2,365 research outputs found

    Overview on agent-based social modelling and the use of formal languages

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    Transdisciplinary Models and Applications investigates a variety of programming languages used in validating and verifying models in order to assist in their eventual implementation. This book will explore different methods of evaluating and formalizing simulation models, enabling computer and industrial engineers, mathematicians, and students working with computer simulations to thoroughly understand the progression from simulation to product, improving the overall effectiveness of modeling systems.Postprint (author's final draft

    Synthetic biology: ethical ramifications 2009

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    During 2007 and 2008 synthetic biology moved from the manifesto stage to research programs. As of 2009, synthetic biology is ramifying; to ramify means to produce differentiated trajectories from previous determinations. From its inception, most of the players in synthetic biology agreed on the need for (a) rationalized design and construction of new biological parts, devices, and systems as well as (b) the re-design of natural biological systems for specified purposes, and that (c) the versatility of designed biological systems makes them suitable to address such challenges as renewable energy, the production of inexpensive drugs, and environmental remediation, as well as providing a catalyst for further growth of biotechnology. What is understood by these goals, however, is diverse. Those assorted understandings are currently contributing to different ramifications of synthetic biology. The Berkeley Human Practices Lab, led by Paul Rabinow, is currently devoting its efforts to documenting and analyzing these ramifications as they emerge

    "La ludificació millora el procés d'ensenyament / aprenentatge? Estat de la qüestió"

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    Resum La ludificació està de moda i creix en popularitat, però realment és útil per millorar l'aprenentatge dels alumnes dins d'un context educatiu? El present treball pretén fer una revisió i una investigació en aquest camp centrant-se en proves empíriques dutes a terme en diferents nivells i àmbits educatius, per veure si la incorporació d'elements de joc en contextos no lúdics millora l'ensenyament o realment són només creences. En conseqüència, s'examinen els mecanismes de ludificació utilitzats, el tipus d'activitat ludificada i els objectius de cada estudi, prenent com a vàlids els resultats reportats. A partir doncs de les proves presentades, s'examinen els resultats obtinguts en els articles per a extreure'n conclusions. Finalment, s'observa, que tot i que la ludificació influeix positivament en la motivació de l'alumnat, sembla ser que no s'observen prou evidències per donar suport a beneficis a llarg termini sobre l'aprenentatge. La revisió posa de manifest la necessitat de fer més proves més rigoroses que confirmin els beneficis de l'aprenentatge ludificat per tal de reconèixer els resultats

    IERE Annual Report 2022

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    2022 Annual Report of the Institute for Environmental Research and Educationhttps://digitalcommons.unf.edu/ecenter_annual/1009/thumbnail.jp

    Queer In AI: A Case Study in Community-Led Participatory AI

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    Queerness and queer people face an uncertain future in the face of ever more widely deployed and invasive artificial intelligence (AI). These technologies have caused numerous harms to queer people, including privacy violations, censoring and downranking queer content, exposing queer people and spaces to harassment by making them hypervisible, deadnaming and outing queer people. More broadly, they have violated core tenets of queerness by classifying and controlling queer identities. In response to this, the queer community in AI has organized Queer in AI, a global, decentralized, volunteer-run grassroots organization that employs intersectional and community-led participatory design to build an inclusive and equitable AI future. In this paper, we present Queer in AI as a case study for community-led participatory design in AI. We examine how participatory design and intersectional tenets started and shaped this community’s programs over the years. We discuss different challenges that emerged in the process, look at ways this organization has fallen short of operationalizing participatory and intersectional principles, and then assess the organization’s impact. Queer in AI provides important lessons and insights for practitioners and theorists of participatory methods broadly through its rejection of hierarchy in favor of decentralization, success at building aid and programs by and for the queer community, and effort to change actors and institutions outside of the queer community. Finally, we theorize how communities like Queer in AI contribute to the participatory design in AI more broadly by fostering cultures of participation in AI, welcoming and empowering marginalized participants, critiquing poor or exploitative participatory practices, and bringing participation to institutions outside of individual research projects. Queer in AI’s work serves as a case study of grassroots activism and participatory methods within AI, demonstrating the potential of community-led participatory methods and intersectional praxis, while also providing challenges, case studies, and nuanced insights to researchers developing and using participatory methods

    Empowering Nigerian Youths through Technical Vocational Education and Training for Enhancing National Security

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    The Nigerian government had initiated several youth empowerment programmes through TVET, but a lot of these programmes lack structure and their impact not felt by the nation’s youths. This is evident in the substantial number of youth that still lack work skills-which often results to unemployment, insecurity, loss of lives and properties and chaos. The study therefore, sought to investigate, TVET empowerment skills required by youths as a means for enhancing national security. Descriptive survey research design was used and data was obtained using a structured questionnaire known as the Empowerment Skill Inventory Checklist (ESIC). Eighty five TVET lecturers in post-secondary vocational institutions took part in the study. Findings revealed that youths require vocational skills in areas such as horticulture, business, engineering and construction works. Also recommended techniques and strategies for career development that include specific skills such as business skills, financial management skills, basic computation skills, communication skills and adaptation skills

    Queer In AI: A Case Study in Community-Led Participatory AI

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    We present Queer in AI as a case study for community-led participatory design in AI. We examine how participatory design and intersectional tenets started and shaped this community's programs over the years. We discuss different challenges that emerged in the process, look at ways this organization has fallen short of operationalizing participatory and intersectional principles, and then assess the organization's impact. Queer in AI provides important lessons and insights for practitioners and theorists of participatory methods broadly through its rejection of hierarchy in favor of decentralization, success at building aid and programs by and for the queer community, and effort to change actors and institutions outside of the queer community. Finally, we theorize how communities like Queer in AI contribute to the participatory design in AI more broadly by fostering cultures of participation in AI, welcoming and empowering marginalized participants, critiquing poor or exploitative participatory practices, and bringing participation to institutions outside of individual research projects. Queer in AI's work serves as a case study of grassroots activism and participatory methods within AI, demonstrating the potential of community-led participatory methods and intersectional praxis, while also providing challenges, case studies, and nuanced insights to researchers developing and using participatory methods.Comment: To appear at FAccT 202

    Faculty Senate Executive Committee Minutes, September 17, 2018

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    EPC Monthly Report – September 6, 2018 - Ed Reeve EPC Annual Report - Ed Reeve Honors Annual Report - Kris Miller Faculty Senate Meeting Time Change - Becki Lawver Nominating Committee Code Code 403.3.2 Standards of Conduct-Professional Obligations Code 407.1.1 Non-punitive Measures Code 407.11.2 Inquiry into Allegations of Violation Policies 407.8 and/or 407.9 Code 407.11.3 Protection of Complainant and Other

    Using Two Formats of a Social Story to Increase the Social-Communication Skills of Three Adolescents with Autism Spectrum Disorders

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    An alternating treatment design was used to compare the effects of two interventions on the initiations and on-topic responses of three adolescents with autism spectrum disorders. The interventions were participant specific social stories on an iPad and in paper format, both of which occurred in an after-school setting. Results indicated two participants increased the number of initiations and on-topic responses during gaming sessions over baseline levels. In addition, all three children generalized targeted skills to another typical peer while playing the same game introduced during baseline. Implications for current educational practices are addressed and directions for future research are discussed
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