11,185 research outputs found

    Extended pipeline for content-based feature engineering in music genre recognition

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    We present a feature engineering pipeline for the construction of musical signal characteristics, to be used for the design of a supervised model for musical genre identification. The key idea is to extend the traditional two-step process of extraction and classification with additive stand-alone phases which are no longer organized in a waterfall scheme. The whole system is realized by traversing backtrack arrows and cycles between various stages. In order to give a compact and effective representation of the features, the standard early temporal integration is combined with other selection and extraction phases: on the one hand, the selection of the most meaningful characteristics based on information gain, and on the other hand, the inclusion of the nonlinear correlation between this subset of features, determined by an autoencoder. The results of the experiments conducted on GTZAN dataset reveal a noticeable contribution of this methodology towards the model's performance in classification task.Comment: ICASSP 201

    Multimodal music information processing and retrieval: survey and future challenges

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    Towards improving the performance in various music information processing tasks, recent studies exploit different modalities able to capture diverse aspects of music. Such modalities include audio recordings, symbolic music scores, mid-level representations, motion, and gestural data, video recordings, editorial or cultural tags, lyrics and album cover arts. This paper critically reviews the various approaches adopted in Music Information Processing and Retrieval and highlights how multimodal algorithms can help Music Computing applications. First, we categorize the related literature based on the application they address. Subsequently, we analyze existing information fusion approaches, and we conclude with the set of challenges that Music Information Retrieval and Sound and Music Computing research communities should focus in the next years

    Comparison of input devices in an ISEE direct timbre manipulation task

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    The representation and manipulation of sound within multimedia systems is an important and currently under-researched area. The paper gives an overview of the authors' work on the direct manipulation of audio information, and describes a solution based upon the navigation of four-dimensional scaled timbre spaces. Three hardware input devices were experimentally evaluated for use in a timbre space navigation task: the Apple Standard Mouse, Gravis Advanced Mousestick II joystick (absolute and relative) and the Nintendo Power Glove. Results show that the usability of these devices significantly affected the efficacy of the system, and that conventional low-cost, low-dimensional devices provided better performance than the low-cost, multidimensional dataglove

    A Novel Techniques for Classification of Musical Instruments

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    Musical instrument classification provides a framework for developing and evaluating features for any type of content-based analysis of musical signals. Signal is subjected to wavelet decomposition. A suitable wavelet is selected for decomposition. In our work for decomposition we used Wavelet Packet transform. After the wavelet decomposition, some sub band signals can be analyzed, particular band can be representing the particular characteristics of musical signal. Finally these wavelet features set were formed and then musical instrument will be classified by using suitable machine learning algorithm (classifier). In this paper, the problem of classifying of musical instruments is addressed.  We propose a new musical instrument classification method based on wavelet represents both local and global information by computing wavelet coefficients at different frequency sub bands with different resolutions. Using wavelet packet transform (WPT) along with advanced machine learning techniques, accuracy of music instrument classification has been significantly improved. Keywords: Musical instrument classification, WPT, Feature Extraction Techniques, Machine learning techniques

    Deep Learning Techniques for Music Generation -- A Survey

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    This paper is a survey and an analysis of different ways of using deep learning (deep artificial neural networks) to generate musical content. We propose a methodology based on five dimensions for our analysis: Objective - What musical content is to be generated? Examples are: melody, polyphony, accompaniment or counterpoint. - For what destination and for what use? To be performed by a human(s) (in the case of a musical score), or by a machine (in the case of an audio file). Representation - What are the concepts to be manipulated? Examples are: waveform, spectrogram, note, chord, meter and beat. - What format is to be used? Examples are: MIDI, piano roll or text. - How will the representation be encoded? Examples are: scalar, one-hot or many-hot. Architecture - What type(s) of deep neural network is (are) to be used? Examples are: feedforward network, recurrent network, autoencoder or generative adversarial networks. Challenge - What are the limitations and open challenges? Examples are: variability, interactivity and creativity. Strategy - How do we model and control the process of generation? Examples are: single-step feedforward, iterative feedforward, sampling or input manipulation. For each dimension, we conduct a comparative analysis of various models and techniques and we propose some tentative multidimensional typology. This typology is bottom-up, based on the analysis of many existing deep-learning based systems for music generation selected from the relevant literature. These systems are described and are used to exemplify the various choices of objective, representation, architecture, challenge and strategy. The last section includes some discussion and some prospects.Comment: 209 pages. This paper is a simplified version of the book: J.-P. Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music Generation, Computational Synthesis and Creative Systems, Springer, 201
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