58 research outputs found

    Prefetching techniques for client server object-oriented database systems

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    The performance of many object-oriented database applications suffers from the page fetch latency which is determined by the expense of disk access. In this work we suggest several prefetching techniques to avoid, or at least to reduce, page fetch latency. In practice no prediction technique is perfect and no prefetching technique can entirely eliminate delay due to page fetch latency. Therefore we are interested in the trade-off between the level of accuracy required for obtaining good results in terms of elapsed time reduction and the processing overhead needed to achieve this level of accuracy. If prefetching accuracy is high then the total elapsed time of an application can be reduced significantly otherwise if the prefetching accuracy is low, many incorrect pages are prefetched and the extra load on the client, network, server and disks decreases the whole system performance. Access pattern of object-oriented databases are often complex and usually hard to predict accurately. The ..

    VOODB: A Generic Discrete-Event Random Simulation Model to Evaluate the Performances of OODBs

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    International audiencePerformance of object-oriented database systems (OODBs) is still an issue to both designers and users nowadays. The aim of this paper is to propose a generic discrete-event random simulation model, called VOODB, in order to evaluate the performances of OODBs in general, and the performances of optimization methods like clustering in particular. Such optimization methods undoubtedly improve the performances of OODBs. Yet, they also always induce some kind of overhead for the system. Therefore, it is important to evaluate their exact impact on the overall performances. VOODB has been designed as a generic discrete-event random simulation model by putting to use a modelling approach, and has been validated by simulating the behavior of the O2 OODB and the Texas persistent object store. Since our final objective is to compare object clustering algorithms, some experiments have also been conducted on the DSTC clustering technique, which is implemented in Texas. To validate VOODB, performance results obtained by simulation for a given experiment have been compared to the results obtained by benchmarking the real systems in the same conditions. Benchmarking and simulation performance evaluations have been observed to be consistent, so it appears that simulation can be a reliable approach to evaluate the performances of OODBs

    On the classification and evaluation of prefetching schemes

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    Abstract available: p. [2
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