678 research outputs found

    The Fuzziness of 'Expression' in Relation to Algorithmic Music

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    Philosophical Toys as Vectors for Diagrammatic Creation: The Case of The Fragmented Orchestra

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    The central topic of this essay consists into establishing a relation between two dimensions of formation: the conceptual process of creating philo- sophical toys - that is of reelaborating existing philosophical concepts, mainly deriving from the thought of Gilles Deleuze and Félix Guattari, in terms of their potential as ‘operative constructs' - and their parallel redeployment towards the specific problem of analyz- ing a recent transdisciplinary artwork. By means of this strategical shift, theory looses its character of explanation and illustration. Philosophy as toy becomes rather the matter of evaluating the com- plexity of a specific artistic composition in terms of its aesthetic potential. It contributes towards developing meta- stable conditions of mutual resonance between heterogeneous modalities of creation

    Consciousness and Cosmos: Building an Ontological Framework

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    Contemporary theories of consciousness are based on widely different concepts of its nature, most or all of which probably embody aspects of the truth about it. Starting with a concept of consciousness indicated by the phrase “the feeling of what happens” (the title of a book by Antonio Damásio), we attempt to build a framework capable of supporting and resolving divergent views. We picture consciousness in terms of Reality experiencing itself from the perspective of cognitive agents. Each conscious experience is regarded as composed of momentary feeling events that are combined by recognition and evaluation into extended conscious episodes that bind cognitive contents with a wide range of apparent durations (0.1 secs to 2 or more secs, for us humans, depending on circumstances and context). Three necessary conditions for the existence of consciousness are identified: a) a ground of Reality, envisaged as an universal field of potentiality encompassing all possible manifestations, whether material or 'mental'; b) a transitional zone, leading to; c) a manifest world with its fundamental divisions into material, 'informational' and quale-endowed aspects. We explore ideas about the nature of these necessary conditions, how they may relate to one another and whether our suggestions have empirical implications

    Exploring the Affective Loop

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    Research in psychology and neurology shows that both body and mind are involved when experiencing emotions (Damasio 1994, Davidson et al. 2003). People are also very physical when they try to communicate their emotions. Somewhere in between beings consciously and unconsciously aware of it ourselves, we produce both verbal and physical signs to make other people understand how we feel. Simultaneously, this production of signs involves us in a stronger personal experience of the emotions we express. Emotions are also communicated in the digital world, but there is little focus on users' personal as well as physical experience of emotions in the available digital media. In order to explore whether and how we can expand existing media, we have designed, implemented and evaluated /eMoto/, a mobile service for sending affective messages to others. With eMoto, we explicitly aim to address both cognitive and physical experiences of human emotions. Through combining affective gestures for input with affective expressions that make use of colors, shapes and animations for the background of messages, the interaction "pulls" the user into an /affective loop/. In this thesis we define what we mean by affective loop and present a user-centered design approach expressed through four design principles inspired by previous work within Human Computer Interaction (HCI) but adjusted to our purposes; /embodiment/ (Dourish 2001) as a means to address how people communicate emotions in real life, /flow/ (Csikszentmihalyi 1990) to reach a state of involvement that goes further than the current context, /ambiguity/ of the designed expressions (Gaver et al. 2003) to allow for open-ended interpretation by the end-users instead of simplistic, one-emotion one-expression pairs and /natural but designed expressions/ to address people's natural couplings between cognitively and physically experienced emotions. We also present results from an end-user study of eMoto that indicates that subjects got both physically and emotionally involved in the interaction and that the designed "openness" and ambiguity of the expressions, was appreciated and understood by our subjects. Through the user study, we identified four potential design problems that have to be tackled in order to achieve an affective loop effect; the extent to which users' /feel in control/ of the interaction, /harmony and coherence/ between cognitive and physical expressions/,/ /timing/ of expressions and feedback in a communicational setting, and effects of users' /personality/ on their emotional expressions and experiences of the interaction

