845 research outputs found

    Recalibrational Emotions and the Regulation of Trust-Based Behaviors

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    Though individuals differ in the degree to which they are predisposed to trust or act trustworthy, we theorize that trust-based behaviors are universally determined by the calibration of conflicting short- and long-sighted behavior regulation programs, and that these programs are calibrated by emotions experienced personally and interpersonally. In this chapter we review both the main-stream and evolutionary theories of emotions that philosophers, psychologists, and behavioral economists have based their work on and which can inform our understanding of trust-based behavior regulation. The standard paradigm for understanding emotions is based on mapping their positive and negative affect valence. While Valence Models often expect that the experience of positive and negative affect is interdependent (leading to the popular use of bipolar affect scales), a multivariate “recalibrational” model based on positive, negative, interpersonal, intrapersonal, short-sighted and long-sighted dimensions predicts and recognizes more complex mixed-valence emotional states. We summarize experimental evidence that supports a model of emotionally-calibrated trust regulation and discuss implications for the use of various emotion measures. Finally, in light of these discussions we suggest future directions for the investigation of emotions and trust psychology

    A psychology and game theory approach to human–robot cooperation

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    Social robots have great practical potentials to be applied to, for example, education, autism therapy, and commercial settings. However, currently, few commercially available social robots meet our expectations of ‘social agents’ due to their limited social skills and the abilities to maintain smooth and sophisticated rea-life social interactions. Psychological and human-centred perspectives are therefore crucial to be incorporated in for better understanding and development of social robots that can be deployed as assistants and companions to enhance human life quality. In this thesis, I present a research approach that draws together psychological literature, Open Science initiatives, and game theory paradigms, aiming to systemically and structurally investigate the cooperative and social aspects of human–robot interactions. In Chapter 1, the three components of this research approach are illustrated, with the main focus on their relevance and value in more rigorously researching human–robot interactions. Chapter 2 to 4 describe the three empirical studies that I adopted this research approach to examine the roles of contextual factors, personal factors, and robotic factors in human–robot interactions. Specifically, findings in Chapter 2 revealed that people’s cooperative decisions in prisoner’s dilemma games played with the embodied Cozmo robot were not influenced by the incentive structures of the games, contrary to the evidence from interpersonal prisoner’s dilemma games, but their decisions demonstrated a reciprocal (tit-for-tat) pattern in response to the robot opponent. In Chapter 3, we verified that this Cozmo robotic platform can displays highly recognisable emotional expressions to people, and people’s affective empathic might be counterintuitively associated with the emotion contagion effects of Cozmo’s emotional displays. Chapter 4 presents a study that examined the effects of Cozmo’s negative emotional displays on shaping people’s cooperative tendencies in prisoner’s dilemma games. We did not find evidence supporting an interaction between the effects of the robots’ emotions and people’s cooperative predispositions, which was inconsistent with our predictions informed by psychological emotion theories. However, exploratory analyses suggested that people who correctly recognised the Cozmo robots’ sad and angry expressions were less cooperative to the robots in games. Throughout the two studies on prisoner’s dilemma games played with the embodied Cozmo robots, we revealed consistent cooperative tendencies by people that cooperative willingness was the highest at the start of games and gradually decreased as more game rounds were played. In Chapter 5, I summarised the current findings and identified some limitations of these studies. Also, I outlined the future directions in relation to these topics, including further investigations into the generalisability of different robotic platforms and incorporating neurocognitive and qualitative methods for in-depth understanding of mechanisms supporting people’s cooperative willingness towards social robots. Social interactions with robots are highly dynamic and complex, which have brought about some unique challenges to robotic designers and researchers in the relevant fields. The thesis provides a point of departure for understanding cooperative willingness towards small-size social robots at a behavioural level. The research approach and empirical findings presented in the thesis could help enhance reproducibility in human–robot interaction research and more importantly, have practical implications of real-life human–robot cooperation

