3,830 research outputs found

    The Greedy Algorithm Is not Optimal for On-Line Edge Coloring

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    Adding Isolated Vertices Makes some Online Algorithms Optimal

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    An unexpected difference between online and offline algorithms is observed. The natural greedy algorithms are shown to be worst case online optimal for Online Independent Set and Online Vertex Cover on graphs with 'enough' isolated vertices, Freckle Graphs. For Online Dominating Set, the greedy algorithm is shown to be worst case online optimal on graphs with at least one isolated vertex. These algorithms are not online optimal in general. The online optimality results for these greedy algorithms imply optimality according to various worst case performance measures, such as the competitive ratio. It is also shown that, despite this worst case optimality, there are Freckle graphs where the greedy independent set algorithm is objectively less good than another algorithm. It is shown that it is NP-hard to determine any of the following for a given graph: the online independence number, the online vertex cover number, and the online domination number.Comment: A footnote in the .tex file didn't show up in the last version. This was fixe

    Two Optimal Strategies for Active Learning of Causal Models from Interventional Data

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    From observational data alone, a causal DAG is only identifiable up to Markov equivalence. Interventional data generally improves identifiability; however, the gain of an intervention strongly depends on the intervention target, that is, the intervened variables. We present active learning (that is, optimal experimental design) strategies calculating optimal interventions for two different learning goals. The first one is a greedy approach using single-vertex interventions that maximizes the number of edges that can be oriented after each intervention. The second one yields in polynomial time a minimum set of targets of arbitrary size that guarantees full identifiability. This second approach proves a conjecture of Eberhardt (2008) indicating the number of unbounded intervention targets which is sufficient and in the worst case necessary for full identifiability. In a simulation study, we compare our two active learning approaches to random interventions and an existing approach, and analyze the influence of estimation errors on the overall performance of active learning

    Layout Decomposition for Quadruple Patterning Lithography and Beyond

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    For next-generation technology nodes, multiple patterning lithography (MPL) has emerged as a key solution, e.g., triple patterning lithography (TPL) for 14/11nm, and quadruple patterning lithography (QPL) for sub-10nm. In this paper, we propose a generic and robust layout decomposition framework for QPL, which can be further extended to handle any general K-patterning lithography (K>>4). Our framework is based on the semidefinite programming (SDP) formulation with novel coloring encoding. Meanwhile, we propose fast yet effective coloring assignment and achieve significant speedup. To our best knowledge, this is the first work on the general multiple patterning lithography layout decomposition.Comment: DAC'201
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