7,334 research outputs found

    The Geometry of Concurrent Interaction: Handling Multiple Ports by Way of Multiple Tokens (Long Version)

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    We introduce a geometry of interaction model for Mazza's multiport interaction combinators, a graph-theoretic formalism which is able to faithfully capture concurrent computation as embodied by process algebras like the π\pi-calculus. The introduced model is based on token machines in which not one but multiple tokens are allowed to traverse the underlying net at the same time. We prove soundness and adequacy of the introduced model. The former is proved as a simulation result between the token machines one obtains along any reduction sequence. The latter is obtained by a fine analysis of convergence, both in nets and in token machines

    On organizing principles of Discrete Differential Geometry. Geometry of spheres

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    Discrete differential geometry aims to develop discrete equivalents of the geometric notions and methods of classical differential geometry. In this survey we discuss the following two fundamental Discretization Principles: the transformation group principle (smooth geometric objects and their discretizations are invariant with respect to the same transformation group) and the consistency principle (discretizations of smooth parametrized geometries can be extended to multidimensional consistent nets). The main concrete geometric problem discussed in this survey is a discretization of curvature line parametrized surfaces in Lie geometry. We find a discretization of curvature line parametrization which unifies the circular and conical nets by systematically applying the Discretization Principles.Comment: 57 pages, 18 figures; In the second version the terminology is slightly changed and umbilic points are discusse
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