637 research outputs found

    Selected abstracts of “Bioinformatics: from Algorithms to Applications 2020” conference

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    El documento solamente contiene el resumen de la ponenciaUCR::Vicerrectoría de Investigación::Unidades de Investigación::Ciencias de la Salud::Centro de Investigación en Enfermedades Tropicales (CIET)UCR::Vicerrectoría de Docencia::Salud::Facultad de Microbiologí

    Turkic C- type reduplications

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    The present book can be viewed as a patchwork of topics relating more or less directly to Turkic reduplications. Many are interconnected and interdependent, which renders it impossible to organize the presentation in a linear way. The thematic division adopted here is only one of the possible groupings, and not necessarily optimal for all tasks. To alleviate this inconvenience, the current chapter first summarizes the whole following a different thematic division (4.1), and then very briefly recapitualtes what I consider to be the most important conclusions (4.2). Some thoughts are expressed more clearly here than in the previous chapters, where they were lost between auxiliary observations

    Computer Music Algorithms. Bio-inspired and Artificial Intelligence Applications

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    2014 - 2015Music is one of the arts that have most benefited from the invention of computers. Originally, the term Computer Music was used in the scientific community to identify the application of information technology in music composition. It began over time to include the theory and application of new or existing technologies in music, such as sound synthesis, sound design, acoustic, psychoacoustic. Thanks to its interdisciplinary nature, Computer Music can be seen as the encounter of different disciplines. In the last years technology has redefined the way individuals can work, communicate, share experiences, constructively debate, and actively participate to any aspect of the daily life, ranging from business to education, from political and intellectual to social, and also in music activity, such as play music, compose music and so on. In this new context, Computer Music has become an emerging research area for the application of Computational Intelligence techniques, such as machine learning, pattern recognition, bio-inspired algorithms and so on. My research activity is concerned with the Bio-inspired and Artificial Intelligence Applications in the Computer Music. Some of the problems I addressed are summarized in the following. Automatic composition of background music for games, films and other human activities: EvoBackMusic. Systems for real-time composition of background music respond to changes of the environment by generating music that matches the current state of the environment and/or of the user. We propose one such a system that we call EvoBackMusic. It is a multiagent system that exploits a feed-forward neural network and a multi-objective genetic algorithm to produce background music. The neural network is trained to learn the preferences of the user and such preferences are exploited by the genetic algorithm to compose the music. The composition process takes into account a set of controllers that describe several aspects of the environment, like the dynamism of both the user and the 2 context, other physical characteristics, and the emotional state of the user. Previous system mainly focus on the emotional aspect. Publications: • Roberto De Prisco, Delfina Malandrino, Gianluca Zaccagnino, Rocco Zaccagnino: ‘‘An Evolutionary Composer for Real-Time Background Music’’. EvoMUSART 2016: 135-151. Interaction modalities for music performances: MarcoSmiles. In this field we considered new interaction modalities during music performances by using hands without the support of a real musical instrument. Exploiting natural user interfaces (NUI), initially conceived for the game market, it is possible to enhance the traditional modalities of interaction when accessing to technology, build new forms of interactions by transporting users in a virtual dimension, but that fully reflects the reality, and finally, improve the overall perceived experience. The increasing popularity of these innovative interfaces involved their adoption in other fields, including Computer Music. We propose a system, named MarcoSmiles, specifically designed to allow individuals to perform music in an easy, innovative, and personalized way. The idea is to design new interaction modalities during music performances by using hands without the support of a real musical instrument. We exploited Artificial Neural Networks to customize the virtual musical instrument, to provide the information for the mapping of the hands configurations into musical notes and, finally, to train and test these configurations. We performed several tests to study the behavior of the system and its efficacy in terms of learning capabilities. Publications: • Roberto De Prisco, Delfina Malandrino, Gianluca Zaccagnino, Rocco Zaccagnino: ‘‘Natural Users Interfaces to support and enhance Real-Time Music Performance’’. AVI 2016. 3 Bio-inspired approach for automatic music composition Here we describe a new bio-inspired approach for automatic music composition in a specific style: Music Splicing System. Splicing systems were introduced by Tom Head (1987) as a formal model of a recombination process between DNA molecules. The existing literature on splicing systems mainly focuses on the computational power of these systems and on the properties of the generated languages; very few applications based on splicing systems have been introduced. We show a novel application of splicing systems to build an automatic music composer. As a result of a performance study we proved that our composer outperforms other meta-heuristics by producing better music according to a specific measure of quality evaluation, and this proved that the proposed system can be seen also as a new valid bio-inspired strategy for automatic music composition. Publications: ▪ Clelia De Felice, Roberto De Prisco, Delfina Malandrino, Gianluca Zaccagnino, Rocco Zaccagnino, Rosalba Zizza: ‘‘Splicing Music Composition’’. Information Sciences Journal, 385: 196 – 215 (2017). ▪ Clelia De Felice, Roberto De Prisco, Delfina Malandrino, Gianluca Zaccagnino, Rocco Zaccagnino, Rosalba Zizza: ‘‘Chorale Music Splicing System: An Algorithmic Music Composer Inspired by Molecular Splicing’’. EvoMusart 2015: 50 – 61. Music and Visualization Here we describe new approaches for learning of harmonic and melodic rules of classic music, by using visualization techniques: VisualMelody and VisualHarmony. Experienced musicians have the ability to understand the structural elements of music compositions. Such an ability is built over time through the study of music theory, the understanding of rules that guide the composition of music, and through countless hours of practice. The learning process is hard, especially for classical music, where the rigidity of the music structures and styles requires great effort to understand, assimilate, and then master the learned notions. In particular, we focused our attention on a specific type of music compositions, namely, music in chorale style (4-voice music). Composing such type of music 4 is often perceived as a difficult task, because of the rules the composer has to adhere to. In this paper we propose a visualization technique that can help people lacking a strong knowledge of music theory. The technique exploits graphic elements to draw the attention on the possible errors in the composition. We then developed two interactive systems, named VisualMelody and VisualHarmony, that employ the proposed visualization techniques to facilitate the understanding of the structure of music compositions. The aim is to allow people to make 4-voice music composition in a quick and effective way, i.e., avoiding errors, as dictated by classical music theory rules. Publications: ▪ Roberto De Prisco, Delfina Malandrino, Donato Pirozzi, Gianluca Zaccagnino, Rocco Zaccagnino: ‘‘Understanding the structure of music compositions: is visualization an effective approach?’’ Information Visualization Journal, 2016. (DOI): 10.1177/1473871616655468 • Delfina Malandrino, Donato Pirozzi, Gianluca Zaccagnino, Rocco Zaccagnino: ‘‘A Color-Based Visualization Approach to Understand Harmonic Structures of Musical Compositions’’. IV 2015: 56-61. • Delfina Malandrino, Donato Pirozzi, Gianluca Zaccagnino, Rocco Zaccagnino: ‘‘Visual Approaches for Harmonic Analysis of 4-part Music: Implementation and Evaluation’’. Major revision – Journal of Visual Languages and Computing, 2016. [edited by Author]XIV n.s

