294,148 research outputs found

    Supporting process reuse in PROMENADE

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    Process reuse (the ability to construct new processes by assembling already built ones) and process harvesting (the ability to build generic processes that may be further reused, from existing ones) are two crucial issues in process technology. Both activities involve defining a set of mechanisms, like abstraction, adaptation, composition, etc. which are appropriate to achieve their goals. In this report, we define a general framework to process reuse and harvesting that proposes a complete set of mechanisms to deal with both activities. This general framework is particularized to the context of a process modelling language to model software processes, called PROMENADE. A definition of the identified reuse and harvesting mecha-nisms is proposed in the context of PROMENADE. Finally, two process reuse case studies which composes various reuse mechanisms are presented.Postprint (published version

    Development of Transformations from Business Process Models to Implementations by Reuse

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    This paper presents an approach for developing transformations from business process models to implementations that facilitates reuse. A transformation is developed as a composition of three smaller tasks: pattern recognition, pattern realization and activity transformation. The approach allows one to reuse the definition and implementation of pattern recognition and pattern realization in the development of transformations targeting different business process modeling and implementation languages. In order to decouple pattern recognition and pattern realization, the approach includes a pattern language to represent the output of the pattern recognition task, which forms the input of the pattern realization task

    Re-use of public sector information in cultural heritage institutions

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    In 2013 the European Union amended the Directive on Public Sector Information, establishing the principle that all available information produced and collected by public sector institutions must be made available for reuse under open terms and conditions. The amended Directive also brings publicly funded libraries, museums and archives into its scope. These new rules on reuse of heritage materials, treated as public sector information (PSI), attempt for the first time to define a general framework for sharing cultural heritage information all around Europe. In this paper we argue that if Member States are not careful, the implementation of the changes required by the new Directive could do more harm than good when it comes to access to digitized cultural heritage in Europe. These concerns center on how the directive interacts with copyright legislation. The paper recommends that in order to contribute to the opening up of cultural heritage resources, Member States should ensure that all qualifying documents that are not currently covered by third party intellectual property rights fall within the scope of the Directive. Member States should also implement the Directive in a way that does not encourage or require institutions to charge for the reuse of works that they make available for reuse. For documents that are still protected by intellectual property rights but where these rights are held by the cultural heritage institutions that have these works in their collections, Member States should encourage the use of Open Definition-compliant licenses

    Product line architecture recovery with outlier filtering in software families: the Apo-Games case study

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    Software product line (SPL) approach has been widely adopted to achieve systematic reuse in families of software products. Despite its benefits, developing an SPL from scratch requires high up-front investment. Because of that, organizations commonly create product variants with opportunistic reuse approaches (e.g., copy-and-paste or clone-and-own). However, maintenance and evolution of a large number of product variants is a challenging task. In this context, a family of products developed opportunistically is a good starting point to adopt SPLs, known as extractive approach for SPL adoption. One of the initial phases of the extractive approach is the recovery and definition of a product line architecture (PLA) based on existing software variants, to support variant derivation and also to allow the customization according to customers’ needs. The problem of defining a PLA from existing system variants is that some variants can become highly unrelated to their predecessors, known as outlier variants. The inclusion of outlier variants in the PLA recovery leads to additional effort and noise in the common structure and complicates architectural decisions. In this work, we present an automatic approach to identify and filter outlier variants during the recovery and definition of PLAs. Our approach identifies the minimum subset of cross-product architectural information for an effective PLA recovery. To evaluate our approach, we focus on real-world variants of the Apo-Games family. We recover a PLA taking as input 34 Apo-Game variants developed by using opportunistic reuse. The results provided evidence that our automatic approach is able to identify and filter outlier variants, allowing to eliminate exclusive packages and classes without removing the whole variant. We consider that the recovered PLA can help domain experts to take informed decisions to support SPL adoption.This research was partially funded by INES 2.0; CNPq grants 465614/2014-0 and 408356/2018-9; and FAPESB grants JCB0060/2016 and BOL2443/201

    Méthode de Développement des Systèmes d'Information Décisionnels : Roue de Deming

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    National audienceID6, a company specialized in decisional support systems (DSS), requested a development method for such systems. This method must achieve a fast development of reliable DSS according to user requirements in a context oriented reuse. None of the existing DSS-specific methods has become a standard. Moreover, they do not favor reuse of knowledge. In order to take advantages of our convention with I-D6, we decided to define a method according to Deming Wheel. For the four iterations of our method definition, we use the Deming cycle. We present in this paper the process of our method definition according to Deming Wheel

    Accessibility and adaptability of learning objects: responding to metadata, learning patterns and profiles of needs and preferences

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    The case for learning patterns as a design method for accessible and adaptable learning objects is explored. Patterns and templates for the design of learning objects can be derived from successful existing learning resources. These patterns can then be reused in the design of new learning objects. We argue that by attending to criteria for reuse in the definition of these patterns and in the subsequent design of new learning objects, those new resources can be themselves reusable and also adaptable to different learning contexts. Finally, if the patterns identified can be implemented as templates for standard authoring tools, the design of effective, reusable and adaptable resources can be made available to those with limited skills in multimedia authoring and result in learning resources that are more widely accessible

    Promoting Component Reuse by Separating Transmission Policy from Implementation

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    In this paper we present a methodology and set of tools which assist the construction of applications from components, by separating the issues of transmission policy from component definition and implementation. This promotes a greater degree of software reuse than is possible using traditional middleware environments. Whilst component technologies are usually presented as a mechanism for promoting reuse, reuse is often limited due to design choices that permeate component implementation. The programmer has no direct control over inter-address-space parameter passing semantics: it is fixed by the distributed application's structure, based on the remote accessibility of the components. Using traditional middleware tools and environments, the application designer may be forced to use an unnatural encoding of application level semantics since application parameter passing semantics are tightly coupled with the component deployment topology. This paper describes how inter-address-space parameter passing semantics may be decided independently of component implementation. Transmission policy may be dynamically defined on a per-class, per-method or per-parameter basis.Comment: Submitted to ICDCS 200

    State space c-reductions for concurrent systems in rewriting logic

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    We present c-reductions, a state space reduction technique. The rough idea is to exploit some equivalence relation on states (possibly capturing system regularities) that preserves behavioral properties, and explore the induced quotient system. This is done by means of a canonizer function, which maps each state into a (non necessarily unique) canonical representative of its equivalence class. The approach exploits the expressiveness of rewriting logic and its realization in Maude to enjoy several advantages over similar approaches: exibility and simplicity in the definition of the reductions (supporting not only traditional symmetry reductions, but also name reuse and name abstraction); reasoning support for checking and proving correctness of the reductions; and automatization of the reduction infrastructure via Maude's meta-programming features. The approach has been validated over a set of representative case studies, exhibiting comparable results with respect to other tools
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