114 research outputs found

    Dynamic Graph Stream Algorithms in o(n)o(n) Space

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    In this paper we study graph problems in dynamic streaming model, where the input is defined by a sequence of edge insertions and deletions. As many natural problems require Ω(n)\Omega(n) space, where nn is the number of vertices, existing works mainly focused on designing O~(n)\tilde{O}(n) space algorithms. Although sublinear in the number of edges for dense graphs, it could still be too large for many applications (e.g. nn is huge or the graph is sparse). In this work, we give single-pass algorithms beating this space barrier for two classes of problems. We present o(n)o(n) space algorithms for estimating the number of connected components with additive error εn\varepsilon n and (1+ε)(1+\varepsilon)-approximating the weight of minimum spanning tree, for any small constant ε>0\varepsilon>0. The latter improves previous O~(n)\tilde{O}(n) space algorithm given by Ahn et al. (SODA 2012) for connected graphs with bounded edge weights. We initiate the study of approximate graph property testing in the dynamic streaming model, where we want to distinguish graphs satisfying the property from graphs that are ε\varepsilon-far from having the property. We consider the problem of testing kk-edge connectivity, kk-vertex connectivity, cycle-freeness and bipartiteness (of planar graphs), for which, we provide algorithms using roughly O~(n1−ε)\tilde{O}(n^{1-\varepsilon}) space, which is o(n)o(n) for any constant ε\varepsilon. To complement our algorithms, we present Ω(n1−O(ε))\Omega(n^{1-O(\varepsilon)}) space lower bounds for these problems, which show that such a dependence on ε\varepsilon is necessary.Comment: ICALP 201

    Choosing Colors for Geometric Graphs via Color Space Embeddings

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    Graph drawing research traditionally focuses on producing geometric embeddings of graphs satisfying various aesthetic constraints. After the geometric embedding is specified, there is an additional step that is often overlooked or ignored: assigning display colors to the graph's vertices. We study the additional aesthetic criterion of assigning distinct colors to vertices of a geometric graph so that the colors assigned to adjacent vertices are as different from one another as possible. We formulate this as a problem involving perceptual metrics in color space and we develop algorithms for solving this problem by embedding the graph in color space. We also present an application of this work to a distributed load-balancing visualization problem.Comment: 12 pages, 4 figures. To appear at 14th Int. Symp. Graph Drawing, 200

    Spanners for Geometric Intersection Graphs

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    Efficient algorithms are presented for constructing spanners in geometric intersection graphs. For a unit ball graph in R^k, a (1+\epsilon)-spanner is obtained using efficient partitioning of the space into hypercubes and solving bichromatic closest pair problems. The spanner construction has almost equivalent complexity to the construction of Euclidean minimum spanning trees. The results are extended to arbitrary ball graphs with a sub-quadratic running time. For unit ball graphs, the spanners have a small separator decomposition which can be used to obtain efficient algorithms for approximating proximity problems like diameter and distance queries. The results on compressed quadtrees, geometric graph separators, and diameter approximation might be of independent interest.Comment: 16 pages, 5 figures, Late

    Dynamic Connectivity: Connecting to Networks and Geometry

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    Dynamic connectivity is a well-studied problem, but so far the most compelling progress has been confined to the edge-update model: maintain an understanding of connectivity in an undirected graph, subject to edge insertions and deletions. In this paper, we study two more challenging, yet equally fundamental problems. Subgraph connectivity asks to maintain an understanding of connectivity under vertex updates: updates can turn vertices on and off, and queries refer to the subgraph induced by "on" vertices. (For instance, this is closer to applications in networks of routers, where node faults may occur.) We describe a data structure supporting vertex updates in O (m^{2/3}) amortized time, where m denotes the number of edges in the graph. This greatly improves over the previous result [Chan, STOC'02], which required fast matrix multiplication and had an update time of O(m^0.94). The new data structure is also simpler. Geometric connectivity asks to maintain a dynamic set of n geometric objects, and query connectivity in their intersection graph. (For instance, the intersection graph of balls describes connectivity in a network of sensors with bounded transmission radius.) Previously, nontrivial fully dynamic results were known only for special cases like axis-parallel line segments and rectangles. We provide similarly improved update times, O (n^{2/3}), for these special cases. Moreover, we show how to obtain sublinear update bounds for virtually all families of geometric objects which allow sublinear-time range queries, such as arbitrary 2D line segments, d-dimensional simplices, and d-dimensional balls.Comment: Full version of a paper to appear in FOCS 200
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