6,521 research outputs found

    Existence of Evolutionarily Stable Strategies Remains Hard to Decide for a Wide Range of Payoff Values

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    The concept of an evolutionarily stable strategy (ESS), introduced by Smith and Price, is a refinement of Nash equilibrium in 2-player symmetric games in order to explain counter-intuitive natural phenomena, whose existence is not guaranteed in every game. The problem of deciding whether a game possesses an ESS has been shown to be Σ2P\Sigma_{2}^{P}-complete by Conitzer using the preceding important work by Etessami and Lochbihler. The latter, among other results, proved that deciding the existence of ESS is both NP-hard and coNP-hard. In this paper we introduce a "reduction robustness" notion and we show that deciding the existence of an ESS remains coNP-hard for a wide range of games even if we arbitrarily perturb within some intervals the payoff values of the game under consideration. In contrast, ESS exist almost surely for large games with random and independent payoffs chosen from the same distribution.Comment: 24 pages, 4 figure

    On the expected number of equilibria in a multi-player multi-strategy evolutionary game

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    In this paper, we analyze the mean number E(n,d)E(n,d) of internal equilibria in a general dd-player nn-strategy evolutionary game where the agents' payoffs are normally distributed. First, we give a computationally implementable formula for the general case. Next we characterize the asymptotic behavior of E(2,d)E(2,d), estimating its lower and upper bounds as dd increases. Two important consequences are obtained from this analysis. On the one hand, we show that in both cases the probability of seeing the maximal possible number of equilibria tends to zero when dd or nn respectively goes to infinity. On the other hand, we demonstrate that the expected number of stable equilibria is bounded within a certain interval. Finally, for larger nn and dd, numerical results are provided and discussed.Comment: 26 pages, 1 figure, 1 table. revised versio

    Settling Some Open Problems on 2-Player Symmetric Nash Equilibria

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    Over the years, researchers have studied the complexity of several decision versions of Nash equilibrium in (symmetric) two-player games (bimatrix games). To the best of our knowledge, the last remaining open problem of this sort is the following; it was stated by Papadimitriou in 2007: find a non-symmetric Nash equilibrium (NE) in a symmetric game. We show that this problem is NP-complete and the problem of counting the number of non-symmetric NE in a symmetric game is #P-complete. In 2005, Kannan and Theobald defined the "rank of a bimatrix game" represented by matrices (A, B) to be rank(A+B) and asked whether a NE can be computed in rank 1 games in polynomial time. Observe that the rank 0 case is precisely the zero sum case, for which a polynomial time algorithm follows from von Neumann's reduction of such games to linear programming. In 2011, Adsul et. al. obtained an algorithm for rank 1 games; however, it does not solve the case of symmetric rank 1 games. We resolve this problem

    20 questions on Adaptive Dynamics

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    Abstract Adaptive Dynamics is an approach to studying evolutionary change when fitness is density or frequency dependent. Modern papers identifying themselves as using this approach first appeared in the 1990s, and have greatly increased up to the present. However, because of the rather technical nature of many of the papers, the approach is not widely known or understood by evolutionary biologists. In this review we aim to remedy this situation by outlining the methodology and then examining its strengths and weaknesses. We carry this out by posing and answering 20 key questions on Adaptive Dynamics. We conclude that Adaptive Dynamics provides a set of useful approximations for studying various evolutionary questions. However, as with any approximate method, conclusions based on Adaptive Dynamics are valid only under some restrictions that we discuss
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