3 research outputs found

    Convex Configurations on Nana-kin-san Puzzle

    Get PDF
    We investigate a silhouette puzzle that is recently developed based on the golden ratio. Traditional silhouette puzzles are based on a simple tile. For example, the tangram is based on isosceles right triangles; that is, each of seven pieces is formed by gluing some identical isosceles right triangles. Using the property, we can analyze it by hand, that is, without computer. On the other hand, if each piece has no special property, it is quite hard even using computer since we have to handle real numbers without numerical errors during computation. The new silhouette puzzle is between them; each of seven pieces is not based on integer length and right angles, but based on golden ratio, which admits us to represent these seven pieces in some nontrivial way. Based on the property, we develop an algorithm to handle the puzzle, and our algorithm succeeded to enumerate all convex shapes that can be made by the puzzle pieces. It is known that the tangram and another classic silhouette puzzle known as Sei-shonagon chie no ita can form 13 and 16 convex shapes, respectively. The new puzzle, Nana-kin-san puzzle, admits to form 62 different convex shapes

    Symmetric Assembly Puzzles are Hard, Beyond a Few Pieces

    Get PDF
    We study the complexity of symmetric assembly puzzles: given a collection of simple polygons, can we translate, rotate, and possibly flip them so that their interior-disjoint union is line symmetric? On the negative side, we show that the problem is strongly NP-complete even if the pieces are all polyominos. On the positive side, we show that the problem can be solved in polynomial time if the number of pieces is a fixed constant

    The Convex Configurations of “Sei Shonagon Chie no Ita,” Tangram, and Other Silhouette Puzzles with Seven Pieces

    Get PDF
    The most famous silhouette puzzle is the tangram, which originated in China more than two centuries ago. From around the same time, there is a similar Japanese puzzle called Sei Shonagon Chie no Ita. Both are derived by cutting a square of material with straight incisions into seven pieces of varying shapes, and each can be decomposed into sixteen non-overlapping identical right isosceles triangles. It is known that the pieces of the tangram can form thirteen distinct convex polygons. We first show that the Sei Shonagon Chie no Ita can form sixteen. Therefore, in a sense, the Sei Shonagon Chie no Ita is more expressive than the tangram. We also propose more expressive patterns built from the same 16 identical right isosceles triangles that can form nineteen convex polygons. There exist exactly four sets of seven pieces that can form nineteen convex polygons. We show no set of seven pieces can form at least 20 convex polygons, and demonstrate that eleven pieces made from sixteen identical isosceles right triangles are necessary and sufficient to form 20 convex polygons. Moreover, no set of six pieces can form nineteen convex polygons
    corecore