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A survey of comics research in computer science
Graphical novels such as comics and mangas are well known all over the world.
The digital transition started to change the way people are reading comics,
more and more on smartphones and tablets and less and less on paper. In the
recent years, a wide variety of research about comics has been proposed and
might change the way comics are created, distributed and read in future years.
Early work focuses on low level document image analysis: indeed comic books are
complex, they contains text, drawings, balloon, panels, onomatopoeia, etc.
Different fields of computer science covered research about user interaction
and content generation such as multimedia, artificial intelligence,
human-computer interaction, etc. with different sets of values. We propose in
this paper to review the previous research about comics in computer science, to
state what have been done and to give some insights about the main outlooks
Bayesian Information Extraction Network
Dynamic Bayesian networks (DBNs) offer an elegant way to integrate various
aspects of language in one model. Many existing algorithms developed for
learning and inference in DBNs are applicable to probabilistic language
modeling. To demonstrate the potential of DBNs for natural language processing,
we employ a DBN in an information extraction task. We show how to assemble
wealth of emerging linguistic instruments for shallow parsing, syntactic and
semantic tagging, morphological decomposition, named entity recognition etc. in
order to incrementally build a robust information extraction system. Our method
outperforms previously published results on an established benchmark domain.Comment: 6 page
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