5,986 research outputs found

    The Impact of Functional Affordances and Symbolic Expressions on the Formation of Beliefs

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    Research on IS success and IT adoption has shown that object-based beliefs about IT systems have a profound impact on subsequent IT usage. However, we still lack knowledge on and need to identify antecedents and determinants of object-based beliefs in order to understand how the belief formation process works and how it can be influenced. Our research builds on and extends Markus and Silver’s (2008) concepts of functional affordance and symbolic expression to examine how IT-related factors influence the formation of beliefs. To test our research model, we surveyed 183 users of a student information system. The proposed model was supported, offering evidence that values, meaning, and functional affordances provided by an IT system positively affect information quality and system quality

    A Structurational Perspective on Belief Formation

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    Research on IT adoption has shown that object-based beliefs about IT systems have a profound impact on subsequent IT usage. However, we still need to identify antecedents of object-based beliefs in order to understand how the belief formation process can be influenced. This research builds upon and extends Adaptive Structuration Theory to examine how IT-related factors influence the formation of object-based beliefs. To test our research model, we surveyed 183 users of a student information system. The proposed model was supported, providing evidence that values, meaning and functionalities provided by an IT system positively affect information and system quality

    A Sense of Place: An Affordance Perspective on Social Media Attachment and Social Media Addiction

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    This research examines the relationship between social media attachment and addiction by considering social media as built environments that users infrastructure or furnish to their preferences and interests (Reimers et al. 2022). Grounded in the interactional theory of place attachment and the affordance perspective, this study identifies the properties of social media\u27s built environments that promote attachment. We assessed a structural model using survey data collected from 324 students at a major U.S. university. The results reveal that a strong attachment to social media significantly predicts addiction, highlighting how positive experiences can lead to unintended negative outcomes. This aligns with prior research, which suggests that people primarily use social media platforms for pleasurable experiences, driven by the psychological need for comfort, familiarity, and enjoyment. The implications of these findings are discussed, underscoring the importance of considering place attachment in the study of social media addiction

    Affordance Perceptions under Malleable Information Technology: A Social Cognitive Theory Perspective

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    Organizations benefit from malleable IT only if users perceive the affordances that malleable IT provides for their work. However, theoretical explanations and empirical evidence related to affordance perception are scarce. In this paper, we develop a theoretical framework based on Social Cognitive Theory to explain two different types of affordance perceptions: vicarious and autonomous. Data from a survey of 154 users supports the framework. We find that vicarious affordance perceptions depend on social information and on basic knowledge about the malleable IT. In contrast, autonomous affordance perceptions, which rely on uncertain and cognitively complex search activities, depend on self-efficacy gained through prolonged use and on the knowledge acquired through a learning process that starts with system use and observation of other people’s use, followed by vicarious affordance perceptions. The key contribution of our paper lies in developing and testing explanations for affordance perceptions under malleable IT

    Value Co-Creation in Smart Services: A Functional Affordances Perspective on Smart Personal Assistants

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    In the realm of smart services, smart personal assistants (SPAs) have become a popular medium for value co-creation between service providers and users. The market success of SPAs is largely based on their innovative material properties, such as natural language user interfaces, machine learning-powered request handling and service provision, and anthropomorphism. In different combinations, these properties offer users entirely new ways to intuitively and interactively achieve their goals and thus co-create value with service providers. But how does the nature of the SPA shape value co-creation processes? In this paper, we look through a functional affordances lens to theorize about the effects of different types of SPAs (i.e., with different combinations of material properties) on users’ value co-creation processes. Specifically, we collected SPAs from research and practice by reviewing scientific literature and web resources, developed a taxonomy of SPAs’ material properties, and performed a cluster analysis to group SPAs of a similar nature. We then derived 2 general and 11 cluster-specific propositions on how different material properties of SPAs can yield different affordances for value co-creation. With our work, we point out that smart services require researchers and practitioners to fundamentally rethink value co-creation as well as revise affordances theory to address the dynamic nature of smart technology as a service counterpart

