3,601 research outputs found

    Temporal vertex cover with a sliding time window.

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    Modern, inherently dynamic systems are usually characterized by a network structure which is subject to discrete changes over time. Given a static underlying graph, a temporal graph can be represented via an assignment of a set of integer time-labels to every edge, indicating the discrete time steps when this edge is active. While most of the recent theoretical research on temporal graphs focused on temporal paths and other “path-related” temporal notions, only few attempts have been made to investigate “non-path” temporal problems. In this paper we introduce and study two natural temporal extensions of the classical problem VERTEX COVER. We present a thorough investigation of the computational complexity and approximability of these two temporal covering problems. We provide strong hardness results, complemented by approximation and exact algorithms. Some of our algorithms are polynomial-time, while others are asymptotically almost optimal under the Exponential Time Hypothesis (ETH) and other plausible complexity assumptions

    Temporal Vertex Cover with a Sliding Time Window

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    Modern, inherently dynamic systems are usually characterized by a network structure, i.e. an underlying graph topology, which is subject to discrete changes over time. Given a static underlying graph GG, a temporal graph can be represented via an assignment of a set of integer time-labels to every edge of GG, indicating the discrete time steps when this edge is active. While most of the recent theoretical research on temporal graphs has focused on the notion of a temporal path and other "path-related" temporal notions, only few attempts have been made to investigate "non-path" temporal graph problems. In this paper, motivated by applications in sensor and in transportation networks, we introduce and study two natural temporal extensions of the classical problem Vertex Cover. In both cases we wish to minimize the total number of "vertex appearances" that are needed to "cover" the whole temporal graph. In our first problem, Temporal Vertex Cover, the aim is to cover every edge at least once during the lifetime of the temporal graph, where an edge can be covered by one of its endpoints, only at a time step when it is active. In our second, more pragmatic variation Sliding Window Temporal Vertex Cover, we are also given a natural number Δ\Delta, and our aim is to cover every edge at least once at every Δ\Delta consecutive time steps. We present a thorough investigation of the computational complexity and approximability of these two temporal covering problems. In particular, we provide strong hardness results, complemented by various approximation and exact algorithms. Some of our algorithms are polynomial-time, while others are asymptotically almost optimal under the Exponential Time Hypothesis (ETH) and other plausible complexity assumptions

    Coverage centralities for temporal networks

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    Structure of real networked systems, such as social relationship, can be modeled as temporal networks in which each edge appears only at the prescribed time. Understanding the structure of temporal networks requires quantifying the importance of a temporal vertex, which is a pair of vertex index and time. In this paper, we define two centrality measures of a temporal vertex based on the fastest temporal paths which use the temporal vertex. The definition is free from parameters and robust against the change in time scale on which we focus. In addition, we can efficiently compute these centrality values for all temporal vertices. Using the two centrality measures, we reveal that distributions of these centrality values of real-world temporal networks are heterogeneous. For various datasets, we also demonstrate that a majority of the highly central temporal vertices are located within a narrow time window around a particular time. In other words, there is a bottleneck time at which most information sent in the temporal network passes through a small number of temporal vertices, which suggests an important role of these temporal vertices in spreading phenomena.Comment: 13 pages, 10 figure

    Sliding window temporal graph coloring

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    Graph coloring is one of the most famous computational problems with applications in a wide range of areas such as planning and scheduling, resource allocation, and pattern matching. So far coloring problems are mostly studied on static graphs, which often stand in contrast to practice where data is inherently dynamic. A temporal graph has an edge set that changes over time. We present a natural temporal extension of the classical graph coloring problem. Given a temporal graph and integers k and Δ, we ask for a coloring sequence with at most k colors for each vertex such that in every time window of Δ consecutive time steps, in which an edge is present, this edge is properly colored at least once. We thoroughly investigate the computational complexity of this temporal coloring problem. More specifically, we prove strong computational hardness results, complemented by efficient exact and approximation algorithms

    Benchmarks for Parity Games (extended version)

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    We propose a benchmark suite for parity games that includes all benchmarks that have been used in the literature, and make it available online. We give an overview of the parity games, including a description of how they have been generated. We also describe structural properties of parity games, and using these properties we show that our benchmarks are representative. With this work we provide a starting point for further experimentation with parity games.Comment: The corresponding tool and benchmarks are available from https://github.com/jkeiren/paritygame-generator. This is an extended version of the paper that has been accepted for FSEN 201

    Action Recognition by Hierarchical Mid-level Action Elements

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    Realistic videos of human actions exhibit rich spatiotemporal structures at multiple levels of granularity: an action can always be decomposed into multiple finer-grained elements in both space and time. To capture this intuition, we propose to represent videos by a hierarchy of mid-level action elements (MAEs), where each MAE corresponds to an action-related spatiotemporal segment in the video. We introduce an unsupervised method to generate this representation from videos. Our method is capable of distinguishing action-related segments from background segments and representing actions at multiple spatiotemporal resolutions. Given a set of spatiotemporal segments generated from the training data, we introduce a discriminative clustering algorithm that automatically discovers MAEs at multiple levels of granularity. We develop structured models that capture a rich set of spatial, temporal and hierarchical relations among the segments, where the action label and multiple levels of MAE labels are jointly inferred. The proposed model achieves state-of-the-art performance in multiple action recognition benchmarks. Moreover, we demonstrate the effectiveness of our model in real-world applications such as action recognition in large-scale untrimmed videos and action parsing
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