3,388 research outputs found
Using Ontologies for the Design of Data Warehouses
Obtaining an implementation of a data warehouse is a complex task that forces
designers to acquire wide knowledge of the domain, thus requiring a high level
of expertise and becoming it a prone-to-fail task. Based on our experience, we
have detected a set of situations we have faced up with in real-world projects
in which we believe that the use of ontologies will improve several aspects of
the design of data warehouses. The aim of this article is to describe several
shortcomings of current data warehouse design approaches and discuss the
benefit of using ontologies to overcome them. This work is a starting point for
discussing the convenience of using ontologies in data warehouse design.Comment: 15 pages, 2 figure
Analyzing Large Collections of Electronic Text Using OLAP
Computer-assisted reading and analysis of text has various applications in
the humanities and social sciences. The increasing size of many electronic text
archives has the advantage of a more complete analysis but the disadvantage of
taking longer to obtain results. On-Line Analytical Processing is a method used
to store and quickly analyze multidimensional data. By storing text analysis
information in an OLAP system, a user can obtain solutions to inquiries in a
matter of seconds as opposed to minutes, hours, or even days. This analysis is
user-driven allowing various users the freedom to pursue their own direction of
research
Workflow resource pattern modelling and visualization
Workflow patterns have been recognized as the theoretical basis to modeling recurring problems in workflow systems. A form of workflow patterns, known as the resource patterns, characterise the behaviour of resources in workflow systems. Despite the fact that many resource patterns have been discovered, people still preclude them from many workflow system implementations. One of reasons could be obscurityin the behaviour of and interaction between resources and a workflow management system. Thus, we provide a modelling and visualization approach for the resource patterns, enabling a resource behaviour modeller to intuitively see the specific resource patterns involved in the lifecycle of a workitem. We believe this research can be extended to benefit not only workflow modelling, but also other applications, such as model validation, human resource behaviour modelling, and workflow model visualization
Data Cube Approximation and Mining using Probabilistic Modeling
On-line Analytical Processing (OLAP) techniques commonly used in data warehouses allow the exploration of data cubes according to different analysis axes (dimensions) and under different abstraction levels in a dimension hierarchy. However, such techniques are not aimed at mining multidimensional data.
Since data cubes are nothing but multi-way tables, we propose to analyze the potential of two probabilistic modeling techniques, namely non-negative multi-way array factorization and log-linear modeling, with the ultimate objective of compressing and mining aggregate and multidimensional values. With the first technique, we compute the set of components that best fit the initial data set and whose superposition coincides with the original data; with the second technique we identify a parsimonious model (i.e., one with a reduced set of parameters), highlight strong associations among dimensions and discover possible outliers in data cells. A real life example will be
used to (i) discuss the potential benefits of the modeling output on cube exploration and mining, (ii) show how OLAP queries can be answered in an approximate way, and (iii) illustrate the strengths and limitations of these modeling approaches
MetaSpace II: Object and full-body tracking for interaction and navigation in social VR
MetaSpace II (MS2) is a social Virtual Reality (VR) system where multiple
users can not only see and hear but also interact with each other, grasp and
manipulate objects, walk around in space, and get tactile feedback. MS2 allows
walking in physical space by tracking each user's skeleton in real-time and
allows users to feel by employing passive haptics i.e., when users touch or
manipulate an object in the virtual world, they simultaneously also touch or
manipulate a corresponding object in the physical world. To enable these
elements in VR, MS2 creates a correspondence in spatial layout and object
placement by building the virtual world on top of a 3D scan of the real world.
Through the association between the real and virtual world, users are able to
walk freely while wearing a head-mounted device, avoid obstacles like walls and
furniture, and interact with people and objects. Most current virtual reality
(VR) environments are designed for a single user experience where interactions
with virtual objects are mediated by hand-held input devices or hand gestures.
Additionally, users are only shown a representation of their hands in VR
floating in front of the camera as seen from a first person perspective. We
believe, representing each user as a full-body avatar that is controlled by
natural movements of the person in the real world (see Figure 1d), can greatly
enhance believability and a user's sense immersion in VR.Comment: 10 pages, 9 figures. Video:
http://living.media.mit.edu/projects/metaspace-ii
DATA MINING TECHNOLOGIES
Knowledge discovery and data mining software (Knowledge Discovery and Data Mining - KDD) as an interdisciplinary field emersion have been in rapid growth to merge databases, statistics, industries closely related to the desire to extract valuable information and knowledge in a volume as possible.There is a difference in understanding of "knowledge discovery" and "data mining." Discovery information (Knowledge Discovery) in the database is a process to identify patterns / templates of valid data, innovative, useful and, in the last measure, understandable.data mining, knowledge discovery, data warehouse, data mining tools, data mining applications
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