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    Cores of Cooperative Games in Information Theory

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    Cores of cooperative games are ubiquitous in information theory, and arise most frequently in the characterization of fundamental limits in various scenarios involving multiple users. Examples include classical settings in network information theory such as Slepian-Wolf source coding and multiple access channels, classical settings in statistics such as robust hypothesis testing, and new settings at the intersection of networking and statistics such as distributed estimation problems for sensor networks. Cooperative game theory allows one to understand aspects of all of these problems from a fresh and unifying perspective that treats users as players in a game, sometimes leading to new insights. At the heart of these analyses are fundamental dualities that have been long studied in the context of cooperative games; for information theoretic purposes, these are dualities between information inequalities on the one hand and properties of rate, capacity or other resource allocation regions on the other.Comment: 12 pages, published at http://www.hindawi.com/GetArticle.aspx?doi=10.1155/2008/318704 in EURASIP Journal on Wireless Communications and Networking, Special Issue on "Theory and Applications in Multiuser/Multiterminal Communications", April 200

    Relaying Simultaneous Multicast Messages

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    The problem of multicasting multiple messages with the help of a relay, which may also have an independent message of its own to multicast, is considered. As a first step to address this general model, referred to as the compound multiple access channel with a relay (cMACr), the capacity region of the multiple access channel with a "cognitive" relay is characterized, including the cases of partial and rate-limited cognition. Achievable rate regions for the cMACr model are then presented based on decode-and-forward (DF) and compress-and-forward (CF) relaying strategies. Moreover, an outer bound is derived for the special case in which each transmitter has a direct link to one of the receivers while the connection to the other receiver is enabled only through the relay terminal. Numerical results for the Gaussian channel are also provided.Comment: This paper was presented at the IEEE Information Theory Workshop, Volos, Greece, June 200

    A Graph-based Framework for Transmission of Correlated Sources over Broadcast Channels

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    In this paper we consider the communication problem that involves transmission of correlated sources over broadcast channels. We consider a graph-based framework for this information transmission problem. The system involves a source coding module and a channel coding module. In the source coding module, the sources are efficiently mapped into a nearly semi-regular bipartite graph, and in the channel coding module, the edges of this graph are reliably transmitted over a broadcast channel. We consider nearly semi-regular bipartite graphs as discrete interface between source coding and channel coding in this multiterminal setting. We provide an information-theoretic characterization of (1) the rate of exponential growth (as a function of the number of channel uses) of the size of the bipartite graphs whose edges can be reliably transmitted over a broadcast channel and (2) the rate of exponential growth (as a function of the number of source samples) of the size of the bipartite graphs which can reliably represent a pair of correlated sources to be transmitted over a broadcast channel.Comment: 36 pages, 9 figure

    Network Information Flow with Correlated Sources

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    In this paper, we consider a network communications problem in which multiple correlated sources must be delivered to a single data collector node, over a network of noisy independent point-to-point channels. We prove that perfect reconstruction of all the sources at the sink is possible if and only if, for all partitions of the network nodes into two subsets S and S^c such that the sink is always in S^c, we have that H(U_S|U_{S^c}) < \sum_{i\in S,j\in S^c} C_{ij}. Our main finding is that in this setup a general source/channel separation theorem holds, and that Shannon information behaves as a classical network flow, identical in nature to the flow of water in pipes. At first glance, it might seem surprising that separation holds in a fairly general network situation like the one we study. A closer look, however, reveals that the reason for this is that our model allows only for independent point-to-point channels between pairs of nodes, and not multiple-access and/or broadcast channels, for which separation is well known not to hold. This ``information as flow'' view provides an algorithmic interpretation for our results, among which perhaps the most important one is the optimality of implementing codes using a layered protocol stack.Comment: Final version, to appear in the IEEE Transactions on Information Theory -- contains (very) minor changes based on the last round of review
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