    K + K = 120 : Papers dedicated to László Kálmán and András Kornai on the occasion of their 60th birthdays

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    Linking visual and linguistic composition : a study of cognition using computer microworlds.

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    This study is devoted to investigating links between the mental processes of visual composition and those of linguistic composition. The study has two components, each of which compares visual/verbal pairs. First is a comparison of visual and verbal features in picture books created by students. These books are alphabet books created in the tradition of ABC books for children. They were produced using standard desk-top publishing techniques. Because desk-top publishing involves text and graphics, it is an environment in which an individual\u27s skill with both sentences and pictures may be studied. Second is a set of case studies of students\u27 visual and linguistic compositions. These compositions have been constructed within the constraints of computer based microworlds designed by the researcher. (Computers are compositional tools with a new generality. They let the two media meet on common ground.) This study accentuates the importance of the computer as a tool for generalized composition, perhaps the most important role of computers in education

    Self-Supervised Pretraining and Transfer Learning on fMRI Data with Transformers

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    Transfer learning is a machine learning technique founded on the idea that knowledge acquired by a model during “pretraining” on a source task can be transferred to the learning of a target task. Successful transfer learning can result in improved performance, faster convergence, and reduced demand for data. This technique is particularly desirable for the task of brain decoding in the domain of functional magnetic resonance imaging (fMRI), wherein even the most modern machine learning methods can struggle to decode labelled features of brain images. This challenge is due to the highly complex underlying signal, physical and neurological differences between brains, low data collection throughput, and other factors. Transfer learning is exciting in its potential to mitigate these challenges, but with this application still in its infancy, we must begin on the ground floor. The goals of this thesis were to design, implement, and evaluate a framework for pretraining and transfer learning on arbitrary fMRI datasets, then demonstrate its performance with respect to the literature, and achieve substantive progress toward generalized pretrained models of the brain. The primary contribution is our novel framework which achieves these goals, called BEAT, which stands for Bi-directional Encoders for Auditory Tasks. The design and implementation of BEAT include adapting state-of-the-art deep learning architectures to sequences of fMRI data, as well as a novel self-supervised pretraining task called Next Thought Prediction and several novel supervised brain decoding tasks. To evaluate BEAT, we pretrained ii on Next Thought Prediction and performed transfer learning to the brain decoding tasks, which are specific to one of three fMRI datasets. To demonstrate significant benefits of transfer learning, BEAT decoded instrumental timbre from one of the fMRI datasets which standard methods failed to decode in addition to improved downstream performance. Toward generalized pretrained models of the brain, BEAT learned Next Thought Prediction on one fMRI dataset, and then successfully transferred that learning to a supervised brain decoding task on an entirely distinct dataset, with different participants and stimuli. To our knowledge this is the first instance of transfer learning across participants and stimuli–a necessity for whole-brain pretrained models
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