22,598 research outputs found

    Natural Language Generation enhances human decision-making with uncertain information

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    Decision-making is often dependent on uncertain data, e.g. data associated with confidence scores or probabilities. We present a comparison of different information presentations for uncertain data and, for the first time, measure their effects on human decision-making. We show that the use of Natural Language Generation (NLG) improves decision-making under uncertainty, compared to state-of-the-art graphical-based representation methods. In a task-based study with 442 adults, we found that presentations using NLG lead to 24% better decision-making on average than the graphical presentations, and to 44% better decision-making when NLG is combined with graphics. We also show that women achieve significantly better results when presented with NLG output (an 87% increase on average compared to graphical presentations).Comment: 54th annual meeting of the Association for Computational Linguistics (ACL), Berlin 201

    Khine Swe, M. (Ed.) (2013) Critical analysis of science textbooks: evaluating instructional effectiveness [Kriticna analiza naravoslovnih ucbenikov: ocenjevanje ucinkovitosti poucevanja]. Dordrecht [etc.]: Springer. [Book review]

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    Book review of: Khine Swe, M. (Ed.) (2013) Critical analysis of science textbooks: evaluating instructional effectiveness [Kriticna analiza naravoslovnih ucbenikov: ocenjevanje ucinkovitosti poucevanja]. Dordrecht [etc.]: Springer. ISBN 978-94-007-4167-6

    Using Augmented Reality as a Medium to Assist Teaching in Higher Education

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    In this paper we describe the use of a high-level augmented reality (AR) interface for the construction of collaborative educational applications that can be used in practice to enhance current teaching methods. A combination of multimedia information including spatial three-dimensional models, images, textual information, video, animations and sound, can be superimposed in a student-friendly manner into the learning environment. In several case studies different learning scenarios have been carefully designed based on human-computer interaction principles so that meaningful virtual information is presented in an interactive and compelling way. Collaboration between the participants is achieved through use of a tangible AR interface that uses marker cards as well as an immersive AR environment which is based on software user interfaces (UIs) and hardware devices. The interactive AR interface has been piloted in the classroom at two UK universities in departments of Informatics and Information Science

    Sensing and visualizing spatial relations of mobile devices

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    Location information can be used to enhance interaction with mobile devices. While many location systems require instrumentation of the environment, we present a system that allows devices to measure their spatial relations in a true peer-to-peer fashion. The system is based on custom sensor hardware implemented as USB dongle, and computes spatial relations in real-time. In extension of this system we propose a set of spatialized widgets for incorporation of spatial relations in the user interface. The use of these widgets is illustrated in a number of applications, showing how spatial relations can be employed to support and streamline interaction with mobile devices

    Capturing flight system test engineering expertise: Lessons learned

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    Within a few years, JPL will be challenged by the most active mission set in history. Concurrently, flight systems are increasingly more complex. Presently, the knowledge to conduct integration and test of spacecraft and large instruments is held by a few key people, each with many years of experience. JPL is in danger of losing a significant amount of this critical expertise, through retirement, during a period when demand for this expertise is rapidly increasing. The most critical issue at hand is to collect and retain this expertise and develop tools that would ensure the ability to successfully perform the integration and test of future spacecraft and large instruments. The proposed solution was to capture and codity a subset of existing knowledge, and to utilize this captured expertise in knowledge-based systems. First year results and activities planned for the second year of this on-going effort are described. Topics discussed include lessons learned in knowledge acquisition and elicitation techniques, life-cycle paradigms, and rapid prototyping of a knowledge-based advisor (Spacecraft Test Assistant) and a hypermedia browser (Test Engineering Browser). The prototype Spacecraft Test Assistant supports a subset of integration and test activities for flight systems. Browser is a hypermedia tool that allows users easy perusal of spacecraft test topics. A knowledge acquisition tool called ConceptFinder which was developed to search through large volumes of data for related concepts is also described and is modified to semi-automate the process of creating hypertext links

    PANGAEA information system for glaciological data management

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    Specific parameters determined on cores from continental ice sheets or glaciers can be used to reconstruct former climate. To use this scientific resource effectively an information system is needed which guarantees consistent longtime storage of data and provides easy access for the scientific community.An information system to archive any data of paleoclimatic relevance, together with the related metadata, raw data and evaluated paleoclimatic data, is presented. The system, based on a relational database, provides standardized import and export routines, easy access with uniform retrieval functions, and tools for the visualization of the data. The network is designed as a client/server system providing access through the Internet with proprietary client software including a high functionality or read-only access on published data via the World Wide Web
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