2,461 research outputs found

    Using Context-Aware Ubiquitous Learning to Support Students\u27 Understanding of Geometry

    Get PDF
    In this study, context-aware ubiquitous learning was used to support 4th grade students as they learn angle concepts. Context-aware ubiquitous learning was provided to students primarily through the use of iPads to access real-world connections and a Dynamic Geometry Environment. Gravemeijer and van Eerde’s (2009), design-based research (DBR) methodology was used in this study. As a systematic yet flexible methodology, DBR utilizes an iterative cyclical process of design, implementation, analysis, and revision. Using this particular DBR methodology, a local instruction theory was developed that includes a set of exemplar curriculum activities and design guidelines for the development of context-aware ubiquitous learning activities. Data collection included semi-structured clinical interviews, observations, student artefacts, video recordings and lesson reflections. This study of technology is grounded in a subject content area (mathematics) so the researchers could clearly state the advantages of using this approach in an educational context. A review of the findings indicates that context-aware ubiquitous learning proved useful in avoiding many common errors and misconceptions that students have in learning these concepts, and students demonstrated growth in their understanding of angle and angle measure beyond what is typically expected. From this study, the researchers present four design guidelines and a full set of context-aware ubiquitous activities

    Adopting Design-Based Research to Conduct a Doctoral Study as a Micro-Cycle of Design – A Practice Illustration

    Get PDF
    In this practice illustration, I elaborate on the methodological aspect of my doctoral research, developing a multilayered participatory approach to explore learning spaces drawing on Design-Based Research (DBR). Reflecting on my work, I explain “why” and “how” I adopted DBR in my doctoral research in Education. I argue that DBR is feasible to conduct doctoral research as a micro-cycle of design to develop design methodology and/or domain theory. I provide a rationale for choosing DBR as an underpinning methodology through which I designed the study and selected the data collection and analysis methods. I also describe how DBR was interrelated with the tenets of my study and the research questions. Providing an explanation of the relationship between DBR and participatory design, I explain how design methodology was developed in the context of my study. At the end, I briefly outline the findings and the contextual design principles that emerged from the findings

    Using Context-Aware Ubiquitous Learning to Support Students’ Understanding of Geometry

    Get PDF
    In this study, context-aware ubiquitous learning was used to support 4th grade students as they learn angle concepts. Context-aware ubiquitous learning was provided to students primarily through the use of iPads to access real-world connections and a Dynamic Geometry Environment. Gravemeijer and van Eerde’s (2009), design-based research (DBR) methodology was used in this study. As a systematic yet flexible methodology, DBR utilizes an iterative cyclical process of design, implementation, analysis, and revision. Using this particular DBR methodology, a local instruction theory was developed that includes a set of exemplar curriculum activities and design guidelines for the development of context-aware ubiquitous learning activities.Data collection included semi-structured clinical interviews, observations, student artefacts, video recordings and lesson reflections. This study of technology is grounded in a subject content area (mathematics) so the researchers could clearly state the advantages of using this approach in an educational context. A review of the findings indicates that context-aware ubiquitous learning proved useful in avoiding many common errors and misconceptions that students have in learning these concepts, and students demonstrated growth in their understanding of angle and angle measure beyond what is typically expected. From this study, the researchers present four design guidelines and a full set of context-aware ubiquitous activities

    A game based approach to improve traders' decision-making

    Get PDF
    Purpose: The development of a game based approach to improving the decision-making capabilities of financial traders through attention to improving the regulation of emotions during trading. Design/methodology/approach: The project used a design-based research approach to integrate the contributions of a highly inter-disciplinary team. The approach was underpinned by considerable stakeholder engagement to understand the ‘ecology of practices’ in which this learning approach should be embedded. Findings: Taken together, our 35 laboratory, field and evaluation studies provide much support for the validity of our game based learning approach, the learning elements which make it up, and the value of designing game-based learning to fit within an ecology of existing practices. Originality/value: The novelty of the work described in the paper comes from the focus in this research project of combining knowledge and skills from multiple disciplines informed by a deep understanding of the context of application to achieve the successful development of a Learning Pathway, which addresses the transfer of learning to the practice environment Key words: Design-based research, emotion-regulation, disposition–effect, financial traders, serious games, sensor-based game

