36,844 research outputs found

    Native Artists: Livelihoods, Resources, Space, Gifts

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    Examines the experiences of Ojibwe artists in Minnesota, including access to training, funding, space, paying markets, and institutional support; discrimination and isolation; and relationships with communities. Profiles artists and makes recommendations

    Innovative Design Solutions To Achieve Movement In Jewelry

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    The research aims to emphasize on the movement as artistic value in itself, and what can achieve from the enjoyment of the senses and psychological response, through finding innovative design solutions to achieve movement in jewelry based on data and technical possibilities of the times to take advantage of the possibilities of the computer as a tool to help the development of creative ability. Which revealed locomotors rhythm systems of the building design for the contemporary jewelry, through the study of the technical and structural principles based on philosophical thought and aesthetic of the actual movement as artistic value in itself, through the representation of movement and complex motifs and techniques that are difficult to be represented by traditional methods. To reach the objectives of the research the researcher used the descriptive analytical method for the detection of systems of rhythmic movement in building design for jewelry, as well as relying on the experimental method to validate the hypothesis, the research has been limited to the structural analysis of a sample of anthologies of jewelry, where the researcher dealt with the concept of movement and aesthetic dimensions and associated measures of actual movement and the most important categories in the art. The research concluded that it can find a variety of design solutions associated with the movement in modern art and postmodernism. One of the main recommendations of the research is that made use of animated programs in the field of jewelry and the curriculum and training should include some of the principles and the general concepts of rhythm locomotors systems and software that help achieve movement within the virtual environmen

    Sound Perception:Encapsulating Intangible Voice Memories in a Physical Memento

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    We live in a very busy world with a variety of sensory stimulation including the olfactory, visual, tactile, and auditory. The five senses are triggered by our surroundings and help us to form meaning about the world.ⅰ Based on where someone grows up, she or he is introduced to various sites and sounds, affecting how they interpret the world. Sounds relate meaning through the association between hearing, memory and an event. Hearing is one of the learning processes, in which individuals give, receive, and store information. We typically rely on our five senses, which contribute to the process of understanding, communicating, and comprehending information. Moving beyond visual perception requires systematic attention to individual learning modalities.ⅱ Sound is one of the developing areas in the field of perception that moves beyond vision to help people understand nature, objects, narratives and varieties of perception. In order to comprehend how people hear, it is important to understand the role of perception. Sound functions as a signal, but also varies according to the capacity to hear. An individual’s physical ability to hear, and their unique experiences with sound, differ from one person to the next, and can result in a range of emotions and reactions. Certain sounds, like the voice of a loved one, also have the power to trigger emotion and convey meaning due to the association between hearing, memory and specific events from one›s past In short, the three aspects of sound perception–signal, hearing, and emotional reaction–play an integral role in auditory perception and the subjectivity of sound. However, the value of sound is often taken for granted or viewed as secondary to visual perception. This thesis will explore the value of sound perception by investigating two of its primary aspects–hearing and emotional response–in application to memory. Through a series of experiential objects, that trigger the senses. The aim is to utilize design to memorialize precious sounds in order to raise awareness about the emotional value of sound to the human experience

    The Emotivism of Law. Systematic Irrationality, Imagined Orders, and the Spirit of Decision Making

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    The process of decision making is predictable and irrational according to Daniel Ariely and other economic behaviorists, historians, and philosophers such as Daniel Kahneman or Yuval Noah Harari. Decisions made anteriorly can be, but don’t have to be, present in the actions of a person. Stories and shared belief in myths, especially those that arise from a system of human norms and values and are based on a belief in a “supernatural” order (religion) are important. Because of this, mass cooperation amongst strangers is possible

    A Suggested Crafts Program for Wenatchee Senior High School

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    It was the aim of this study to develop experimental teaching methods and procedures in a sequential crafts program specifically designed to utilize analysis of student background and needs and to promote individual creativeness and aesthetic awareness

    Wearable payment for young women - Utilizing rapid prototyping in iterative conceptual design

