6,184 research outputs found

    Assessing the role of conceptual knowledge in an anti-phishing game

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    Copyright @ 2014 IEEE. This is the author accepted version of this article.Games can be used to support learning and confidence development in several domains, including the secure use of computers. However, emphasizing different types of knowledge in a game design can lead to different outcomes. This study explores two game designs that aim to enhance students' ability to identify phishing hyperlinks. One design focuses on procedural knowledge: developing students' tacit ability to recognize phishing hyperlinks through systematic practice. The other design focuses on conceptual knowledge: helping students to explicitly reflect upon and identify the features of phishing hyperlinks. The results of a double-blind randomized trial with 66 participants suggests that using a game designed for conceptual knowledge leads to a greater increase in learners' ability to identify phishing hyperlinks. Hence, incorporating conceptual knowledge development into educational games enhances their efficacy within the computer security context

    The Phishing Master Anti-Phishing Game

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    Games are one type of measure developed to raise security awareness. We present the design of a anti-phishing game for public events or for public spaces. We collected feedback on the game and got an impression of individuals\u27 interaction with the game, through a small user study with a convenience sample at a public event. Participants left overall positive feedback on the game. Our anti-phishing game seems to be a good alternative to classical anti-phishing measures -- in particular for public security awareness events. However, further work is required to integrate the received feedback and then evaluate the game in a controlled study

    Development and Evaluation of an Anti-Phishing Shooting Game

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    Phishing attacks continue to pose a great threat to citizens and companies. This paper introduces a newly developed anti-phishing shooting game and describes the design and results of an evaluation study. The conclusion of the study is that the game can be an engaging measure to raise awareness among Internet users regarding phishing messages and to support users in recognizing such messages

    The Best Defense is a Good Offense: Teaching Phishing Defense Tactics Through a High Agency Playable Experience

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    Phishing attacks are challenging to detect and can have severe consequences. For example, in 2020 alone, phishing attacks cost organizations more than $1.8 billion. Numerous phishing training programs such as reading materials, training videos, and games aim to mitigate the incurred losses. However, regardless of the medium, nearly all existing training places the learner in the role of the victim. We hypothesize placing the players as an attacker tasked with strategically creating emails will naturally lead to players better recognizing phishing emails. Based on this hypothesis, we have developed an interactive game that trains the users against phishing attacks as an attacker. Our players actively craft simulated emails that employ various phishing techniques rather than passively receiving emails and being asked to classify them. We conducted user testing with 11 participants, and our results showed that participants recognized and understood phishing emails better after playing the game

    Developing and evaluating a five minute phishing awareness video

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    Confidence tricksters have always defrauded the unwary. The computer era has merely extended their range and made it possible for them to target anyone in the world who has an email address. Nowadays, they send phishing messages that are specially crafted to deceive. Improving user awareness has the potential to reduce their effectiveness. We have previously developed and empirically-validated phishing awareness programmes. Our programmes are specifically designed to neutralize common phish-related misconceptions and teach people how to detect phishes. Many companies and individuals are already using our programmes, but a persistent niggle has been the amount of time required to complete the awareness programme. This paper reports on how we responded by developing and evaluating a condensed phishing awareness video that delivered phishing awareness more efficiently. Having watched our video, participants in our evaluation were able to detect phishing messages significantly more reliably right after watching the video (compared to before watching the video). This ability was also demonstrated after a retention period of eight weeks after first watching the video
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