53,521 research outputs found
Sosa versus Kornblith on Grades of Knowledge
In a series of works Ernest Sosa (see Sosa 1991, 2007, 2009, 2010, 2011, 2015, 2017) has defended the view that there are two kinds or ‘grades’ of knowledge, animal and reflective. One of the most persistent critics of Sosa’s attempts to bifurcate knowledge is Hilary Kornblith (see Kornblith 2004, 2009, 2012). Our aim in this paper is to outline and evaluate Kornblith’s criticisms. We will argue that, while they raise a range of difficult (exegetical and substantive) questions about Sosa’s ‘bi-level’ epistemology, Sosa has the resources to adequately respond to all of them. Thus, this paper is a (qualified) defence of Sosa’s bi-level epistemology
The Dreaming Variational Autoencoder for Reinforcement Learning Environments
Reinforcement learning has shown great potential in generalizing over raw
sensory data using only a single neural network for value optimization. There
are several challenges in the current state-of-the-art reinforcement learning
algorithms that prevent them from converging towards the global optima. It is
likely that the solution to these problems lies in short- and long-term
planning, exploration and memory management for reinforcement learning
algorithms. Games are often used to benchmark reinforcement learning algorithms
as they provide a flexible, reproducible, and easy to control environment.
Regardless, few games feature a state-space where results in exploration,
memory, and planning are easily perceived. This paper presents The Dreaming
Variational Autoencoder (DVAE), a neural network based generative modeling
architecture for exploration in environments with sparse feedback. We further
present Deep Maze, a novel and flexible maze engine that challenges DVAE in
partial and fully-observable state-spaces, long-horizon tasks, and
deterministic and stochastic problems. We show initial findings and encourage
further work in reinforcement learning driven by generative exploration.Comment: Best Student Paper Award, Proceedings of the 38th SGAI International
Conference on Artificial Intelligence, Cambridge, UK, 2018, Artificial
Intelligence XXXV, 201
Lucid Data Dreaming for Video Object Segmentation
Convolutional networks reach top quality in pixel-level video object
segmentation but require a large amount of training data (1k~100k) to deliver
such results. We propose a new training strategy which achieves
state-of-the-art results across three evaluation datasets while using 20x~1000x
less annotated data than competing methods. Our approach is suitable for both
single and multiple object segmentation. Instead of using large training sets
hoping to generalize across domains, we generate in-domain training data using
the provided annotation on the first frame of each video to synthesize ("lucid
dream") plausible future video frames. In-domain per-video training data allows
us to train high quality appearance- and motion-based models, as well as tune
the post-processing stage. This approach allows to reach competitive results
even when training from only a single annotated frame, without ImageNet
pre-training. Our results indicate that using a larger training set is not
automatically better, and that for the video object segmentation task a smaller
training set that is closer to the target domain is more effective. This
changes the mindset regarding how many training samples and general
"objectness" knowledge are required for the video object segmentation task.Comment: Accepted in International Journal of Computer Vision (IJCV
Songlines and Navigation in Wardaman and other Australian Aboriginal Cultures
We discuss the songlines and navigation of the Wardaman people, and place
them in context by comparing them with corresponding practices in other
Australian Aboriginal language groups, using previously unpublished information
and also information drawn from the literature. Songlines are effectively oral
maps of the landscape, enabling the transmission of oral navigational skills in
cultures that do not have a written language. In many cases, songlines on the
earth are mirrored by songlines in the sky, enabling the sky to be used as a
navigational tool, both by using it as a compass, and by using it as a mnemonicComment: accepted by JAH
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