840 research outputs found

    We’re So Bored With London, Wayne Daly in conversation with Russell Bestley, Parts 1 & 2

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    Interview discussion with Wayne Daly on the subject of UK punk singles

    Giving Form to a Hedonic Haptics Player

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    The Cord Weekly (November 30, 2005)

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    Navigation Method Enhancing Music Listening Experience by Stimulating Both Neck Sides with Modulated Music Vibration

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    We propose a method that stimulates music vibration (generated from and synchronized with musical signals), modulated by the direction and distance to the target, on both sides of a user's neck with Hapbeat, a necklace-type haptic device. We conducted three experiments to confirm that the proposed method can achieve both haptic navigation and enhance the music listening experience. Experiment 1 consisted of conducting a questionnaire survey to examine the effect of stimulating music vibrations. Experiment 2 evaluated the accuracy (deg) of users' ability to adjust their direction toward a target using the proposed method. Experiment 3 examined the ability of four different navigation methods by performing navigation tasks in a virtual environment. The results of the experiments showed that stimulating music vibration enhanced the music listening experience, and that the proposed method is able to provide sufficient information to guide the users: accuracy in identifying directions was about 20\textdegree, participants reached the target in all navigation tasks, and in about 80\% of all trials participants reached the target using the shortest route. Furthermore, the proposed method succeeded in conveying distance information, and Hapbeat can be combined with conventional navigation methods without interfering with music listening.Comment: 12 pages, 8 figure

    Designing interactive ambient multimedia applications: requirements and implementation challenges

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    Ambient intelligence opens new possibilities for interactive multimedia, leading towards applications where the selection, generation and playback of multimedia content can be directed and influenced by multiple users in an ambient sensor network. In this paper, we derive the basic requirements for a flexible infrastructure that can support the integration of multimedia and ambient intelligence, and enable rapid tailoring of interactive multimedia applications. We describe our implementation of the proposed infrastructure, and demonstrate its functionality through several prototype application

    Designing interactive ambient multimedia applications: requirements and implementation challenges

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    Ambient intelligence opens new possibilities for interactive multimedia, leading towards applications where the selection, generation and playback of multimedia content can be directed and influenced by multiple users in an ambient sensor network. In this paper, we derive the basic requirements for a flexible infrastructure that can support the integration of multimedia and ambient intelligence, and enable rapid tailoring of interactive multimedia applications. We describe our implementation of the proposed infrastructure, and demonstrate its functionality through several prototype application

    The Cord Weekly (September 10, 2008)

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    An Empirical Evaluation On Vibrotactile Feedback For Wristband System

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    With the rapid development of mobile computing, wearable wrist-worn is becoming more and more popular. But the current vibrotactile feedback patterns of most wrist-worn devices are too simple to enable effective interaction in nonvisual scenarios. In this paper, we propose the wristband system with four vibrating motors placed in different positions in the wristband, providing multiple vibration patterns to transmit multi-semantic information for users in eyes-free scenarios. However, we just applied five vibrotactile patterns in experiments (positional up and down, horizontal diagonal, clockwise circular, and total vibration) after contrastive analyzing nine patterns in a pilot experiment. The two experiments with the same 12 participants perform the same experimental process in lab and outdoors. According to the experimental results, users can effectively distinguish the five patterns both in lab and outside, with approximately 90% accuracy (except clockwise circular vibration of outside experiment), proving these five vibration patterns can be used to output multi-semantic information. The system can be applied to eyes-free interaction scenarios for wrist-worn devices.Comment: 10 pages

    Communications Biophysics

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    Contains reports on ten research projects.National Institutes of Health (Grant 5 P01 NS13126)National Institutes of Health (Training Grant 5 T32 NS0704)National Science Foundation (Grant BNS80-06369)National Institutes of Health (Grant 5 R01 NS11153)National Science Foundation (Grant BNS77-16861)National Institutes of Health (Grant 5 RO1 NS12846)National Science Foundation (Grant BNS77-21751)National Institutes of Health (Grant 1 P01 NS14092)Karmazin Foundation through the Council for the Arts at MITNational Institutes of Health (Fellowship 5 F32 NS06386)National Science Foundation (Fellowship SP179-14913)National Institutes of Health (Grant 5 RO1 NS11080
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