71,731 research outputs found
On the size of identifying codes in triangle-free graphs
In an undirected graph , a subset such that is a
dominating set of , and each vertex in is dominated by a distinct
subset of vertices from , is called an identifying code of . The concept
of identifying codes was introduced by Karpovsky, Chakrabarty and Levitin in
1998. For a given identifiable graph , let \M(G) be the minimum
cardinality of an identifying code in . In this paper, we show that for any
connected identifiable triangle-free graph on vertices having maximum
degree , \M(G)\le n-\tfrac{n}{\Delta+o(\Delta)}. This bound is
asymptotically tight up to constants due to various classes of graphs including
-ary trees, which are known to have their minimum identifying code
of size . We also provide improved bounds for
restricted subfamilies of triangle-free graphs, and conjecture that there
exists some constant such that the bound \M(G)\le n-\tfrac{n}{\Delta}+c
holds for any nontrivial connected identifiable graph
Subgraph covers -- An information theoretic approach to motif analysis in networks
Many real world networks contain a statistically surprising number of certain
subgraphs, called network motifs. In the prevalent approach to motif analysis,
network motifs are detected by comparing subgraph frequencies in the original
network with a statistical null model. In this paper we propose an alternative
approach to motif analysis where network motifs are defined to be connectivity
patterns that occur in a subgraph cover that represents the network using
minimal total information. A subgraph cover is defined to be a set of subgraphs
such that every edge of the graph is contained in at least one of the subgraphs
in the cover. Some recently introduced random graph models that can incorporate
significant densities of motifs have natural formulations in terms of subgraph
covers and the presented approach can be used to match networks with such
models. To prove the practical value of our approach we also present a
heuristic for the resulting NP-hard optimization problem and give results for
several real world networks.Comment: 10 pages, 7 tables, 1 Figur
Animating the evolution of software
The use and development of open source software has increased significantly in the last decade. The high frequency of changes and releases across a distributed environment requires good project management tools in order to control the process adequately. However, even with these tools in place, the nature of the development and the fact that developers will often work on many other projects simultaneously, means that the developers are unlikely to have a clear picture of the current state of the project at any time. Furthermore, the poor documentation associated with many projects has a detrimental effect when encouraging new developers to contribute to the software. A typical version control repository contains a mine of information that is not always obvious and not easy to comprehend in its raw form. However, presenting this historical data in a suitable format by using software visualisation techniques allows the evolution of the software over a number of releases to be shown. This allows the changes that have been made to the software to be identified clearly, thus ensuring that the effect of those changes will also be emphasised. This then enables both managers and developers to gain a more detailed view of the current state of the project. The visualisation of evolving software introduces a number of new issues. This thesis investigates some of these issues in detail, and recommends a number of solutions in order to alleviate the problems that may otherwise arise. The solutions are then demonstrated in the definition of two new visualisations. These use historical data contained within version control repositories to show the evolution of the software at a number of levels of granularity. Additionally, animation is used as an integral part of both visualisations - not only to show the evolution by representing the progression of time, but also to highlight the changes that have occurred. Previously, the use of animation within software visualisation has been primarily restricted to small-scale, hand generated visualisations. However, this thesis shows the viability of using animation within software visualisation with automated visualisations on a large scale. In addition, evaluation of the visualisations has shown that they are suitable for showing the changes that have occurred in the software over a period of time, and subsequently how the software has evolved. These visualisations are therefore suitable for use by developers and managers involved with open source software. In addition, they also provide a basis for future research in evolutionary visualisations, software evolution and open source development
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