840 research outputs found
We’re So Bored With London, Wayne Daly in conversation with Russell Bestley, Parts 1 & 2
Interview discussion with Wayne Daly on the subject of UK punk singles
Navigation Method Enhancing Music Listening Experience by Stimulating Both Neck Sides with Modulated Music Vibration
We propose a method that stimulates music vibration (generated from and
synchronized with musical signals), modulated by the direction and distance to
the target, on both sides of a user's neck with Hapbeat, a necklace-type haptic
device. We conducted three experiments to confirm that the proposed method can
achieve both haptic navigation and enhance the music listening experience.
Experiment 1 consisted of conducting a questionnaire survey to examine the
effect of stimulating music vibrations. Experiment 2 evaluated the accuracy
(deg) of users' ability to adjust their direction toward a target using the
proposed method. Experiment 3 examined the ability of four different navigation
methods by performing navigation tasks in a virtual environment. The results of
the experiments showed that stimulating music vibration enhanced the music
listening experience, and that the proposed method is able to provide
sufficient information to guide the users: accuracy in identifying directions
was about 20\textdegree, participants reached the target in all navigation
tasks, and in about 80\% of all trials participants reached the target using
the shortest route. Furthermore, the proposed method succeeded in conveying
distance information, and Hapbeat can be combined with conventional navigation
methods without interfering with music listening.Comment: 12 pages, 8 figure
Designing interactive ambient multimedia applications: requirements and implementation challenges
Ambient intelligence opens new possibilities for interactive multimedia, leading towards applications where the selection, generation and playback of multimedia content can be directed and influenced by multiple users in an ambient sensor network. In this paper, we derive the basic requirements for a flexible infrastructure that can support the integration of multimedia and ambient intelligence, and enable rapid tailoring of interactive multimedia applications. We describe our implementation of the proposed infrastructure, and demonstrate its functionality through several prototype application
Designing interactive ambient multimedia applications: requirements and implementation challenges
Ambient intelligence opens new possibilities for interactive multimedia, leading towards applications where the selection, generation and playback of multimedia content can be directed and influenced by multiple users in an ambient sensor network. In this paper, we derive the basic requirements for a flexible infrastructure that can support the integration of multimedia and ambient intelligence, and enable rapid tailoring of interactive multimedia applications. We describe our implementation of the proposed infrastructure, and demonstrate its functionality through several prototype application
An Empirical Evaluation On Vibrotactile Feedback For Wristband System
With the rapid development of mobile computing, wearable wrist-worn is
becoming more and more popular. But the current vibrotactile feedback patterns
of most wrist-worn devices are too simple to enable effective interaction in
nonvisual scenarios. In this paper, we propose the wristband system with four
vibrating motors placed in different positions in the wristband, providing
multiple vibration patterns to transmit multi-semantic information for users in
eyes-free scenarios. However, we just applied five vibrotactile patterns in
experiments (positional up and down, horizontal diagonal, clockwise circular,
and total vibration) after contrastive analyzing nine patterns in a pilot
experiment. The two experiments with the same 12 participants perform the same
experimental process in lab and outdoors. According to the experimental
results, users can effectively distinguish the five patterns both in lab and
outside, with approximately 90% accuracy (except clockwise circular vibration
of outside experiment), proving these five vibration patterns can be used to
output multi-semantic information. The system can be applied to eyes-free
interaction scenarios for wrist-worn devices.Comment: 10 pages
Communications Biophysics
Contains reports on ten research projects.National Institutes of Health (Grant 5 P01 NS13126)National Institutes of Health (Training Grant 5 T32 NS0704)National Science Foundation (Grant BNS80-06369)National Institutes of Health (Grant 5 R01 NS11153)National Science Foundation (Grant BNS77-16861)National Institutes of Health (Grant 5 RO1 NS12846)National Science Foundation (Grant BNS77-21751)National Institutes of Health (Grant 1 P01 NS14092)Karmazin Foundation through the Council for the Arts at MITNational Institutes of Health (Fellowship 5 F32 NS06386)National Science Foundation (Fellowship SP179-14913)National Institutes of Health (Grant 5 RO1 NS11080
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