62,244 research outputs found

    Multi-task mutual learning for vehicle re-identification

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    Vehicle re-identification (Re-ID) aims to search a specific vehicle instance across non-overlapping camera views. The main challenge of vehicle Re-ID is that the visual appearance of vehicles may drastically changes according to diverse viewpoints and illumination. Most existing vehicle Re-ID models cannot make full use of various complementary vehicle information, e.g. vehicle type and orientation. In this paper, we propose a novel Multi-Task Mutual Learning (MTML) deep model to learn discriminative features simultaneously from multiple branches. Specifically, we design a consensus learning loss function by fusing features from the final convolutional feature maps from all branches. Extensive comparative evaluations demonstrate the effectiveness of our proposed MTML method in comparison to the state-of-the-art vehicle Re-ID techniques on a large-scale benchmark dataset, VeRi-776. We also yield competitive performance on the NVIDIA 2019 AI City Challenge Track 2

    Generative Design in Minecraft: Chronicle Challenge

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    © 2016 ACC 2019We introduce the Chronicle Challenge as an optional addition to the Settlement Generation Challenge in Minecraft. One of the foci of the overall competition is adaptive procedural content generation (PCG), an arguably under-explored problem in computational creativity. In the base challenge, participants must generate new settlements that respond to and ideally interact with existing content in the world, such as the landscape or climate. The goal is to understand the underlying creative process, and to design better PCG systems. The Chronicle Challenge in particular focuses on the generation of a narrative based on the history of a generated settlement, expressed in natural language. We discuss the unique features of the Chronicle Challenge in comparison to other competitions, clarify the characteristics of a chronicle eligible for submission and describe the evaluation criteria. We furthermore draw on simulation-based approaches in computational storytelling as examples to how this challenge could be approached.Peer reviewe
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