6,086 research outputs found

    Integration of Action and Language Knowledge: A Roadmap for Developmental Robotics

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    “This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder." “Copyright IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.”This position paper proposes that the study of embodied cognitive agents, such as humanoid robots, can advance our understanding of the cognitive development of complex sensorimotor, linguistic, and social learning skills. This in turn will benefit the design of cognitive robots capable of learning to handle and manipulate objects and tools autonomously, to cooperate and communicate with other robots and humans, and to adapt their abilities to changing internal, environmental, and social conditions. Four key areas of research challenges are discussed, specifically for the issues related to the understanding of: 1) how agents learn and represent compositional actions; 2) how agents learn and represent compositional lexica; 3) the dynamics of social interaction and learning; and 4) how compositional action and language representations are integrated to bootstrap the cognitive system. The review of specific issues and progress in these areas is then translated into a practical roadmap based on a series of milestones. These milestones provide a possible set of cognitive robotics goals and test scenarios, thus acting as a research roadmap for future work on cognitive developmental robotics.Peer reviewe

    A Survey on Modeling Language Evolution in the New Millennium

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    AbstractLanguage is a complex evolving system and it is not a trivial task to model the dynamics of processes occurring during its evolution. Therefore, modeling language evolution has attracted the interest of several researchers giving rise to a lot of models in the literature of the last millennium. This work reviews the literature devoted to computationally represent the evolution of human language through formal models and provides an analysis of the bibliographic production and scientific impact of the surveyed language evolution models to give some conclusions about current trends and future perspectives of this research field. The survey provides also an overview of the strategies for validating and comparing the different language evolution models and how these techniques have been applied by the surveyed models

    Universal Grammar: Wittgenstein versus Chomsky

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    Daniele Moyal-Sharrock, ‘Universal Grammar: Wittgenstein versus Chomsky’ in M. A. Peters and J. Stickney, eds., A Companion to Wittgenstein on Education: Pedagogical Investigations (Singapore: Springer Verlag, 2017), ISBN: 9789811031342The motivations for the claim that language is innate are, for many, quite straightforward. The innateness of language is seen as the only way to solve the so-called 'logical problem of language acquisition': the mismatch between linguistic input and linguistic output. In this paper, I begin by unravelling several strands of the nativist argument, offering replies as I go along. I then give an outline of Wittgenstein's view of language acquisition, showing how it renders otiose problems posed by nativists like Chomsky – not least by means of Wittgenstein's own brand of grammar which, unlike Chomsky's, does not reside in the brain, but in our practices.Peer reviewe

    Lexical and Grammar Resource Engineering for Runyankore & Rukiga: A Symbolic Approach

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    Current research in computational linguistics and natural language processing (NLP) requires the existence of language resources. Whereas these resources are available for a few well-resourced languages, there are many languages that have been neglected. Among the neglected and / or under-resourced languages are Runyankore and Rukiga (henceforth referred to as Ry/Rk). Recently, the NLP community has started to acknowledge that resources for under-resourced languages should also be given priority. Why? One reason being that as far as language typology is concerned, the few well-resourced languages do not represent the structural diversity of the remaining languages. The central focus of this thesis is about enabling the computational analysis and generation of utterances in Ry/Rk. Ry/Rk are two closely related languages spoken by about 3.4 and 2.4 million people respectively. They belong to the Nyoro-Ganda (JE10) language zone of the Great Lakes, Narrow Bantu of the Niger-Congo language family.The computational processing of these languages is achieved by formalising the grammars of these two languages using Grammatical Framework (GF) and its Resource Grammar Library (RGL). In addition to the grammar, a general-purpose computational lexicon for the two languages is developed. Although we utilise the lexicon to tremendously increase the lexical coverage of the grammars, the lexicon can be used for other NLP tasks.In this thesis a symbolic / rule-based approach is taken because the lack of adequate languages resources makes the use of data-driven NLP approaches unsuitable for these languages

    Book of abstracts: ISTAR-IUL Winter School 2018 Applied Transdisciplinary Research

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    Interactive Technologies for the Public Sphere Toward a Theory of Critical Creative Technology

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    Digital media cultural practices continue to address the social, cultural and aesthetic contexts of the global information economy, perhaps better called ecology, by inventing new methods and genres that encourage interactive engagement, collaboration, exploration and learning. The theoretical framework for creative critical technology evolved from the confluence of the arts, human computer interaction, and critical theories of technology. Molding this nascent theoretical framework from these seemingly disparate disciplines was a reflexive process where the influence of each component on each other spiraled into the theory and practice as illustrated through the Constructed Narratives project. Research that evolves from an arts perspective encourages experimental processes of making as a method for defining research principles. The traditional reductionist approach to research requires that all confounding variables are eliminated or silenced using methods of statistics. However, that noise in the data, those confounding variables provide the rich context, media, and processes by which creative practices thrive. As research in the arts gains recognition for its contributions of new knowledge, the traditional reductive practice in search of general principles will be respectfully joined by methodologies for defining living principles that celebrate and build from the confounding variables, the data noise. The movement to develop research methodologies from the noisy edges of human interaction have been explored in the research and practices of ludic design and ambiguity (Gaver, 2003); affective gap (Sengers et al., 2005b; 2006); embodied interaction (Dourish, 2001); the felt life (McCarthy & Wright, 2004); and reflective HCI (Dourish, et al., 2004). The theory of critical creative technology examines the relationships between critical theories of technology, society and aesthetics, information technologies and contemporary practices in interaction design and creative digital media. The theory of critical creative technology is aligned with theories and practices in social navigation (Dourish, 1999) and community-based interactive systems (Stathis, 1999) in the development of smart appliances and network systems that support people in engaging in social activities, promoting communication and enhancing the potential for learning in a community-based environment. The theory of critical creative technology amends these community-based and collaborative design theories by emphasizing methods to facilitate face-to-face dialogical interaction when the exchange of ideas, observations, dreams, concerns, and celebrations may be silenced by societal norms about how to engage others in public spaces. The Constructed Narratives project is an experiment in the design of a critical creative technology that emphasizes the collaborative construction of new knowledge about one's lived world through computer-supported collaborative play (CSCP). To construct is to creatively invent one's world by engaging in creative decision-making, problem solving and acts of negotiation. The metaphor of construction is used to demonstrate how a simple artefact - a building block - can provide an interactive platform to support discourse between collaborating participants. The technical goal for this project was the development of a software and hardware platform for the design of critical creative technology applications that can process a dynamic flow of logistical and profile data from multiple users to be used in applications that facilitate dialogue between people in a real-time playful interactive experience

    From Models to Simulations

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    This book analyses the impact computerization has had on contemporary science and explains the origins, technical nature and epistemological consequences of the current decisive interplay between technology and science: an intertwining of formalism, computation, data acquisition, data and visualization and how these factors have led to the spread of simulation models since the 1950s. Using historical, comparative and interpretative case studies from a range of disciplines, with a particular emphasis on the case of plant studies, the author shows how and why computers, data treatment devices and programming languages have occasioned a gradual but irresistible and massive shift from mathematical models to computer simulations
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