39,153 research outputs found
Algorithms for advance bandwidth reservation in media production networks
Media production generally requires many geographically distributed actors (e.g., production houses, broadcasters, advertisers) to exchange huge amounts of raw video and audio data. Traditional distribution techniques, such as dedicated point-to-point optical links, are highly inefficient in terms of installation time and cost. To improve efficiency, shared media production networks that connect all involved actors over a large geographical area, are currently being deployed. The traffic in such networks is often predictable, as the timing and bandwidth requirements of data transfers are generally known hours or even days in advance. As such, the use of advance bandwidth reservation (AR) can greatly increase resource utilization and cost efficiency. In this paper, we propose an Integer Linear Programming formulation of the bandwidth scheduling problem, which takes into account the specific characteristics of media production networks, is presented. Two novel optimization algorithms based on this model are thoroughly evaluated and compared by means of in-depth simulation results
Hybrid Satellite-Terrestrial Communication Networks for the Maritime Internet of Things: Key Technologies, Opportunities, and Challenges
With the rapid development of marine activities, there has been an increasing
number of maritime mobile terminals, as well as a growing demand for high-speed
and ultra-reliable maritime communications to keep them connected.
Traditionally, the maritime Internet of Things (IoT) is enabled by maritime
satellites. However, satellites are seriously restricted by their high latency
and relatively low data rate. As an alternative, shore & island-based base
stations (BSs) can be built to extend the coverage of terrestrial networks
using fourth-generation (4G), fifth-generation (5G), and beyond 5G services.
Unmanned aerial vehicles can also be exploited to serve as aerial maritime BSs.
Despite of all these approaches, there are still open issues for an efficient
maritime communication network (MCN). For example, due to the complicated
electromagnetic propagation environment, the limited geometrically available BS
sites, and rigorous service demands from mission-critical applications,
conventional communication and networking theories and methods should be
tailored for maritime scenarios. Towards this end, we provide a survey on the
demand for maritime communications, the state-of-the-art MCNs, and key
technologies for enhancing transmission efficiency, extending network coverage,
and provisioning maritime-specific services. Future challenges in developing an
environment-aware, service-driven, and integrated satellite-air-ground MCN to
be smart enough to utilize external auxiliary information, e.g., sea state and
atmosphere conditions, are also discussed
SciTech News Volume 71, No. 1 (2017)
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Car-to-Cloud Communication Traffic Analysis Based on the Common Vehicle Information Model
Although connectivity services have been introduced already today in many of
the most recent car models, the potential of vehicles serving as highly mobile
sensor platform in the Internet of Things (IoT) has not been sufficiently
exploited yet. The European AutoMat project has therefore defined an open
Common Vehicle Information Model (CVIM) in combination with a cross-industry,
cloud-based big data marketplace. Thereby, vehicle sensor data can be leveraged
for the design of entirely new services even beyond traffic-related
applications (such as localized weather forecasts). This paper focuses on the
prediction of the achievable data rate making use of an analytical model based
on empirical measurements. For an in-depth analysis, the CVIM has been
integrated in a vehicle traffic simulator to produce CVIM-complaint data
streams as a result of the individual behavior of each vehicle (speed, brake
activity, steering activity, etc.). In a next step, a simulation of vehicle
traffic in a realistically modeled, large-area street network has been used in
combination with a cellular Long Term Evolution (LTE) network to determine the
cumulated amount of data produced within each network cell. As a result, a new
car-to-cloud communication traffic model has been derived, which quantifies the
data rate of aggregated car-to-cloud data producible by vehicles depending on
the current traffic situations (free flow and traffic jam). The results provide
a reference for network planning and resource scheduling for car-to-cloud type
services in the context of smart cities
Co-authorship in the age of cyberculture: Open Educational Resources at the Open University of the United Kingdom
Locating Open Educational Resources (OER) as a phenomenon of cyberculture, this paper presents a reflection on the possibilities of co-authorship that are entailed in OER initiatives of different natures and settings within a large organisation. A selection of OER-related projects and activities carried out at the Open University of United Kingdom (UKOU) are examined from the perspective of a comparative framework proposed by Okada (2010). The framework identifies key features and differences between ‘Closed’ and ‘Open’ Education, that is, respectively, formal education, which takes place within the constraints of institutional Virtual Learning Environments, and informal education, which is gradually taking place more widely in cyberspace. The paper is introduced with a succinct discussion of the connection between cyberculture and the emergence of OER, followed by a presentation of the comparative framework adopted. The UKOU´s structure and methods are then presented, and various projects are discussed. The article concludes by proposing a brief commentary on the creative potential that is being unleashed at the very boundaries between formal and informal educational spaces that cyberculture is challenging
SymbioCity: Smart Cities for Smarter Networks
The "Smart City" (SC) concept revolves around the idea of embodying
cutting-edge ICT solutions in the very fabric of future cities, in order to
offer new and better services to citizens while lowering the city management
costs, both in monetary, social, and environmental terms. In this framework,
communication technologies are perceived as subservient to the SC services,
providing the means to collect and process the data needed to make the services
function. In this paper, we propose a new vision in which technology and SC
services are designed to take advantage of each other in a symbiotic manner.
According to this new paradigm, which we call "SymbioCity", SC services can
indeed be exploited to improve the performance of the same communication
systems that provide them with data. Suggestive examples of this symbiotic
ecosystem are discussed in the paper. The dissertation is then substantiated in
a proof-of-concept case study, where we show how the traffic monitoring service
provided by the London Smart City initiative can be used to predict the density
of users in a certain zone and optimize the cellular service in that area.Comment: 14 pages, submitted for publication to ETT Transactions on Emerging
Telecommunications Technologie
Cloud for Gaming
Cloud for Gaming refers to the use of cloud computing technologies to build
large-scale gaming infrastructures, with the goal of improving scalability and
responsiveness, improve the user's experience and enable new business models.Comment: Encyclopedia of Computer Graphics and Games. Newton Lee (Editor).
Springer International Publishing, 2015, ISBN 978-3-319-08234-
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