    Good People Don\u27t Need Medication: How Moral Character Beliefs Affect Medical Decision-Making

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    How do people make decisions? Prior research focuses on how people\u27s cost-benefit assessments affect which medical treatments they choose. We propose that people also worry about what these health decisions signal about who they are. Across four studies, we find that medication is thought to be the easy way out , signaling a lack of willpower and character. These moral beliefs lower the appeal of medications. Manipulating these beliefs--by framing medication as a signal of superior willpower or by highlighting the idea that treatment choice is just a preference--increases preferences for medication

    The Social Consequences of Absolute Moral Proclamations

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    Across six studies (N = 3348), we find that people prefer targets who make absolute proclamations (i.e. It is never okay for people to lie ) over targets who make ambiguous proclamations ( It is sometimes okay for people to lie ), even when both targets tell equivalent lies. Preferences for absolutism stem from the belief that moral proclamations send a true signal about moral character--they are not cheap talk. Therefore, absolute proclamations signal moral character, despite also signaling hypocrisy. This research sheds light on the consequences of absolute proclamations and identifies circumstances in which hypocrisy is preferred over consistency

    Pre-commitment to Moral Values

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    When faced with reoccurring tradeoffs between moral values, people can address them by considering the specifics of each case or by setting policies that predetermine how they will address similar cases. Previous research on moral judgment has often focused on isolated tradeoffs, and therefore, it is unclear which decision strategies are preferred in contexts with reoccurring tradeoffs. Across our studies, participants judged people who precommitted to always prioritizing one value more positively than people who adjusted their priorities based on the specifics of each case. Our findings have important implications for understanding public perceptions of complex policies

    Child’s Play: Cooperative Gaming as a Tool of Deradicalization

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    Research in the field of countering violent extremism (CVE) has grown significantly in the last few decades. This research project contributes to the CVE literature by studying narratives as tools of reflections on self-identity designed intentionally within gaming exercises to help contextualize and account for as much environmental complexity as possible. This paper provides theoretical understandings of narratives (and their role in our lives), discusses narratives as they relate to violent extremist ideologies, and proposes how narrative reflections may serve as a deradicalization tool within cooperative games. Additionally, this article highlights elements of narrative reflection within current CVE resources and provides a list of exercises (games) that can be used in the field to promote narrative reflections

    A manifestation of all life : intersections of virtue ethics, philosophy of emotion, and philosophy of literature.

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    This dissertation offers a brief survey of the rise of reason and the tum to the self at the expense of emotion in Western thought. This marginalization of emotion has had deleterious effects on two areas: the cultivation of virtue and the intersubjectivity necessary to sustain human flourishing. Using current research in neuropsychology the dissertation argues that reason and emotion form a dynamic partnership in the process of attaining reliable knowledge. Moreover, the dissertation argues that the emotional experience necessary for the cultivation of virtue, as well as the ability to attend to the emotional lives of others in the service of inter subjectivity, can be augmented by simulating emotional experiences through reading literature. The dissertation is divided into six chapters. Chapter One traces the history of the rise of reason and the tum to the self in the West, arguing that the preeminence of reason has pushed emotion to the irrational margins. Chapter two explores theories of emotion, contending that emotion is best understood as a process initiated by affective appraisal. Chapter Two also argues for an understanding of emotion as a necessary part of the process of knowing. Chapter Three uses an Aristotelian analysis of virtue to argue for the need for emotion in developing virtue and sustaining community. Chapter Four sets down a theory of emotional attending that argues against viewing others as objects or as mirror images of the self. Chapter Five offers an argument about the simulation of emotion and the use of the imagination in reading literature, and why expanding emotional resources is an important goal. Chapter Six provides a practical example of how reading can enrich the fund of emotional experiences upon which one draws to attend to the emotional lives of others through analysis of Richard Russo\u27s, Empire Falls

    Proceedings of the 17th International Conference on Group Decision and Negotiation

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