2,651 research outputs found

    Interpretation at the controller's edge: designing graphical user interfaces for the digital publication of the excavations at Gabii (Italy)

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    This paper discusses the authors’ approach to designing an interface for the Gabii Project’s digital volumes that attempts to fuse elements of traditional synthetic publications and site reports with rich digital datasets. Archaeology, and classical archaeology in particular, has long engaged with questions of the formation and lived experience of towns and cities. Such studies might draw on evidence of local topography, the arrangement of the built environment, and the placement of architectural details, monuments and inscriptions (e.g. Johnson and Millett 2012). Fundamental to the continued development of these studies is the growing body of evidence emerging from new excavations. Digital techniques for recording evidence “on the ground,” notably SFM (structure from motion aka close range photogrammetry) for the creation of detailed 3D models and for scene-level modeling in 3D have advanced rapidly in recent years. These parallel developments have opened the door for approaches to the study of the creation and experience of urban space driven by a combination of scene-level reconstruction models (van Roode et al. 2012, Paliou et al. 2011, Paliou 2013) explicitly combined with detailed SFM or scanning based 3D models representing stratigraphic evidence. It is essential to understand the subtle but crucial impact of the design of the user interface on the interpretation of these models. In this paper we focus on the impact of design choices for the user interface, and make connections between design choices and the broader discourse in archaeological theory surrounding the practice of the creation and consumption of archaeological knowledge. As a case in point we take the prototype interface being developed within the Gabii Project for the publication of the Tincu House. In discussing our own evolving practices in engagement with the archaeological record created at Gabii, we highlight some of the challenges of undertaking theoretically-situated user interface design, and their implications for the publication and study of archaeological materials

    The role, opportunities and challenges of 3D and geo-ICT in archaeology

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    Archaeology joins in the trend of three-dimensional (3D) data and geospatial information technology (geo-ICT). Currently, the spatial archaeological data acquired is 3D and mostly used to create realistic visualizations. Geographical information systems (GIS) are used for decades in archaeology. However, the integration of geo-ICT with 3D data still poses some problems. Therefore, this paper clarifies the current role of 3D, and the opportunities and challenges for 3D and geo-ICT in the domain of archaeology. The paper is concluded with a proposal to integrate both trends and tackle the outlined challenges. To provide a clear illustration of the current practices and the advantages and difficulties of 3D and geo-ICT in the specific case of archaeology, a limited case study is presented of two structures in the Altay Mountains

    Integrated and interactive 4D system for archaeological stratigraphy

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    The digitization of some of the processes carried out in an archaeological excavation is changing the way of working at the site. Today, new technologies coexist with traditional methodologies. The study of stratigraphy can combine drawings of profiles and plans, the Harris Matrix diagram, as well as digitized files that perform a complete record of the stratigraphic sequence. However, this information is usually unaggregated from the rest of the information system that makes up the archaeological record. In this paper, we present an integrated software tool and the associated methodology to record, store, visualize and analyze the 3D stratigraphy of a site. The implementation uses spatial databases to store information of a heterogeneous nature and game engines for the visualization and interaction with this information. During the excavation process, the strata are scanned using the Tof technology, which is available in many smartphones. The resulting 3D model of the stratum, once uploaded to the software system, allows us to visualize the sequence of strata incorporating the findings into their original arrangement. Some additional tools, such as the scrollbar, help to perform a temporal analysis of the site. The result is a 4D interactive stratigraphy tool, which together with the Harris Matrix, complements the archaeological record and facilitates the work to archaeologists. This methodology also allows to speed up the on-site work and the subsequent analysis, while improving the user experience with the 3D archaeological site replica.CRUE-CSICSpringer NatureSpanish GovernmentEuropean Commission TIN2017-84968-

    OBJECT-ORIENTED APPROACH FOR 3D ARCHAEOLOGICAL DOCUMENTATION

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    Documentation on archaeological fieldworks needs to be accurate and time-effective. Many features unveiled during excavations can be recorded just once, since the archaeological workflow physically removes most of the stratigraphic elements. Some of them have peculiar characteristics which make them hardly recognizable as objects and prevent a full 3D documentation. The paper presents a suitable feature-based method to carry on archaeological documentation with a three-dimensional approach, tested on the archaeological site of S. Calocero in Albenga (Italy). The method is based on one hand on the use of structure from motion techniques for on-site recording and 3D Modelling to represent the three-dimensional complexity of stratigraphy. The entire documentation workflow is carried out through digital tools, assuring better accuracy and interoperability. Outputs can be used in GIS to perform spatial analysis; moreover, a more effective dissemination of fieldworks results can be assured with the spreading of datasets and other information through web-services

