1,611 research outputs found
Modelling Rod-like Flexible Biological Tissues for Medical Training
This paper outlines a framework for the modelling of slender rod-like biological tissue structures in both global and local scales. Volumetric discretization of a rod-like structure is expensive in computation and therefore
is not ideal for applications where real-time performance is essential. In our approach, the Cosserat rod model is introduced to capture the global shape changes, which models the structure as a one-dimensional entity, while the
local deformation is handled separately. In this way a good balance in accuracy and efficiency is achieved. These advantages make our method appropriate for
the modelling of soft tissues for medical training applications
Fast computation of soft tissue deformations in real-time simulation with Hyper-Elastic Mass Links
International audienceVirtual surgery simulators show a lot of advantages in the world of surgery training, where they allow to improve the quality of surgeons' gesture. One of the current major technical difficulties for the development of surgery simulation is the possibility to perform a real-time computation of soft tissue deformation by considering the accurate modeling of their mechanical properties. However today, few models are available, they are still time consuming and limited in number of elements by algorithm complexity. We present in this paper a new method and framework that we call 'HEML' (Hyper-Elastic Mass Links), which is particularly fast. It is derived from the finite element method, can handle visco-hyperelastic and large deformation modeling. Although developed initially for medical applications, the HEML method can be used for any numerical computation of hyperelastic material deformations based on a tetrahedral mesh. A comparison with existing methods shows a much faster speed. A comparison with Mass-Spring methods, that are particularly fast but not realistic, shows that they can be considered as a degenerate case of the HEML framework
VISIO-HAPTIC DEFORMABLE MODEL FOR HAPTIC DOMINANT PALPATION SIMULATOR
Vision and haptic are two most important modalities in a medical simulation. While
visual cues assist one to see his actions when performing a medical procedure, haptic
cues enable feeling the object being manipulated during the interaction. Despite their
importance in a computer simulation, the combination of both modalities has not been
adequately assessed, especially that in a haptic dominant environment. Thus, resulting
in poor emphasis in resource allocation management in terms of effort spent in
rendering the two modalities for simulators with realistic real-time interactions.
Addressing this problem requires an investigation on whether a single modality
(haptic) or a combination of both visual and haptic could be better for learning skills
in a haptic dominant environment such as in a palpation simulator. However, before
such an investigation could take place one main technical implementation issue in
visio-haptic rendering needs to be addresse
Virtual reality training and assessment in laparoscopic rectum surgery
Background: Virtual-reality (VR) based simulation techniques offer an efficient and low cost alternative to conventional surgery training. This article describes a VR training and assessment system in laparoscopic rectum surgery. Methods: To give a realistic visual performance of interaction between membrane tissue and surgery tools, a generalized cylinder based collision detection and a multi-layer mass-spring model are presented. A dynamic assessment model is also designed for hierarchy training evaluation. Results: With this simulator, trainees can operate on the virtual rectum with both visual and haptic sensation feedback simultaneously. The system also offers surgeons instructions in real time when improper manipulation happens. The simulator has been tested and evaluated by ten subjects. Conclusions: This prototype system has been verified by colorectal surgeons through a pilot study. They believe the visual performance and the tactile feedback are realistic. It exhibits the potential to effectively improve the surgical skills of trainee surgeons and significantly shorten their learning curve. © 2014 John Wiley & Sons, Ltd
NOViSE: a virtual natural orifice transluminal endoscopic surgery simulator
Purpose: Natural Orifice Transluminal Endoscopic Surgery (NOTES) is a novel technique in minimally invasive surgery whereby a flexible endoscope is inserted via a natural orifice to gain access to the abdominal cavity, leaving no external scars. This innovative use of flexible endoscopy creates many new challenges and is associated with a steep learning curve for clinicians. Methods: We developed NOViSE - the first force-feedback enabled virtual reality simulator for NOTES training supporting a flexible endoscope. The haptic device is custom built and the behaviour of the virtual flexible endoscope is based on an established theoretical framework – the Cosserat Theory of Elastic Rods. Results: We present the application of NOViSE to the simulation of a hybrid trans-gastric cholecystectomy procedure. Preliminary results of face, content and construct validation have previously shown that NOViSE delivers the required level of realism for training of endoscopic manipulation skills specific to NOTES Conclusions: VR simulation of NOTES procedures can contribute to surgical training and improve the educational experience without putting patients at risk, raising ethical issues or requiring expensive animal or cadaver facilities. In the context of an experimental technique, NOViSE could potentially facilitate NOTES development and contribute to its wider use by keeping practitioners up to date with this novel surgical technique. NOViSE is a first prototype and the initial results indicate that it provides promising foundations for further development
A physically based trunk soft tissue modeling for scoliosis surgery planning systems
One of the major concerns of scoliotic patients undergoing spinal correction surgery is the trunk's external appearance after the surgery. This paper presents a novel incremental approach for simulating postoperative trunk shape in scoliosis surgery. Preoperative and postoperative trunk shapes data were obtained using three-dimensional medical imaging techniques for seven patients with adolescent idiopathic scoliosis. Results of qualitative and quantitative evaluations, based on the comparison of the simulated and actual postoperative trunk surfaces, showed an adequate accuracy of the method. Our approach provides a candidate simulation tool to be used in a clinical environment for the surgery planning process.IRSC / CIH
A Massively-Parallel 3D Simulator for Soft and Hybrid Robots
Simulation is an important step in robotics for creating control policies and
testing various physical parameters. Soft robotics is a field that presents
unique physical challenges for simulating its subjects due to the nonlinearity
of deformable material components along with other innovative, and often
complex, physical properties. Because of the computational cost of simulating
soft and heterogeneous objects with traditional techniques, rigid robotics
simulators are not well suited to simulating soft robots. Thus, many engineers
must build their own one-off simulators tailored to their system, or use
existing simulators with reduced performance. In order to facilitate the
development of this exciting technology, this work presents an
interactive-speed, accurate, and versatile simulator for a variety of types of
soft robots. Cronos, our open-source 3D simulation engine, parallelizes a
mass-spring model for ultra-fast performance on both deformable and rigid
objects. Our approach is applicable to a wide array of nonlinear material
configurations, including high deformability, volumetric actuation, or
heterogenous stiffness. This versatility provides the ability to mix materials
and geometric components freely within a single robot simulation. By exploiting
the flexibility and scalability of nonlinear Hookean mass-spring systems, this
framework simulates soft and rigid objects via a highly parallel model for near
real-time speed. We describe an efficient GPU CUDA implementation, which we
demonstrate to achieve computation of over 1 billion elements per second on
consumer-grade GPU cards. Dynamic physical accuracy of the system is validated
by comparing results to Euler-Bernoulli beam theory, natural frequency
predictions, and empirical data of a soft structure under large deformation
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