9,102 research outputs found
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Creating awareness of kinaesthetic learning using the Experience API: current practices, emerging challenges, possible solutions
We describe our use of the Experience API in preparing blue-collar workers for three frequently arising work contexts, including, for example, the requirement to perform maintenance tasks exactly as specified, consistently, quickly, and without error. We provide some theoretical underpinning for modifying and updating the API to remain useful in near-future training scenarios, such as having a shorter time allowed for kinaesthetic learning experiences than in traditional apprenticeships or training. We propose ways to involve a wide range of stakeholders in appraising the API and ensuring that any enhancements to it, or add-ons, are useful, feasible and compatible with current TEL practices and tools, such as learning-design modelling languages
Acting on behalf of the concept
This paper discusses how drama process and techniques are providing alternative approaches to product concept generation. An investigation that used drama techniques for concept generation sessions observed that there appears to be an implicit response among designers to investigate functionality before, or instead of form. However, it was proposed that through practice the approach of âconcept-actingâ would provide support for the designerâs kinaesthetic needs for touch, feel and positional experience. It was also observed that whilst an increasing number of people in the US are actively embracing this type of approach, through a variety of techniques, UK designers appear somewhat more sceptical of the value of drama to their design processes
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The Circulari Project
The Circulari project was a collaboration with Paula Meijerink landscape architect for WANTED and associate professor at the Graduate School of Design Harvard.Within the context of the conference Topologies, Bodies, Sites and Technologies this paper presents the Circulari art project. Circulari could be described as a movement landscape, a video garden or a choreographic field.
The paper reveals the different disciplinary facets of 'circulari' which triangulate movement, land art installation and screen technologies to investigate notions of mass movement from a macroscopic to a microscopic scale. With this project inscribing land and cultivating kinaesthetic rhythms is discussed with a historical and contemporary perspective .It focuses on the circulatory and the transformative relationships between landscape and the body. The paper references and makes tangible global shifts within landscapes of production, while simultaneously affecting the personal scale of the body in movement, resulting in site-specificity expressed though reference, materiality and proximity.Society of Dance and History Scholars, Conference Proceedings 2009 Stanford University
Enkinaesthesia: proto-moral value in action-enquiry and interaction
It is now generally accepted that human beings are naturally, possibly even essentially, intersubjective. This chapter offers a robust defence of an enhanced and extended intersubjectivity, criticising the paucity of individuating notions of agency and emphasising the community and reciprocity of our affective co-existence with other living organisms and things. I refer to this modified intersubjectivity, which most closely expresses the implicit intricacy of our pre-reflective neuro-muscular experiential entanglement, as âenkinaesthesiaâ. The community and reciprocity of this entanglement is characterised as dialogical, and in this dialogue, as part of our anticipatory preparedness, we have a capacity for intentional transgression, feeling our way with our world but, more particularly, co-feeling our way with the mind and intentions of the other. Thus we are, not so much âmindâ-reading, as âmindâ-feeling, and it is through this enkinaesthetic âmindâ-feeling dialogue that values-realising activity originates and we uncover the deep roots of morality
Picking your profile: an academic guide to learning styles
This guide provides a brief overview on different learning styles, along with the best way to approach study for each type
Towards data exchange formats for learning experiences in manufacturing workplaces
Manufacturing industries are currently transforming, most notably through the introduction of advanced machinery and increasing degrees of au- tomation. This has caused a shift in skills required, calling for a skills gap to be filled. Learning technology needs to embrace this change and with this contri- bution, we propose a process model for learning by experience to understand and explain learning under these changed conditions. To put this process into practice, we propose two interchange formats for capturing, sharing, and re- enacting pervasive learning activities and for describing workplaces with in- volved things, persons, places, devices, apps, and their set-up
Enthusing and inspiring with reusable kinaesthetic activities
We describe the experiences of three University projects that use a style of physical, non-computer based activity to enthuse and teach school students computer science concepts. We show that this kind of activity is effective as an outreach and teaching resource even when reused across different age/ability ranges, in lecture and workshop formats and for delivery by different people. We introduce the concept of a Reusable Outreach Object (ROO) that extends Reusable Learning Objects. and argue for a community effort in developing a repository of such objects
Prevalence of haptic feedback in robot-mediated surgery : a systematic review of literature
© 2017 Springer-Verlag. This is a post-peer-review, pre-copyedit version of an article published in Journal of Robotic Surgery. The final authenticated version is available online at: https://doi.org/10.1007/s11701-017-0763-4With the successful uptake and inclusion of robotic systems in minimally invasive surgery and with the increasing application of robotic surgery (RS) in numerous surgical specialities worldwide, there is now a need to develop and enhance the technology further. One such improvement is the implementation and amalgamation of haptic feedback technology into RS which will permit the operating surgeon on the console to receive haptic information on the type of tissue being operated on. The main advantage of using this is to allow the operating surgeon to feel and control the amount of force applied to different tissues during surgery thus minimising the risk of tissue damage due to both the direct and indirect effects of excessive tissue force or tension being applied during RS. We performed a two-rater systematic review to identify the latest developments and potential avenues of improving technology in the application and implementation of haptic feedback technology to the operating surgeon on the console during RS. This review provides a summary of technological enhancements in RS, considering different stages of work, from proof of concept to cadaver tissue testing, surgery in animals, and finally real implementation in surgical practice. We identify that at the time of this review, while there is a unanimous agreement regarding need for haptic and tactile feedback, there are no solutions or products available that address this need. There is a scope and need for new developments in haptic augmentation for robot-mediated surgery with the aim of improving patient care and robotic surgical technology further.Peer reviewe
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