    The Riddle of Gravitation

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    There is no doubt that both the special and general theories of relativity capture the imagination. The anti-intuitive properties of the special theory of relativity and its deep philosophical implications, the bizzare and dazzling predictions of the general theory of relativity: the curvature of spacetime, the exotic characteristics of black holes, the bewildering prospects of gravitational waves, the discovery of astronomical objects as quasers and pulsers, the expansion and the (possible) recontraction of the universe..., are all breathtaking phenomena. In this paper, we give a philosophical non-technical treatment of both the special and the general theory of relativity together with an exposition of some of the latest physical theories. We then give an outline of an axiomatic approach to relativity theories due to Andreka and Nemeti that throws light on the logical structure of both theories. This is followed by an exposition of some of the bewildering results established by Andreka and Nemeti concerning the foundations of mathematics using the notion of relativistic computers. We next give a survey on the meaning and philosophical implications of the the quantum theory and end the paper by an imaginary debate between Einstein and Neils Bohr reflecting both Einstein's and Bohr's philosophical views on the quantum world. The paper is written in a somewhat untraditional manner; there are too many footnotes. In order not to burden the reader with all the details, we have collected the more advanced material the footnotes. We think that this makes the paper easier to read and simpler to follow. The paper in full is adressed more to experts.Comment: 40 pages, LaTeX-fil

    Algorithmic Composition of Melodies with Deep Recurrent Neural Networks

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    A big challenge in algorithmic composition is to devise a model that is both easily trainable and able to reproduce the long-range temporal dependencies typical of music. Here we investigate how artificial neural networks can be trained on a large corpus of melodies and turned into automated music composers able to generate new melodies coherent with the style they have been trained on. We employ gated recurrent unit networks that have been shown to be particularly efficient in learning complex sequential activations with arbitrary long time lags. Our model processes rhythm and melody in parallel while modeling the relation between these two features. Using such an approach, we were able to generate interesting complete melodies or suggest possible continuations of a melody fragment that is coherent with the characteristics of the fragment itself

    Contributions to artificial intelligence: the IIIA perspective

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    La intel·ligència artificial (IA) és un camp científic i tecnològic relativament nou dedicat a l'estudi de la intel·ligència mitjançant l'ús d'ordinadors com a eines per produir comportament intel·ligent. Inicialment, l'objectiu era essencialment científic: assolir una millor comprensió de la intel·ligència humana. Aquest objectiu ha estat, i encara és, el dels investigadors en ciència cognitiva. Dissortadament, aquest fascinant però ambiciós objectiu és encara molt lluny de ser assolit i ni tan sols podem dir que ens hi haguem acostat significativament. Afortunadament, però, la IA també persegueix un objectiu més aplicat: construir sistemes que ens resultin útils encara que la intel·ligència artificial de què estiguin dotats no tingui res a veure amb la intel·ligència humana i, per tant, aquests sistemes no ens proporcionarien necessàriament informació útil sobre la naturalesa de la intel·ligència humana. Aquest objectiu, que s'emmarca més aviat dins de l'àmbit de l'enginyeria, és actualment el que predomina entre els investigadors en IA i ja ha donat resultats impresionants, tan teòrics com aplicats, en moltíssims dominis d'aplicació. A més, avui dia, els productes i les aplicacions al voltant de la IA representen un mercat anual de desenes de milers de milions de dòlars. Aquest article resumeix les principals contribucions a la IA fetes pels investigadors de l'Institut d'Investigació en Intel·ligència Artificial del Consell Superior d'Investigacions Científiques durant els darrers cinc anys.Artificial intelligence is a relatively new scientific and technological field which studies the nature of intelligence by using computers to produce intelligent behaviour. Initially, the main goal was a purely scientific one, understanding human intelligence, and this remains the aim of cognitive scientists. Unfortunately, such an ambitious and fascinating goal is not only far from being achieved but has yet to be satisfactorily approached. Fortunately, however, artificial intelligence also has an engineering goal: building systems that are useful to people even if the intelligence of such systems has no relation whatsoever with human intelligence, and therefore being able to build them does not necessarily provide any insight into the nature of human intelligence. This engineering goal has become the predominant one among artificial intelligence researchers and has produced impressive results, ranging from knowledge-based systems to autonomous robots, that have been applied to many different domains. Furthermore, artificial intelligence products and services today represent an annual market of tens of billions of dollars worldwide. This article summarizes the main contributions to the field of artificial intelligence made at the IIIA-CSIC (Artificial Intelligence Research Institute of the Spanish Scientific Research Council) over the last five years
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