37,331 research outputs found

    Learning Graphs from Linear Measurements: Fundamental Trade-offs and Applications

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    We consider a specific graph learning task: reconstructing a symmetric matrix that represents an underlying graph using linear measurements. We present a sparsity characterization for distributions of random graphs (that are allowed to contain high-degree nodes), based on which we study fundamental trade-offs between the number of measurements, the complexity of the graph class, and the probability of error. We first derive a necessary condition on the number of measurements. Then, by considering a three-stage recovery scheme, we give a sufficient condition for recovery. Furthermore, assuming the measurements are Gaussian IID, we prove upper and lower bounds on the (worst-case) sample complexity for both noisy and noiseless recovery. In the special cases of the uniform distribution on trees with n nodes and the Erdős-Rényi (n,p) class, the fundamental trade-offs are tight up to multiplicative factors with noiseless measurements. In addition, for practical applications, we design and implement a polynomial-time (in n ) algorithm based on the three-stage recovery scheme. Experiments show that the heuristic algorithm outperforms basis pursuit on star graphs. We apply the heuristic algorithm to learn admittance matrices in electric grids. Simulations for several canonical graph classes and IEEE power system test cases demonstrate the effectiveness and robustness of the proposed algorithm for parameter reconstruction

    Pursuit on a Graph Using Partial Information

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    The optimal control of a "blind" pursuer searching for an evader moving on a road network and heading at a known speed toward a set of goal vertices is considered. To aid the "blind" pursuer, certain roads in the network have been instrumented with Unattended Ground Sensors (UGSs) that detect the evader's passage. When the pursuer arrives at an instrumented node, the UGS therein informs the pursuer if and when the evader visited the node. The pursuer's motion is not restricted to the road network. In addition, the pursuer can choose to wait/loiter for an arbitrary time at any UGS location/node. At time 0, the evader passes by an entry node on his way towards one of the exit nodes. The pursuer also arrives at this entry node after some delay and is thus informed about the presence of the intruder/evader in the network, whereupon the chase is on - the pursuer is tasked with capturing the evader. Because the pursuer is "blind", capture entails the pursuer and evader being collocated at an UGS location. If this happens, the UGS is triggered and this information is instantaneously relayed to the pursuer, thereby enabling capture. On the other hand, if the evader reaches one of the exit nodes without being captured, he is deemed to have escaped. We provide an algorithm that computes the maximum initial delay at the entry node for which capture is guaranteed. The algorithm also returns the corresponding optimal pursuit policy
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