26,317 research outputs found

    Emotional Qualities of VR Space

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    The emotional response a person has to a living space is predominantly affected by light, color and texture as space-making elements. In order to verify whether this phenomenon could be replicated in a simulated environment, we conducted a user study in a six-sided projected immersive display that utilized equivalent design attributes of brightness, color and texture in order to assess to which extent the emotional response in a simulated environment is affected by the same parameters affecting real environments. Since emotional response depends upon the context, we evaluated the emotional responses of two groups of users: inactive (passive) and active (performing a typical daily activity). The results from the perceptual study generated data from which design principles for a virtual living space are articulated. Such a space, as an alternative to expensive built dwellings, could potentially support new, minimalist lifestyles of occupants, defined as the neo-nomads, aligned with their work experience in the digital domain through the generation of emotional experiences of spaces. Data from the experiments confirmed the hypothesis that perceivable emotional aspects of real-world spaces could be successfully generated through simulation of design attributes in the virtual space. The subjective response to the virtual space was consistent with corresponding responses from real-world color and brightness emotional perception. Our data could serve the virtual reality (VR) community in its attempt to conceive of further applications of virtual spaces for well-defined activities.Comment: 12 figure

    Efficient Synthesis of Room Acoustics via Scattering Delay Networks

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    An acoustic reverberator consisting of a network of delay lines connected via scattering junctions is proposed. All parameters of the reverberator are derived from physical properties of the enclosure it simulates. It allows for simulation of unequal and frequency-dependent wall absorption, as well as directional sources and microphones. The reverberator renders the first-order reflections exactly, while making progressively coarser approximations of higher-order reflections. The rate of energy decay is close to that obtained with the image method (IM) and consistent with the predictions of Sabine and Eyring equations. The time evolution of the normalized echo density, which was previously shown to be correlated with the perceived texture of reverberation, is also close to that of IM. However, its computational complexity is one to two orders of magnitude lower, comparable to the computational complexity of a feedback delay network (FDN), and its memory requirements are negligible

    3DTouch: A wearable 3D input device with an optical sensor and a 9-DOF inertial measurement unit

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    We present 3DTouch, a novel 3D wearable input device worn on the fingertip for 3D manipulation tasks. 3DTouch is designed to fill the missing gap of a 3D input device that is self-contained, mobile, and universally working across various 3D platforms. This paper presents a low-cost solution to designing and implementing such a device. Our approach relies on relative positioning technique using an optical laser sensor and a 9-DOF inertial measurement unit. 3DTouch is self-contained, and designed to universally work on various 3D platforms. The device employs touch input for the benefits of passive haptic feedback, and movement stability. On the other hand, with touch interaction, 3DTouch is conceptually less fatiguing to use over many hours than 3D spatial input devices. We propose a set of 3D interaction techniques including selection, translation, and rotation using 3DTouch. An evaluation also demonstrates the device's tracking accuracy of 1.10 mm and 2.33 degrees for subtle touch interaction in 3D space. Modular solutions like 3DTouch opens up a whole new design space for interaction techniques to further develop on.Comment: 8 pages, 7 figure

    Phase field modeling of partially saturated deformable porous media

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    A poromechanical model of partially saturated deformable porous media is proposed based on a phase field approach at modeling the behavior of the mixture of liquid water and wet air, which saturates the pore space, the phase field being the saturation (ratio). While the standard retention curve is expected still to provide the intrinsic retention properties of the porous skeleton, depending on the porous texture, an enhanced description of surface tension between the wetting (liquid water) and the non-wetting (wet air) fluid, occupying the pore space, is stated considering a regularization of the phase field model based on an additional contribution to the overall free energy depending on the saturation gradient. The aim is to provide a more refined description of surface tension interactions. An enhanced constitutive relation for the capillary pressure is established together with a suitable generalization of Darcy's law, in which the gradient of the capillary pressure is replaced by the gradient of the so-called generalized chemical potential, which also accounts for the \lq\lq force\rq\rq\, associated to the local free energy of the phase field model. A micro-scale heuristic interpretation of the novel constitutive law of capillary pressure is proposed, in order to compare the envisaged model with that one endowed with the concept of average interfacial area. The considered poromechanical model is formulated within the framework of strain gradient theory in order to account for possible effects, at laboratory scale, of the micro-scale hydro-mechanical couplings between highly-localized flows (fingering) and localized deformations of the skeleton (fracturing)

    Phenomenological modeling of anisotropy induced by evolution of the dislocation structure on the macroscopic and microscopic scale \ud

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    This work focuses on the modeling of the evolution of anisotropy induced by the development of the dislocation microstructure. A model formulated at the engineering scale in the context of classical metal plasticity and a model formulated in the context of crystal plasticity are presented. Images obtained by transmission-electron microscopy (TEM) show the influence of the strain path on the evolution of anisotropy for the case of two common materials used in sheet metal forming, DC06 and AA6016-T4. Both models are capable of accounting for the transient behavior observed after changes in loading path for fcc and bcc metals. The evolution of the internal variables of the models is correlated with the evolution of the dislocation structure observed by TEM investigations

    Computational intelligence approaches to robotics, automation, and control [Volume guest editors]

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