8,777 research outputs found
Does exposure to alternative decision rules change gaze patterns and behavioral strategies in games?
We run an eye-tracking experiment to investigate whether players change their gaze patterns and choices after they experience alternative models of choice in one-shot games. In phase 1 and 3, participants play 2 × 2 matrix games with a human counterpart; in phase 2, they apply specific decision rules while playing with a computer with known behavior. We classify participants in types based on their gaze patterns in phase 1 and explore attentional shifts in phase 3, after players were exposed to the alternative decision rules. Results show that less sophisticated players, who focus mainly on their own payoffs, change their gaze patterns towards the evaluation of others' incentives in phase 3. This attentional shift predicts an increase in equilibrium responses in relevant classes of games. Conversely, cooperative players do not change their visual analysis. Our results shed new light on theories of bounded rationality and on theories of social preferences
Learning in Network Games
We report the findings of experiments designed to study how people learn in network games. Network games offer new opportunities to identify learning rules, since on networks (compared to e.g. random matching) more rules differ in terms of their information requirements. Our experimental design enables us to observe both which actions participants choose and which information they consult before making their choices. We use these data to estimate learning types using finite mixture models. Monitoring information requests turns out to be crucial, as estimates based on choices alone show substantial biases. We also find that learning depends on network position. Participants in more complex environments (with more network neighbours) tend to resort to simpler rules compared to those with only one network neighbour
Theory of mind in the social sciences: an experiment on strategic thinking in children
This study investigates mentalizing and strategic thinking in children in elementary school age
(from 7 to 12 years old). Drawing from previous literature in behavioral and experiments economics
and cognitive science, we conduct experiments in which children of different ages make choices in
a series of one-shot, simultaneous move two-person games in normal form. We test the ability of
our subjects to reason strategically and compare their behavioral patterns with those of adult players
engaged in similar tasks (Di Guida and Devetag 2012). Our results show that even younger children
are capable of perspective taking: they seem to grasp the essence of strategic thinking, to recognize
similarities across games, and behave consistently. In addition, children are sensitive to the
attractive power of focal points (Di Guida and Devetag 2012), which are perceived as natural
coordination devices even when they are not part of the game equilibria, in line with previous
results. Children are also able to perceive the risk-return tradeoffs implied in strategic decisions, as
shown by their preference for “safe” strategies (i.e., strategies yielding an acceptable payoff for any
choice of the opponent). Finally, only a minority behaves according to naïve heuristics such as
opting for the strategy giving the maximum payoff. Our findings contribute to the interdisciplinary
literature on the origin of fairness-based norms within societies and on the cognitive and social
determinants of strategic interaction
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