8,355 research outputs found

    Proceedings of the 11th European Agent Systems Summer School Student Session

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    This volume contains the papers presented at the Student Session of the 11th European Agent Systems Summer School (EASSS) held on 2nd of September 2009 at Educatorio della Providenza, Turin, Italy. The Student Session, organised by students, is designed to encourage student interaction and feedback from the tutors. By providing the students with a conference-like setup, both in the presentation and in the review process, students have the opportunity to prepare their own submission, go through the selection process and present their work to each other and their interests to their fellow students as well as internationally leading experts in the agent field, both from the theoretical and the practical sector. Table of Contents: Andrew Koster, Jordi Sabater Mir and Marco Schorlemmer, Towards an inductive algorithm for learning trust alignment . . . 5; Angel Rolando Medellin, Katie Atkinson and Peter McBurney, A Preliminary Proposal for Model Checking Command Dialogues. . . 12; Declan Mungovan, Enda Howley and Jim Duggan, Norm Convergence in Populations of Dynamically Interacting Agents . . . 19; Akın GĆ¼nay, Argumentation on Bayesian Networks for Distributed Decision Making . . 25; Michael Burkhardt, Marco Luetzenberger and Nils Masuch, Towards Toolipse 2: Tool Support for the JIAC V Agent Framework . . . 30; Joseph El Gemayel, The Tenacity of Social Actors . . . 33; Cristian Gratie, The Impact of Routing on Traffic Congestion . . . 36; Andrei-Horia Mogos and Monica Cristina Voinescu, A Rule-Based Psychologist Agent for Improving the Performances of a Sportsman . . . 39; --Autonomer Agent,Agent,KĆ¼nstliche Intelligenz

    Text-based Adventures of the Golovin AI Agent

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    The domain of text-based adventure games has been recently established as a new challenge of creating the agent that is both able to understand natural language, and acts intelligently in text-described environments. In this paper, we present our approach to tackle the problem. Our agent, named Golovin, takes advantage of the limited game domain. We use genre-related corpora (including fantasy books and decompiled games) to create language models suitable to this domain. Moreover, we embed mechanisms that allow us to specify, and separately handle, important tasks as fighting opponents, managing inventory, and navigating on the game map. We validated usefulness of these mechanisms, measuring agent's performance on the set of 50 interactive fiction games. Finally, we show that our agent plays on a level comparable to the winner of the last year Text-Based Adventure AI Competition

    08361 Abstracts Collection -- Programming Multi-Agent Systems

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    From 31th August to 5th September, the Dagstuhl Seminar 08361 ``Programming Multi-Agent Systems\u27\u27 was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general. Links to extended abstracts or full papers are provided, if available

    Resilience, reliability, and coordination in autonomous multi-agent systems

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    Acknowledgements The research reported in this paper was funded and supported by various grants over the years: Robotics and AI in Nuclear (RAIN) Hub (EP/R026084/1); Future AI and Robotics for Space (FAIR-SPACE) Hub (EP/R026092/1); Offshore Robotics for Certification of Assets (ORCA) Hub (EP/R026173/1); the Royal Academy of Engineering under the Chair in Emerging Technologies scheme; Trustworthy Autonomous Systems ā€œVerifiability Nodeā€ (EP/V026801); Scrutable Autonomous Systems (EP/J012084/1); Supporting Security Policy with Effective Digital Intervention (EP/P011829/1); The International Technology Alliance in Network and Information Sciences.Peer reviewedPostprin

    Deep Learning: Our Miraculous Year 1990-1991

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    In 2020, we will celebrate that many of the basic ideas behind the deep learning revolution were published three decades ago within fewer than 12 months in our "Annus Mirabilis" or "Miraculous Year" 1990-1991 at TU Munich. Back then, few people were interested, but a quarter century later, neural networks based on these ideas were on over 3 billion devices such as smartphones, and used many billions of times per day, consuming a significant fraction of the world's compute.Comment: 37 pages, 188 references, based on work of 4 Oct 201

    Votes and Lobbying in the European Decision-Making Process: Application to the European Regulation on GMO Release

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    The paper presents a multi-agent model simulating a two-level public decision game in which politicians, voters and interest groups interact. The objective is to model the political market for influence at the domestic level and at the international level, and to assess how new consultation procedures affect the final decision. It is based on public choice theory as well as on political science findings. We consider in this paper that lobbying groups have different strategies for influencing voters and decision-makers, with long-term and short-term effects. Our computational model enables us to represent the situation as an iterative process, in which past decisions have an impact on the preferences and choices of agents in the following period. In the paper, the model is applied to the European decision-making procedure for authorizing the placing on the market of Genetically Modified Organisms (GMO). It illustrates the political links between public opinions, lobbying groups and elected representatives at the national scale in the 15 country members, and at the European scale. It compares the procedure which was defined by the European 1990/220 Directive in 1990 with the new procedure, the 2001/18 Directive, which replaced it in 2001. The objective is to explore the impact of the new decision rules and the reinforced public participation procedures planned by the 2001/18 Directive on the lobbying efficiency of NGOs and biotechnology firms, and on the overall acceptability of the European decision concerning the release of new GMOs on the European territory.Lobbying, Europe, GMO, Multi-Agent Simulation, Public Choice, Politician, Voter, Group Contest
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