97 research outputs found

    Wavelet-based multiresolution data representations for scalable distributed GIS services

    Get PDF
    Thesis (Ph.D.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 2002.Includes bibliographical references (p. 155-160).Demand for providing scalable distributed GIS services has been growing greatly as the Internet continues to boom. However, currently available data representations for these services are limited by a deficiency of scalability in data formats. In this research, four types of multiresolution data representations based on wavelet theories have been put forward. The designed Wavelet Image (WImg) data format helps us to achieve dynamic zooming and panning of compressed image maps in a prototype GIS viewer. The Wavelet Digital Elevation Model (WDEM) format is developed to deal with cell-based surface data. A WDEM is better than a raster pyramid in that a WDEM provides a non-redundant multiresolution representation. The Wavelet Arc (WArc) format is developed for decomposing curves into a multiresolution format through the lifting scheme. The Wavelet Triangulated Irregular Network (WTIN) format is developed to process general terrain surfaces based on the second generation wavelet theory. By designing a strategy to resample a terrain surface at subdivision points through the modified Butterfly scheme, we achieve the result: only one wavelet coefficient needs to be stored for each point in the final representation. In contrast to this result, three wavelet coefficients need to be stored for each point in a general 3D object wavelet-based representation. Our scheme is an interpolation scheme and has much better performance than the Hat wavelet filter on a surface. Boundary filters are designed to make the representation consistent with the rectangular boundary constraint.(cont.) We use a multi-linked list and a quadtree array as the data structures for computing. A method to convert a high resolution DEM to a WTIN is also provided. These four wavelet-based representations provide consistent and efficient multiresolution formats for online GIS. This makes scalable distributed GIS services more efficient and implementable.by Jingsong Wu.Ph.D

    Compression of 4D medical image and spatial segmentation using deformable models

    Get PDF
    Ph.DDOCTOR OF PHILOSOPH

    Adaptive multiresolution visualization of large multidimensional multivariate scientific datasets

    Get PDF
    The sizes of today\u27s scientific datasets range from megabytes to terabytes, making it impossible to directly browse the raw datasets visually. This presents significant challenges for visualization scientists who are interested in supporting these datasets. In this thesis, we present an adaptive data representation model which can be utilized with many of the commonly employed visualization techniques when dealing with large amounts of data. Our hierarchical design also alleviates the long standing visualization problem due to limited display space. The idea is based on using compactly supported orthogonal wavelets and additional downsizing techniques to generate a hierarchy of fine to coarse approximations of a very large dataset for visualization. An adaptive data hierarchy, which contains authentic multiresolution approximations and the corresponding error, has many advantages over the original data. First, it allows scientists to visualize the overall structure of a dataset by browsing its coarse approximations. Second, the fine approximations of the hierarchy provide local details of the interesting data subsets. Third, the error of the data representation can provide the scientist with information about the authenticity of the data approximation. Finally, in a client-server network environment, a coarse representation can increase the efficiency of a visualization process by quickly giving users a rough idea of the dataset before they decide whether to continue the transmission or to abort it. For datasets which require long rendering time, an authentic approximation of a very large dataset can speed up the visualization process greatly. Variations on the main wavelet-based multiresolution hierarchy described in this thesis also lead to other multiresolution representation mechanisms. For example, we investigate the uses of norm projections and principal components to build multiresolution data hierarchies of large multivariate datasets. This leads to the development of a more flexible dual multiresolution visualization environment for large data exploration. We present the results of experimental studies of our adaptive multiresolution representation using wavelets. Utilizing a multiresolution data hierarchy, we illustrate that information access from a dataset with tens of millions of data values can be achieved in real time. Based on these results, we propose procedures to assist in generating a multiresolution hierarchy of a large dataset. For example, the findings indicate that an ordinary computed tomography volume dataset can be represented effectively for some tasks by an adaptive data hierarchy with less than 1.5% of its original size

