8,831 research outputs found

    Space Complexity of Perfect Matching in Bounded Genus Bipartite Graphs

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    We investigate the space complexity of certain perfect matching problems over bipartite graphs embedded on surfaces of constant genus (orientable or non-orientable). We show that the problems of deciding whether such graphs have (1) a perfect matching or not and (2) a unique perfect matching or not, are in the logspace complexity class \SPL. Since \SPL\ is contained in the logspace counting classes \oplus\L (in fact in \modk\ for all k2k\geq 2), \CeqL, and \PL, our upper bound places the above-mentioned matching problems in these counting classes as well. We also show that the search version, computing a perfect matching, for this class of graphs is in \FL^{\SPL}. Our results extend the same upper bounds for these problems over bipartite planar graphs known earlier. As our main technical result, we design a logspace computable and polynomially bounded weight function which isolates a minimum weight perfect matching in bipartite graphs embedded on surfaces of constant genus. We use results from algebraic topology for proving the correctness of the weight function.Comment: 23 pages, 13 figure

    On the extension complexity of combinatorial polytopes

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    In this paper we extend recent results of Fiorini et al. on the extension complexity of the cut polytope and related polyhedra. We first describe a lifting argument to show exponential extension complexity for a number of NP-complete problems including subset-sum and three dimensional matching. We then obtain a relationship between the extension complexity of the cut polytope of a graph and that of its graph minors. Using this we are able to show exponential extension complexity for the cut polytope of a large number of graphs, including those used in quantum information and suspensions of cubic planar graphs.Comment: 15 pages, 3 figures, 2 table

    Localization game on geometric and planar graphs

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    The main topic of this paper is motivated by a localization problem in cellular networks. Given a graph GG we want to localize a walking agent by checking his distance to as few vertices as possible. The model we introduce is based on a pursuit graph game that resembles the famous Cops and Robbers game. It can be considered as a game theoretic variant of the \emph{metric dimension} of a graph. We provide upper bounds on the related graph invariant ζ(G)\zeta (G), defined as the least number of cops needed to localize the robber on a graph GG, for several classes of graphs (trees, bipartite graphs, etc). Our main result is that, surprisingly, there exists planar graphs of treewidth 22 and unbounded ζ(G)\zeta (G). On a positive side, we prove that ζ(G)\zeta (G) is bounded by the pathwidth of GG. We then show that the algorithmic problem of determining ζ(G)\zeta (G) is NP-hard in graphs with diameter at most 22. Finally, we show that at most one cop can approximate (arbitrary close) the location of the robber in the Euclidean plane

    The Complexity of Change

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    Many combinatorial problems can be formulated as "Can I transform configuration 1 into configuration 2, if certain transformations only are allowed?". An example of such a question is: given two k-colourings of a graph, can I transform the first k-colouring into the second one, by recolouring one vertex at a time, and always maintaining a proper k-colouring? Another example is: given two solutions of a SAT-instance, can I transform the first solution into the second one, by changing the truth value one variable at a time, and always maintaining a solution of the SAT-instance? Other examples can be found in many classical puzzles, such as the 15-Puzzle and Rubik's Cube. In this survey we shall give an overview of some older and more recent work on this type of problem. The emphasis will be on the computational complexity of the problems: how hard is it to decide if a certain transformation is possible or not?Comment: 28 pages, 6 figure

    Structural Rounding: Approximation Algorithms for Graphs Near an Algorithmically Tractable Class

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    We develop a framework for generalizing approximation algorithms from the structural graph algorithm literature so that they apply to graphs somewhat close to that class (a scenario we expect is common when working with real-world networks) while still guaranteeing approximation ratios. The idea is to edit a given graph via vertex- or edge-deletions to put the graph into an algorithmically tractable class, apply known approximation algorithms for that class, and then lift the solution to apply to the original graph. We give a general characterization of when an optimization problem is amenable to this approach, and show that it includes many well-studied graph problems, such as Independent Set, Vertex Cover, Feedback Vertex Set, Minimum Maximal Matching, Chromatic Number, (l-)Dominating Set, Edge (l-)Dominating Set, and Connected Dominating Set. To enable this framework, we develop new editing algorithms that find the approximately-fewest edits required to bring a given graph into one of a few important graph classes (in some cases these are bicriteria algorithms which simultaneously approximate both the number of editing operations and the target parameter of the family). For bounded degeneracy, we obtain an O(r log{n})-approximation and a bicriteria (4,4)-approximation which also extends to a smoother bicriteria trade-off. For bounded treewidth, we obtain a bicriteria (O(log^{1.5} n), O(sqrt{log w}))-approximation, and for bounded pathwidth, we obtain a bicriteria (O(log^{1.5} n), O(sqrt{log w} * log n))-approximation. For treedepth 2 (related to bounded expansion), we obtain a 4-approximation. We also prove complementary hardness-of-approximation results assuming P != NP: in particular, these problems are all log-factor inapproximable, except the last which is not approximable below some constant factor 2 (assuming UGC)
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