6,680 research outputs found
Tractable Combinations of Global Constraints
We study the complexity of constraint satisfaction problems involving global
constraints, i.e., special-purpose constraints provided by a solver and
represented implicitly by a parametrised algorithm. Such constraints are widely
used; indeed, they are one of the key reasons for the success of constraint
programming in solving real-world problems.
Previous work has focused on the development of efficient propagators for
individual constraints. In this paper, we identify a new tractable class of
constraint problems involving global constraints of unbounded arity. To do so,
we combine structural restrictions with the observation that some important
types of global constraint do not distinguish between large classes of
equivalent solutions.Comment: To appear in proceedings of CP'13, LNCS 8124. arXiv admin note: text
overlap with arXiv:1307.179
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A survey of behavioral-level partitioning systems
Many approaches have been developed to partition a system's behavioral description before a structural implementation is synthesized. We highlight the foundations and motivations for behavioral partitioning. We survey behavioral partitioning approaches, discussing abstraction levels, goals, major steps, and key assumptions in each
Pure Nash Equilibria: Hard and Easy Games
We investigate complexity issues related to pure Nash equilibria of strategic
games. We show that, even in very restrictive settings, determining whether a
game has a pure Nash Equilibrium is NP-hard, while deciding whether a game has
a strong Nash equilibrium is SigmaP2-complete. We then study practically
relevant restrictions that lower the complexity. In particular, we are
interested in quantitative and qualitative restrictions of the way each players
payoff depends on moves of other players. We say that a game has small
neighborhood if the utility function for each player depends only on (the
actions of) a logarithmically small number of other players. The dependency
structure of a game G can be expressed by a graph DG(G) or by a hypergraph
H(G). By relating Nash equilibrium problems to constraint satisfaction problems
(CSPs), we show that if G has small neighborhood and if H(G) has bounded
hypertree width (or if DG(G) has bounded treewidth), then finding pure Nash and
Pareto equilibria is feasible in polynomial time. If the game is graphical,
then these problems are LOGCFL-complete and thus in the class NC2 of highly
parallelizable problems
Theory and Applications of Robust Optimization
In this paper we survey the primary research, both theoretical and applied,
in the area of Robust Optimization (RO). Our focus is on the computational
attractiveness of RO approaches, as well as the modeling power and broad
applicability of the methodology. In addition to surveying prominent
theoretical results of RO, we also present some recent results linking RO to
adaptable models for multi-stage decision-making problems. Finally, we
highlight applications of RO across a wide spectrum of domains, including
finance, statistics, learning, and various areas of engineering.Comment: 50 page
The Logic of Counting Query Answers
We consider the problem of counting the number of answers to a first-order
formula on a finite structure. We present and study an extension of first-order
logic in which algorithms for this counting problem can be naturally and
conveniently expressed, in senses that are made precise and that are motivated
by the wish to understand tractable cases of the counting problem
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