2 research outputs found

    The "Games of Argumentation" web platform

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    This demo presents the web system “Games of Argumentation”, which allows users to build argumentation graphs and examine them in a game-theoretical manner using up to three different evaluation techniques. The concurrent evaluations of arguments using different techniques, which may be qualitative or quantitative, provides a significant aid to users in both understanding game-theoretical argumentation semantics and pinpointing their differences from alternative semantics, traditional or otherwise, to differentiate between them

    Critical Thinking in a Digital Age: Argumentation and the projects of new media literacy

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    Critical thinking unites the modern university in an effort to train students across the curricular to exercise independent, informed judgment. Critical thinking is a useful tool in developing literacy in a time of dominance by the mass media. The development of new communication technologies challenge assumptions guiding critical thinking by giving rise to novel contexts for the production and evaluation of arguments. This paper examines the challenges to revise critical thinking and develop strategies for new media literacy for participatory, digital culture
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