170 research outputs found

    The Effect of Video Caching on Network Resource Planning - A Real-Case Study

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    Traffic Engineering is one of the building blocks for a correct network planning. Internet Service Providers are always trying to fulfill the user Quality of Experience (QoE). However, each technological advance brings new services to the user, with new challenges to be solved to maintain the QoE

    A Holistic Approach to Lowering Latency in Geo-distributed Web Applications

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    User perceived end-to-end latency of web applications have a huge impact on the revenue for many businesses. The end-to-end latency of web applications is impacted by: (i) User to Application server (front-end) latency which includes downloading and parsing web pages, retrieving further objects requested by javascript executions; and (ii) Application and storage server(back-end) latency which includes retrieving meta-data required for an initial rendering, and subsequent content based on user actions. Improving the user-perceived performance of web applications is challenging, given their complex operating environments involving user-facing web servers, content distribution network (CDN) servers, multi-tiered application servers, and storage servers. Further, the application and storage servers are often deployed on multi-tenant cloud platforms that show high performance variability. While many novel approaches like SPDY and geo-replicated datastores have been developed to improve their performance, many of these solutions are specific to certain layers, and may have different impact on user-perceived performance. The primary goal of this thesis is to address the above challenges in a holistic manner, focusing specifically on improving the end-to-end latency of geo-distributed multi-tiered web applications. This thesis makes the following contributions: (i) First, it reduces user-facing latency by helping CDNs identify and map objects that are more critical for page-load latency to the faster CDN cache layers. Through controlled experiments on real-world web pages, we show the potential of our approach to reduce hundreds of milliseconds in latency without affecting overall CDN miss rates. (ii) Next, it reduces back-end latency by optimally adapting the datastore replication policies (including number and location of replicas) to the heterogeneity in workloads. We show the benefits of our replication models using real-world traces of Twitter, Wikipedia and Gowalla on a 8 datacenter Cassandra cluster deployed on EC2. (iii) Finally, it makes multi-tier applications resilient to the inherent performance variability in the cloud through fine-grained request redirection. We highlight the benefits of our approach by deploying three real-world applications on commercial cloud platforms

    Distributing streaming media content using cooperative networking

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    Web Replica Hosting Systems

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    Backscatter from the Data Plane --- Threats to Stability and Security in Information-Centric Networking

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    Information-centric networking proposals attract much attention in the ongoing search for a future communication paradigm of the Internet. Replacing the host-to-host connectivity by a data-oriented publish/subscribe service eases content distribution and authentication by concept, while eliminating threats from unwanted traffic at an end host as are common in today's Internet. However, current approaches to content routing heavily rely on data-driven protocol events and thereby introduce a strong coupling of the control to the data plane in the underlying routing infrastructure. In this paper, threats to the stability and security of the content distribution system are analyzed in theory and practical experiments. We derive relations between state resources and the performance of routers and demonstrate how this coupling can be misused in practice. We discuss new attack vectors present in its current state of development, as well as possibilities and limitations to mitigate them.Comment: 15 page

    Video-on-Demand over Internet: a survey of existing systems and solutions

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    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u
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