116 research outputs found

    A classification of RE papers:(A)re we researching or designing RE techniques?

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    Discussion of a paper in RE program committees is often\ud complicated by lack of agreement about evaluation criteria\ud to be applied to the paper. For some years now, successive\ud program chairs have attempted to increase clarity by\ud including a paper classification in their CFP, and making the\ud evaluation criteria per paper class explicit. This short note\ud presents a paper classification based on this experience. It\ud can be used as guide by program chairs. It can also be used\ud by authors as well as reviewers to understand what kind of\ud paper they are writing or reviewing, and what criteria should\ud be applied in evaluating the paper

    Lessons learned in effective community-university-industry collaboration models for smart and connected communities research

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    In 2017, the Boston University Hariri Institute for Computing and the Initiative on Cities co-hosted two workshops on “Effective Community-University-Industry Collaboration Models for Smart and Connected Communities Research,” with the support of the National Science Foundation (NSF). These efforts brought together over one hundred principal investigators and research directors from universities across the country, as well as city officials, community partners, NSF program managers and other federal agency representatives, MetroLab Network representatives and industry experts. The focus was on transdisciplinary “smart city” projects that bring technical fields such as engineering and computer science together with social scientists and community stakeholders to tackle community-sourced problems. Presentations, panel discussions, working sessions and participant white papers surfaced operational models as well as barriers and levers to enabling effective research partnerships. To capture the perspectives and beliefs of all participants, in addition to the presenters, attendees were asked to synthesize lessons on each panel topic. This white paper summarizes the opportunities and recommendations that emerged from these sessions, and provides guidance to communities and researchers interested in engaging in these types of partnerships as well as universities and funders that endeavor to nurture them. It draws on the collective wisdom of the assembled participants and the authors. While many of the examples noted are drawn from medium and large cities, the lessons may still be applicable to communities of various sizes.National Science Foundatio

    Schedule (2011)

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    Eighteenth Conference of the Association of Christians in the Mathematical Science

    Philosophy of Computer Science: An Introductory Course

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    There are many branches of philosophy called “the philosophy of X,” where X = disciplines ranging from history to physics. The philosophy of artificial intelligence has a long history, and there are many courses and texts with that title. Surprisingly, the philosophy of computer science is not nearly as well-developed. This article proposes topics that might constitute the philosophy of computer science and describes a course covering those topics, along with suggested readings and assignments

    Computer Science: Creating in a Fallen World

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    When God created people in his image, he gave us the gift of sub-creation. One of the great joys of Computer Science is exercising that gift to create tools : software and computer systems that serve people and solve problems. Like all God’s gifts, he charges us to exercise the gift of sub-creation wisely and for good. While there are many obvious implications and challenges, being good stewardship of users’ time and reducing discrimination are particularly relevant and perhaps less obvious examples. Although computer scientists exercise the gift of sub-creation, we do so as fallen people in a fallen world. This affects not only what we build but, more fundamentally, how we build it. First, we are inherently imperfect and mistake-prone, which means our software inevitably contains bugs (mistakes). So we have to test software to find the bugs, then figure out how to fix them. More fundamentally, but less obviously, our knowledge and understanding are imperfect, so we don’t even know exactly what to build. The modern practice of “agile” software development can be understood as addressing this problem. Its focus on incremental development and immediate testing seeks to explore and better understand the requirements and to refine the design. It also helps find mistakes quickly in order to fix them more easily. This is a productive response to human imperfection in both knowledge and action

    Museum guide through annotations using augmented reality

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    The identification of objects displayed in existing Archaeological Museums, requires the observer to recognize the object or the associated concepts in the thematic environment. Usually, the visitor has a written guide or an expert that accompanies him on his visit. This paper presents an automated guide through annotations in Augmented Reality (AR) unmarked fiducial or free marker, by the recognition of objects shown in the showcase of the museum, showing 2D annotations on the objects. For that purpose, using Head Mounted Displays (HMD) or mobile PDA, the observer can see these annotations. The recognition is based specifically on mathematical relationships that gives us the principal component analysis (PCA), which evolves to create vectors that show more clearly the relationships in the image, which are known as principal component vectors (PCV). These concepts are used to identify archaeological objects and to create a symbolic image database for 3D archaeological objects existing in museum’s showcases, which allows to conform the museum’s guide system in appropriate time. The work helps in shaping an appropriate proposal of recognition to create the symbolic image database of objects, the proper record of annotations on objects, when the mouse click selects it. This record is achieved by robust calculation, and monitoring based on homographies to ensure the insertion of the adequate annotation

    FOR WORKSHOP: THE INCOMPUTABLE,

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    of virtual machinery with “physically indefinable ” functions What’s Meta-Morphogenesis? A partial answer: Evolution, individual development, learning, and cultural change producing new mechanisms of evolution, individual development, learning, and cultural chang

    Impact of Service-Centric Computing on Business and Education

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    Service-centric computing is one of the new IT paradigms that are transforming the way corporations organize their information resources. However, research and teaching activities in the IS community are lagging behind the recent advances in the corporate world. This paper investigates the impact of service-centric computing on business and education. We first examine the transformative impacts of service-centric computing on business and education in the foreseeable future. Then, we discuss opportunities and challenges in new research directions and instructional innovations with respect to service-centric computing. We believe that this article will serve as a good starting point for our IS colleagues to explore this exciting and emerging area of research and teaching

    DESIGN AND INTEGRATION OF A HUMAN-ROBOT PHYSICAL INTERACTION PLATFORM WITH PURPOSES OF MEDICAL DIAGNOSIS AND REHABILITATION OF UPPER LIMB

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    In this paper a human-robot physical interaction system with purposes of diagnosis and rehabilitation of upper limb is proposed.Anunderactuatedhaptic device with six degrees of freedom is used, with low inertia and low joint friction.Adaptive control technique is used for passive haptic guidance and active exploration, in order to compensate the dynamic uncertainty of the human operator in the loop.To validate the experimental platform, a procedure is established with three steps: i) knowledge of the haptic interface (interaction with the kinematic virtual environment), ii) navigation in a virtual pipe with changes in the geometric characteristics (verification of position, velocity, collisions and runtime), and iii) haptic guidance in a structured path based on a clinical protocol (study of convergence and energy).Environmental conditions such as temperature, humidity, lighting and noise are characterizedwith purposes to define experimental conditions.In this work, we assess based on the NASA-TLX protocol,the workload perception of simple temporal-spatial tasks
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