    Machine-Learning Methods for Computational Science and Engineering

    Get PDF
    The re-kindled fascination in machine learning (ML), observed over the last few decades, has also percolated into natural sciences and engineering. ML algorithms are now used in scientific computing, as well as in data-mining and processing. In this paper, we provide a review of the state-of-the-art in ML for computational science and engineering. We discuss ways of using ML to speed up or improve the quality of simulation techniques such as computational fluid dynamics, molecular dynamics, and structural analysis. We explore the ability of ML to produce computationally efficient surrogate models of physical applications that circumvent the need for the more expensive simulation techniques entirely. We also discuss how ML can be used to process large amounts of data, using as examples many different scientific fields, such as engineering, medicine, astronomy and computing. Finally, we review how ML has been used to create more realistic and responsive virtual reality applications

    Machine-Learning Methods for Computational Science and Engineering

    Get PDF
    The re-kindled fascination in machine learning (ML), observed over the last few decades, has also percolated into natural sciences and engineering. ML algorithms are now used in scientific computing, as well as in data-mining and processing. In this paper, we provide a review of the state-of-the-art in ML for computational science and engineering. We discuss ways of using ML to speed up or improve the quality of simulation techniques such as computational fluid dynamics, molecular dynamics, and structural analysis. We explore the ability of ML to produce computationally efficient surrogate models of physical applications that circumvent the need for the more expensive simulation techniques entirely. We also discuss how ML can be used to process large amounts of data, using as examples many different scientific fields, such as engineering, medicine, astronomy and computing. Finally, we review how ML has been used to create more realistic and responsive virtual reality applications

    Fast Visualization by Shear-Warp using Spline Models for Data Reconstruction

    Full text link
    This work concerns oneself with the rendering of huge three-dimensional data sets. The target thereby is the development of fast algorithms by also applying recent and accurate volume reconstruction models to obtain at most artifact-free data visualizations. In part I a comprehensive overview on the state of the art in volume rendering is given. Part II is devoted to the recently developed trivariate (linear,) quadratic and cubic spline models defined on symmetric tetrahedral partitions directly obtained by slicing volumetric partitions of a three-dimensional domain. This spline models define piecewise polynomials of total degree (one,) two and three with respect to a tetrahedron, i.e. the local splines have the lowest possible total degree and are adequate for efficient and accurate volume visualization. The following part III depicts in a step by step manner a fast software-based rendering algorithm, called shear-warp. This algorithm is prominent for its ability to generate projections of volume data at real time. It attains the high rendering speed by using elaborate data structures and extensive pre-computation, but at the expense of data redundancy and visual quality of the finally obtained rendering results. However, to circumvent these disadvantages a further development is specified, where new techniques and sophisticated data structures allow combining the fast shear-warp with the accurate ray-casting approach. This strategy and the new data structures not only grant a unification of the benefits of both methods, they even easily admit for adjustments to trade-off between rendering speed and precision. With this further development also the 3-fold data redundancy known from the original shear-warp approach is removed, allowing the rendering of even larger three-dimensional data sets more quickly. Additionally, real trivariate data reconstruction models, as discussed in part II, are applied together with the new ideas to onward the precision of the new volume rendering method, which also lead to a one order of magnitude faster algorithm compared to traditional approaches using similar reconstruction models. In part IV, a hierarchy-based rendering method is developed which utilizes a wavelet decomposition of the volume data, an octree structure to represent the sparse data set, the splines from part II and a new shear-warp visualization algorithm similar to that presented in part III. This thesis is concluded by the results centralized in part V

    NASA thesaurus. Volume 3: Definitions

    Get PDF
    Publication of NASA Thesaurus definitions began with Supplement 1 to the 1985 NASA Thesaurus. The definitions given here represent the complete file of over 3,200 definitions, complimented by nearly 1,000 use references. Definitions of more common or general scientific terms are given a NASA slant if one exists. Certain terms are not defined as a matter of policy: common names, chemical elements, specific models of computers, and nontechnical terms. The NASA Thesaurus predates by a number of years the systematic effort to define terms, therefore not all Thesaurus terms have been defined. Nevertheless, definitions of older terms are continually being added. The following data are provided for each entry: term in uppercase/lowercase form, definition, source, and year the term (not the definition) was added to the NASA Thesaurus. The NASA History Office is the authority for capitalization in satellite and spacecraft names. Definitions with no source given were constructed by lexicographers at the NASA Scientific and Technical Information (STI) Facility who rely on the following sources for their information: experts in the field, literature searches from the NASA STI database, and specialized references
    corecore