    The influence of patient absorptive capacity and perception of technology characteristics on patients' satisfaction with medical services in Guangzhou, China: an affordance theory based approach

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    Background: Based on the theory of Affordance, this thesis proposes two analytical dimensions of Subjective Affordance (SA) and Behavioral Affordance (BA).The research aims to explore the influence of patients’ Absorptive Capacity (AC) and Technology Characteristics Perception (TCP) on their SA and BA of the WeChat client-side app in community hospitals so as to further evaluate the SA and BA influence on patients’ satisfaction of medical service (PS). Research subjects are patients who have used the community hospital WeChat client-side information platform in 28 community health service centers in nine districts of Guangzhou in the South of China. A questionnaire with 4 sections and 44 questions was designed and distributed. The effective questionnaire data were checked for descriptive analysis and a path model with 5 observed variables (AC,TCP, SA,BA,PS). was developed. Results: 1. A total of 410 questionnaires was distributed, of which 400 have been collected and 387 of them were valid and analyzed. 2. There is a significant difference among variable scores of patients with different ages and educational background. 3. The group of patients who use the information platform more actively have higher scores in the 5 variables. 4. TCP has a direct influence on PS while BA plays an intermediary role. It was found that the mediation effect of SA is not valid. 5. AC has no direct or indirect influence on PS. Conclusions: Age, educational background, and TCP (evaluation of the innovation characteristics of technology) play an important role in the final implementation of technology application behavior (BA), and the effective application of technology can indeed improve satisfaction with the medical services (PS)Tendo por base a teoria da Affordance, esta tese analisa duas dimensões desta teoria: a Affordance subjetiva (AS) e a Affordance comportamental (AC). A investigação tem por objetivo estudar a influência da Capacidade de Absorção (CA) e da Percepção das Características Tecnológicas (PCT) na AS e na AC dos pacientes estudados em relação à utilização da aplicação Wechat como plataforma de informação e fornecimento de serviços em Centros de Saúde, a fim de avaliar em que medida a AS e a AC influenciam a sua satisfação com os serviços médicos (SP). Os sujeitos do estudo são pacientes que utilizaram a aplicação WeChat na sua interação com Centros de Saúde. Foi administrado um questionário contendo quatro partes e um total de 44 questões em 28 destes centros localizados em 9 distritos da cidade de Cantão no sul da China. Os dados foram depois analisados tendo sido concebido um modelo com base nas 5 variáveis observadas (AS, AC, CA, PCT e PS). Resultados: 1. Dos 410 questionários distribuídos recolheram-se 400 dos quais 387 foram considerados válidos para análise; 2. Os resultados revelaram que existe uma diferença significativa entre os pacientes de diferentes idades e diferente formação académica; 3. O grupo de pacientes que mais utiliza a aplicação tem valores mais altos nas cinco variáveis analisadas; 4. A PCT tem uma influência direta na SP enquanto que a CA desempenha um papel mediador. Os resultados demonstraram ainda que o efeito moderador da AS não se verifica; 5. A AC não tem qualquer influência direta ou indireta na SP. Conclusões: A idade, a formação académica e a PCT (percepção das características inovadoras da tecnologia) desempenham um papel importante na Affordance Comportamental (AC) e a utilização efetiva da tecnologia pode contribuir para melhorar a satisfação dos pacientes com os serviços médicos (SP)

    The IS-Notion of Affordances: A Mapping of the Application of Affordance Theory in Information Systems Research

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    This paper presents the findings from a systematic literature review of affordance theory research in the information systems field. 71 articles from the top eight information system journals were analysed, from the first publication in 1999 until March 2021. The analysis combines quantitative trends with qualitative analysis of the application of the concept of affordances. Significant findings include that half of the reviewed articles label technology use, features and attributes as affordances, although Gibson proposed that the term should be a non-replaceable term. The main contribution of this paper is a proposal of a tentative IS-flavoured definition of affordances, distancing itself from the possibility of labelling technology use as affordances. I conclude the analysis by stressing the importance of a common understanding of affordances in order to move forward in affordance research in the information systems field