    Piloting Multimodal Learning Analytics using Mobile Mixed Reality in Health Education

    Get PDF
    © 2019 IEEE. Mobile mixed reality has been shown to increase higher achievement and lower cognitive load within spatial disciplines. However, traditional methods of assessment restrict examiners ability to holistically assess spatial understanding. Multimodal learning analytics seeks to investigate how combinations of data types such as spatial data and traditional assessment can be combined to better understand both the learner and learning environment. This paper explores the pedagogical possibilities of a smartphone enabled mixed reality multimodal learning analytics case study for health education, focused on learning the anatomy of the heart. The context for this study is the first loop of a design based research study exploring the acquisition and retention of knowledge by piloting the proposed system with practicing health experts. Outcomes from the pilot study showed engagement and enthusiasm of the method among the experts, but also demonstrated problems to overcome in the pedagogical method before deployment with learners

    Web-Based New Literacies and EFL Curriculum Design in Teacher Education: A Design Study for Expanding EFL Student Teachers’ Language-Related Literacy Practices in an Egyptian Pre-service Teacher Education Programme

    Get PDF
    With the dominance of the Web in education and English language learning, new literacies have emerged. This thesis is motivated by the assumption that these literacies need to be integrated into the Egyptian pre-service EFL teacher education programmes so that EFL student teachers can cope with the new reality of language teaching/learning. Therefore, the main objective of the present study is to develop a theoretical understanding of the relationship between Web-based new literacies and the teaching of TESOL in a way that supports the possibility of expanding Egyptian pre-service EFL student teachers’ language-related literacy practices by integrating some Web-based new literacies into their education programme, with specific reference to the context of Assiut University College of Education (AUCOE). This requires accomplishing minor objectives represented in: (1) identifying the range of those Web-based new literacies that Egyptian EFL student teachers need in this ICT-dominated age; (2) identifying those Web-based facilities beneficial to them, and why and how they can be beneficial; and (3) generating framework for EFL curriculum design based on both literature and empirical data. To accomplish this, a design-based research (DBR) methodology drawing on a pragmatic epistemology is developed and employed as the main research paradigm informing this design study. Thus, the research design involves a flexible three-stage research framework: (1) the preliminary phase, which acts as a theoretical and empirical foundation for the whole study, and informs a preliminary design framework; it involves reviewing relevant literature and obtaining empirical data through documentary analysis (100 documents), online questionnaire (n=50), and semi-structured interviews (n=19); (2) the prototyping phase that involves two iterations (36 participants in the first iteration, and 30 in the second) conducted in the Egyptian context to test the proposed design framework. Each iteration acts as a micro-cycle of the whole design study, and thus involves its own objectives, learning design, research methodology and procedures (in line with the main DBR methodology), and results; (3) the assessment/reflective phase which, based on the prototyping phase results, presents a final design framework for expanding EFL student teachers’ language-related literacy practices. This has implications for the EFL curriculum design process within the Egyptian context in general, and AUCOE in particular. Results indicate that throughout the two iterations, it has become evident that the process of expanding EFL student teachers’ language-related literacy practices by integrating some Web-based new literacies into the AUCOE pre-service programme is quite feasible once some design principles are considered. Some significant conclusions and educational implications are provided, along with some main contributions to knowledge in TESOL/TEFL, language-learning theory, research methodology, and educational practice as far as the Egyptian context of pre-service EFL teacher education is concerned.Egyptian government Ministry of Higher Education represented by the Egyptian Culture & Educational Bureau in Londo
    • 

    corecore