16,214 research outputs found

    Having Fun in Learning Formal Specifications

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    There are many benefits in providing formal specifications for our software. However, teaching students to do this is not always easy as courses on formal methods are often experienced as dry by students. This paper presents a game called FormalZ that teachers can use to introduce some variation in their class. Students can have some fun in playing the game and, while doing so, also learn the basics of writing formal specifications in the form of pre- and post-conditions. Unlike existing software engineering themed education games such as Pex and Code Defenders, FormalZ takes the deep gamification approach where playing gets a more central role in order to generate more engagement. This short paper presents our work in progress: the first implementation of FormalZ along with the result of a preliminary users' evaluation. This implementation is functionally complete and tested, but the polishing of its user interface is still future work

    Rapid Recovery for Systems with Scarce Faults

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    Our goal is to achieve a high degree of fault tolerance through the control of a safety critical systems. This reduces to solving a game between a malicious environment that injects failures and a controller who tries to establish a correct behavior. We suggest a new control objective for such systems that offers a better balance between complexity and precision: we seek systems that are k-resilient. In order to be k-resilient, a system needs to be able to rapidly recover from a small number, up to k, of local faults infinitely many times, provided that blocks of up to k faults are separated by short recovery periods in which no fault occurs. k-resilience is a simple but powerful abstraction from the precise distribution of local faults, but much more refined than the traditional objective to maximize the number of local faults. We argue why we believe this to be the right level of abstraction for safety critical systems when local faults are few and far between. We show that the computational complexity of constructing optimal control with respect to resilience is low and demonstrate the feasibility through an implementation and experimental results.Comment: In Proceedings GandALF 2012, arXiv:1210.202

    Solving Stochastic B\"uchi Games on Infinite Arenas with a Finite Attractor

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    We consider games played on an infinite probabilistic arena where the first player aims at satisfying generalized B\"uchi objectives almost surely, i.e., with probability one. We provide a fixpoint characterization of the winning sets and associated winning strategies in the case where the arena satisfies the finite-attractor property. From this we directly deduce the decidability of these games on probabilistic lossy channel systems.Comment: In Proceedings QAPL 2013, arXiv:1306.241

    Computer-aided verification in mechanism design

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    In mechanism design, the gold standard solution concepts are dominant strategy incentive compatibility and Bayesian incentive compatibility. These solution concepts relieve the (possibly unsophisticated) bidders from the need to engage in complicated strategizing. While incentive properties are simple to state, their proofs are specific to the mechanism and can be quite complex. This raises two concerns. From a practical perspective, checking a complex proof can be a tedious process, often requiring experts knowledgeable in mechanism design. Furthermore, from a modeling perspective, if unsophisticated agents are unconvinced of incentive properties, they may strategize in unpredictable ways. To address both concerns, we explore techniques from computer-aided verification to construct formal proofs of incentive properties. Because formal proofs can be automatically checked, agents do not need to manually check the properties, or even understand the proof. To demonstrate, we present the verification of a sophisticated mechanism: the generic reduction from Bayesian incentive compatible mechanism design to algorithm design given by Hartline, Kleinberg, and Malekian. This mechanism presents new challenges for formal verification, including essential use of randomness from both the execution of the mechanism and from the prior type distributions. As an immediate consequence, our work also formalizes Bayesian incentive compatibility for the entire family of mechanisms derived via this reduction. Finally, as an intermediate step in our formalization, we provide the first formal verification of incentive compatibility for the celebrated Vickrey-Clarke-Groves mechanism

    A Framework for Exploring and Evaluating Mechanics in Human Computation Games

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    Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and tasks. We propose a formal representation of the mechanics in HCGs, providing a structural breakdown to visualize, compare, and explore the space of HCG mechanics. We present a methodology based on small-scale design experiments using fixed tasks while varying game elements to observe effects on both the player experience and the human computation task completion. Finally we discuss applications of our framework using comparisons of prior HCGs and recent design experiments. Ultimately, we wish to enable easier exploration and development of HCGs, helping these games provide meaningful player experiences while solving difficult problems.Comment: 11 pages, 5 figure

    Logical Reduction of Metarules

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    International audienceMany forms of inductive logic programming (ILP) use metarules, second-order Horn clauses, to define the structure of learnable programs and thus the hypothesis space. Deciding which metarules to use for a given learning task is a major open problem and is a trade-off between efficiency and expressivity: the hypothesis space grows given more metarules, so we wish to use fewer metarules, but if we use too few metarules then we lose expressivity. In this paper, we study whether fragments of metarules can be logically reduced to minimal finite subsets. We consider two traditional forms of logical reduction: subsumption and entailment. We also consider a new reduction technique called derivation reduction, which is based on SLD-resolution. We compute reduced sets of metarules for fragments relevant to ILP and theoretically show whether these reduced sets are reductions for more general infinite fragments. We experimentally compare learning with reduced sets of metarules on three domains: Michalski trains, string transformations, and game rules. In general, derivation reduced sets of metarules outperform subsumption and entailment reduced sets, both in terms of predictive accuracies and learning times
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