296,958 research outputs found

    Perceived value of faculty-developed course websites: A student-faculty comparison

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    This study is a case-study examination of faculty-developed course websites and their usage within a single mid-western community college environment. Its purpose is to develop an understanding of the perceived value of selected course websites from both student and faculty perspectives based on website design and use. The study analyzes course websites from instructional and technological theoretical perspectives, drawing from literature in the fields of education and technology studies. To understand course websites within the context of their usage, three selected course websites were paired with the instructor and a subset of students to form a case study unit. The case study methodology offered an opportunity for in-depth qualitative data collection through theory-driven examination of website features, observation of website use, and in-depth interviews with students and faculty. Study findings indicate that perceived value is strengthened by the amount and quality of course-specific content while lessened by irrelevant content and/or lack of significant content. Because constructivist strategies embody interactive learning styles, web-enabling interactive content on course websites has the potential to create constructivist learning opportunities. Several factors influence course websites design and perceived value perspectives. Included among these are student involvement in the design process, professional development opportunities that support faculty development of course websites, faculty members technical abilities, and institutional support

    Design, Development and Evaluation of VirtualAlps 2.0: A Semantic Web Based Virtual Field Guide for teaching Level 6 Geoscience

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    This paper draws on experiences of designing, developing, using and evaluating a semantic web-based Virtual Field Guide (VFG), VirtualAlps 2.0, for teaching geosciences. The paper briefly reviews the previous use of VFGs to support students’ learning by fieldwork, highlighting some benefits. VFGs are considered to supplement real fieldwork, but not to become a substitute for it. We then outline the design considerations, development and staff and student evaluation of the Virtual Alps 2.0 VFG developed for level 6 undergraduates. The design and development of Virtual Alps 2.0 was undertaken by experts who were part of the Ensemble Project at Liverpool John Moores University. This paper describes the development of a pilot VFG which employs ‘linked data’ and ‘semantic web’ approaches to allow students to access diverse web-based resources, to explore the relations between them, and to then draw on these in the course of more authentic assessment activities than has hitherto been the case. The new assessment for which the VFG was developed, required students to assess the social, environmental and economic costs and benefits of a proposed hydro-electric reservoir in a Swiss Alpine Valley. The VFG provided students with real environmental data, maps, photographs, video and links to relevant research papers which students used to make interpretations and draw their conclusions about the feasibility of such a scheme. Their answers were then subjected to analysis and students’ work from the assessment task based on VirtualAlps 2.0 demonstrated a wider range of skills (performing calculations, drawing graphs & diagrams themselves, creating more tabulations and making more opinions/decisions) than in a traditional essay which had been the assessment task set in previous years. This study shows the potential to use specifically designed interactive ‘Web 2.0' innovations to enhance students’ decision making skills in an assessment which we argue prepares them better for employment. Geoscience and the world of employment for geoscientists is in a state of flux at present, and the ability to work using linked data and semantic web approaches is now an important skill for graduates to be able to offer

    Managing evolution and change in web-based teaching and learning environments

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    The state of the art in information technology and educational technologies is evolving constantly. Courses taught are subject to constant change from organisational and subject-specific reasons. Evolution and change affect educators and developers of computer-based teaching and learning environments alike – both often being unprepared to respond effectively. A large number of educational systems are designed and developed without change and evolution in mind. We will present our approach to the design and maintenance of these systems in rapidly evolving environments and illustrate the consequences of evolution and change for these systems and for the educators and developers responsible for their implementation and deployment. We discuss various factors of change, illustrated by a Web-based virtual course, with the objective of raising an awareness of this issue of evolution and change in computer-supported teaching and learning environments. This discussion leads towards the establishment of a development and management framework for teaching and learning systems

    An active learning and training environment for database programming

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    Active learning facilitated through interactive, self-controlled learning environments differs substantially from traditional instructor-oriented, classroom-based teaching. We present a tool for database programming that integrates knowledge learning and skills training. How these tools are used most effectively is still an open question. Therefore, we discuss analysis and evaluation of these Web-based environments focusing on different aspects of learning behaviour and tool usage. Motivation, acceptance of the learning approach, learning organisation and actual tool usage are aspects of behaviour that require different techniques to be used

    An Interactive Web-based Application as Educational Tool for SCM Course by Using FOSS

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    This paper presents the application of free/open source software (FOSS) for teaching and learning one specific topic in Supply Chain Management (SCM) course. In the last few years, there is abundant FOSS for educational tools. However, educator still faces problems to implement such an education FOSS for improving the quality of education i.e. customizing of software function, developing of a specific educational media, and illustrating of a course content. The purpose of this research is to design an educational tool for increasing efficiency in conveying subject matter especially distribution problem. It has a module of real distribution problem in commodity paddy was captured. We crated an interactive Web-based application by using WSDL, PHP and My SQL, and SOAP. The result of the research will be able to improve the pedagogic approach for learning of SCM course. Keywords: Educational tool, FOSS, interactive media, SCM course

    A case study of campus‐based flexible learning using the World Wide Web and computer conferencing

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    This paper explores the use of the World Wide Web (WWW) integrated with computer conferencing as a teaching and learning tool. The aim of the study described was to evaluate the effectiveness of the use of online materials designed in a flexible learning format and integrated with a computer conference. It was hoped that this would create additional opportunity for group discourse between campus‐based students. The paper is divided in the following way: a discussion of the context to new developments in teaching and learning is followed by an introduction to the case study. Finally the findings of the case study are discussed with reference to research from the field of collaborative systems (Orlikowski, 1992; Grudin, 1994) as a framework for reflection. Some tentative conclusions are made for future work
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