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    This is a production-based thesis work made aside my work as a 3d-printing specialist in Microsoft Mobile`s Design Department`s 3d-lab. The topic is designing a jewelry-like payment device for young women. A production-based thesis work was made to discover the process of designing for wearable technology and the practical issues related to it. The main process-guiding assumption in this thesis is that familiar, jewelry-like form would be more acceptable for young women in context of everyday wearable device. Important goal for 3d-lab is to knit rapid prototyping as an integral part of design process, so I utilized rapid prototyping as my main methodology for studying the subject. The goals for thesis work were to learn more about wearable devices field and practical design issues relevant to it. For author the goal was to improve my skills both in iterative design concept -creation and prototyping. The goal for the concept-creation was to prototype an idea for acceptable, wearable, contactless alternative for traditional debit card in small everyday purchases, targeting to young women. The methods used in this thesis work are literature research, benchmarking, rapid prototyping, expert interview and user-centered design methods. The process consisted of background research, making re-brief, technical concept creation, making several product design ideas, testing and reviewing the ideas, selecting one design for further development and finally testing and reviewing the appearance model and interaction prototype with potential end users. The project`s end result is a design concept depicted by prototypes and pictures, and a written thesis report about the design process and philosophy behind the design work. The main focus of this written report is in product design, the minor focus areas are designing interaction and concept creation. Concentrating deeply to all product development areas was not purposeful in thesis framework, so I decided to put most effort on describing the product design development

    v.80, issue 4, October 12, 2012

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    Postcards from Nowhere

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    Socially constructed western hegemonic masculinities define man’s role in our culture. They become visually apparent in the way men dress and adorn themselves. The hegemonic male’s fashion is ‘generic’ in appearance, paralleling their social stereotype. These stereotypes are accentuated within magazines, also popular culture (music, film, entertainment etc), creating an idolised archetype. In consequence, these stereotypes create restrictions, limiting the choice and design of jewellery available to the hegemonic male. A consistent characteristic of the hegemonic male is the avoidance of beautiful things, in this case jewellery, due to its feminine connotations. This paper will analyse sub-cultures and their dress codes to develop an understanding of how and where men’s fashion jewellery fits in with western hegemonic masculinity. Through investigating three specific subcultures, hip-hop, punk and drag, the circumstance of men wearing and using jewellery is explored in conjunction with how these men represent their different ideal masculinities. This exploration raises points regarding the influences socially constructed norms have on jewellery design and how overt masculine personas seem to obtain the right to wear unconventional amounts of jewellery. My jewellery series, Artefacts From 3 Sites in Nowhere, reiterates the above research using it as a starting point to develop a collection of jewellery for men. The individual pieces are consciously designed to explore the boundaries of what is conventional and what is progressive in the fashion jewellery market. More specifically it aims to create an alternative choice for men who are willing to break social norms and decorate and beautify themselves

    Postcards from Nowhere

    Get PDF
    Socially constructed western hegemonic masculinities define man’s role in our culture. They become visually apparent in the way men dress and adorn themselves. The hegemonic male’s fashion is ‘generic’ in appearance, paralleling their social stereotype. These stereotypes are accentuated within magazines, also popular culture (music, film, entertainment etc), creating an idolised archetype. In consequence, these stereotypes create restrictions, limiting the choice and design of jewellery available to the hegemonic male. A consistent characteristic of the hegemonic male is the avoidance of beautiful things, in this case jewellery, due to its feminine connotations. This paper will analyse sub-cultures and their dress codes to develop an understanding of how and where men’s fashion jewellery fits in with western hegemonic masculinity. Through investigating three specific subcultures, hip-hop, punk and drag, the circumstance of men wearing and using jewellery is explored in conjunction with how these men represent their different ideal masculinities. This exploration raises points regarding the influences socially constructed norms have on jewellery design and how overt masculine personas seem to obtain the right to wear unconventional amounts of jewellery. My jewellery series, Artefacts From 3 Sites in Nowhere, reiterates the above research using it as a starting point to develop a collection of jewellery for men. The individual pieces are consciously designed to explore the boundaries of what is conventional and what is progressive in the fashion jewellery market. More specifically it aims to create an alternative choice for men who are willing to break social norms and decorate and beautify themselves
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