    Designing electronic collaborative learning environments

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    Electronic collaborative learning environments for learning and working are in vogue. Designers design them according to their own constructivist interpretations of what collaborative learning is and what it should achieve. Educators employ them with different educational approaches and in diverse situations to achieve different ends. Students use them, sometimes very enthusiastically, but often in a perfunctory way. Finally, researchers study them and—as is usually the case when apples and oranges are compared—find no conclusive evidence as to whether or not they work, where they do or do not work, when they do or do not work and, most importantly, why, they do or do not work. This contribution presents an affordance framework for such collaborative learning environments; an interaction design procedure for designing, developing, and implementing them; and an educational affordance approach to the use of tasks in those environments. It also presents the results of three projects dealing with these three issues

    Understanding The Use and Impact of Social Media Features on The Educational Experiences of Higher-Education Students in Blended and Distance-Learning Environments

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    Students are increasingly expecting social media to be a component of their educational experiences both outside and inside of the classroom. The phenomenon of interest in this dissertation is understanding how the educational experiences of students are affected when social media are incorporated into online and blended course activities. Qualitative case studies are undertaken toward this end from a Human-Computer Interaction perspective by proposing 4 research questions: (1) How does the use of social media in blended-learning courses impact students\u27 educational experience? (2) How does the use of social media in online courses impact students\u27 educational experience? (3) How do specific features of social media impact student experiences inside the physical classroom? (4) How do specific features of social media impact student experiences outside of the physical classroom? This work is rooted in the theoretical foundations of the Community of Inquiry (CoI) framework to conceptualize educational experience as defined by the intersection of social, cognitive, and teaching presences. Adaptive Structuration Theory (AST) is also integrated here to conceptualize social media features as technical objects defined through the relationship of functional affordances and symbolic expressions between students and social media. The findings are based on a total of 9 case studies (5 within a blended context and 4 within an online context) bound by students in Masters-level library science classes at Syracuse University. The results suggest that social presence is clearly the most salient type of presence in social media within blended course contexts, while cognitive and social presences are relatively salient in social media within online course contexts. Two main categories of affordances, timeliness and information curation, emerged as pertinent to students\u27 educational experiences in blended courses; while both of these, plus multimedia engagement, were identified as relevant to online courses. Technical objects (general features of social media) were identified which facilitate these affordances, and implications based on these are provided in respect to practice (for educators and information technology designers) and theory

    Archaeological knowledge and its representation an inter-disciplinary study of the problems of knowledge representation

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    The thesis is a study of archaeology viewed from a perspective informed by (a) social constructionist theory and pragmatism; (b) techniques of Belief and Knowledge Representation developed by Artificial Intelligence research and (c) the conception of history and historical practice propounded by the philosopher, historian and archaeologist, R.G. Collingwood. It is argued that Gibsonian affordances and von Uexkull's notion of the Umwelt, recently discussed by Rom Harré, provide the basis for a description and understanding of human action and agency. Further, belief and knowledge representation techniques embodied in Expert Systems and Intelligent Tutoring Systems provide a means of implementing models of human action which may bridge intentionality and process and thereby provide a unifying learning environment in which the relationships of language, social action and material transformation of the physical world can be explored in a unified way. The central claim made by the thesis is that Collingwood's logic (dialectic) of Question & Answer developed in 1917 as a hermeneutic procedure, may be seen as a fore-runner of Newell and Simon's Heuristic Search, and thereby amenable to modem approaches to problem solving. Collingwood's own approach to History/ Archaeology is grounded on many shared ideas with pragmatism and a social constructionist conception of mind and is conducted within a problem solving framework. Collingwood is therefore seen as a three-way bridge between Social Psychology, Artificial Intelligence and Archaeology. The thesis concludes that Social Psychology, Artificial Intelligence and Archaeology can be integrated through the use of Intelligent Tutoring Systems informed by a Collingwoodian perspective on Archaeology, Mind and History - construed as Mind's self-knowledge
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