596 research outputs found

    Photometric stereo for strong specular highlights

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    Photometric stereo (PS) is a fundamental technique in computer vision known to produce 3-D shape with high accuracy. The setting of PS is defined by using several input images of a static scene taken from one and the same camera position but under varying illumination. The vast majority of studies in this 3-D reconstruction method assume orthographic projection for the camera model. In addition, they mainly consider the Lambertian reflectance model as the way that light scatters at surfaces. So, providing reliable PS results from real world objects still remains a challenging task. We address 3-D reconstruction by PS using a more realistic set of assumptions combining for the first time the complete Blinn-Phong reflectance model and perspective projection. To this end, we will compare two different methods of incorporating the perspective projection into our model. Experiments are performed on both synthetic and real world images. Note that our real-world experiments do not benefit from laboratory conditions. The results show the high potential of our method even for complex real world applications such as medical endoscopy images which may include high amounts of specular highlights

    Overcoming shadows in 3-source photometric stereo

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    Light occlusions are one of the most significant difficulties of photometric stereo methods. When three or more images are available without occlusion, the local surface orientation is overdetermined so that shape can be computed and the shadowed pixels can be discarded. In this paper, we look at the challenging case when only two images are available without occlusion, leading to a one degree of freedom ambiguity per pixel in the local orientation. We show that, in the presence of noise, integrability alone cannot resolve this ambiguity and reconstruct the geometry in the shadowed regions. As the problem is ill-posed in the presence of noise, we describe two regularization schemes that improve the numerical performance of the algorithm while preserving the data. Finally, the paper describes how this theory applies in the framework of color photometric stereo where one is restricted to only three images and light occlusions are common. Experiments on synthetic and real image sequences are presented

    Photometric stereo for 3D face reconstruction using non-linear illumination models

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    Face recognition in presence of illumination changes, variant pose and different facial expressions is a challenging problem. In this paper, a method for 3D face reconstruction using photometric stereo and without knowing the illumination directions and facial expression is proposed in order to achieve improvement in face recognition. A dimensionality reduction method was introduced to represent the face deformations due to illumination variations and self shadows in a lower space. The obtained mapping function was used to determine the illumination direction of each input image and that direction was used to apply photometric stereo. Experiments with faces were performed in order to evaluate the performance of the proposed scheme. From the experiments it was shown that the proposed approach results very accurate 3D surfaces without knowing the light directions and with a very small differences compared to the case of known directions. As a result the proposed approach is more general and requires less restrictions enabling 3D face recognition methods to operate with less data
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