    BUILDING ARCHAEOLOGY DOCUMENTATION AND ANALYSIS THROUGH OPEN SOURCE HBIM SOLUTIONS VIA NURBS MODELLING

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    The implementation of historical information within BIM (Building Information Modelling) platforms has experienced great development processes during last years, generating excellent studies based on Historic Building Information Modelling (Murphy et al., 2009; 2013). The HBIM developing growth is certainly explained due to advantages concerning the documentation step as well as monitoring operations for Cultural Heritage assets. In this sense, information concerning historical architectures can be extracted directly from walls and masonries and it is related to stratigraphic information derived from archaeological analysis: this kind of analysis is fundamental in order to comprehend the evolution of the construction site through the identification of layers due to modifications and actions (Parenti R., 2000). The inclusion of stratigraphic analysis inside a HBIM workflow could be an innovative point as far as the management and monitoring is concerned. This kind of documentation, that was not designed to be included inside a common BIM platform, could be collected coupled with digital metric information derived from metric surveys even if it is still considered an ongoing research field, especially since Cultural Heritage assets have no BIM standard classification. For this reason, the main goal of this research is to adapt the possibilities of open source solutions concerning BIM methodologies to building archaeology documentation and analysis exploring unconventional strategies and also overcoming 3D modelling limitations of BIM software with free form modeler based on NURBS algorithm (Oreni et al., 2014), developing a particular scan-to-BIM process that, owing to the used opens source solutions and algorithm, can be renamed scan-to-openBIM via NURBS

    Developing an interoperable cloud-based visualization workflow for 3D archaeological heritage data. The Palenque 3D Archaeological Atlas

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    In archaeology, 3D data has become ubiquitous, as researchers routinely capture high resolution photogrammetry and LiDAR models and engage in laborious 3D analysis and reconstruction projects at every scale: artifacts, buildings, and entire sites. The raw data and processed 3D models are rarely shared as their computational dependencies leave them unusable by other scholars. In this paper we outline a novel approach for cloud-based collaboration, visualization, analysis, contextualization, and archiving of multi-modal giga-resolution archaeological heritage 3D data. The Palenque 3D Archaeological Atlas builds on an open source WebGL systems that efficiently interlink, merge, present, and contextualize the Big Data collected at the ancient Maya city of Palenque, Mexico, allowing researchers and stakeholders to visualize, access, share, measure, compare, annotate, and repurpose massive complex archaeological datasets from their web-browsers

    Putting the past in place : a conceptual data model for a 4D archaeological GIS

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    3D survey technologies: Investigations on accuracy and usability in archaeology. The case study of the new "Municipio" underground station in Naples

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    Advanced 3D survey technologies, such as Digital Photogrammetry (imaged based) and Laser Scanner, are nowadays widely used in Cultural Heritage and Archaeological fields. The present paper describes the investigations realized by the Laboratory Hesutech of the Polytechnic of Milan in cooperation with the Superintendence Archaeology Campania in order to examine the potentiality of Image Based Modeling (IBM) systems applied to the archaeological field for advanced documentation purposes. Besides the 3D model production workflow in an uncommon excavation environment, a special consideration about the reached accuracy will be discussed. In the first part of the research, a comparison between photogrammetric camera parameters obtained with IBM systems and the ones provided with the calibration certificate by the manufacturer of the camera is performed. In the second part of the research, the operational phases of the application of such advanced 3D survey technologies are shown. The test field is the archaeological excavation area for the construction of the new "Municipio" underground station in Naples. Due to its position in one of the historical area of the city, its construction coexists with the archaeological excavations and it is strictly tied to their evolution. In such conditions, the need to reduce as much as possible the time to build the public infrastructure is a very relevant feature together with the ability to produce accurate documentation of what is considered archaeologically important
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