49,532 research outputs found
Tools for 3D scientific visualization in computational aerodynamics
The purpose is to describe the tools and techniques in use at the NASA Ames Research Center for performing visualization of computational aerodynamics, for example visualization of flow fields from computer simulations of fluid dynamics about vehicles such as the Space Shuttle. The hardware used for visualization is a high-performance graphics workstation connected to a super computer with a high speed channel. At present, the workstation is a Silicon Graphics IRIS 3130, the supercomputer is a CRAY2, and the high speed channel is a hyperchannel. The three techniques used for visualization are post-processing, tracking, and steering. Post-processing analysis is done after the simulation. Tracking analysis is done during a simulation but is not interactive, whereas steering analysis involves modifying the simulation interactively during the simulation. Using post-processing methods, a flow simulation is executed on a supercomputer and, after the simulation is complete, the results of the simulation are processed for viewing. The software in use and under development at NASA Ames Research Center for performing these types of tasks in computational aerodynamics is described. Workstation performance issues, benchmarking, and high-performance networks for this purpose are also discussed as well as descriptions of other hardware for digital video and film recording
Steering smog prediction
The use of computational steering for smog prediction is described. This application is representative for many underlying issues found in steering high performance applications: high computing times, large data sets, and many different input parameters. After a short description of the smog prediction model, its visualization and steering are described. The amount of computation needed to solve the governing transport equations is alarmingly high. The user has a large number of options for the display of various aspects of the simulation, and also for the interactive control of its input data. Smooth animation is very important to monitor the evolution of pollutants and for a responsive feedback to parameter changes. Here a performance of least 15 frames per second is required. We discuss techniques that allow the user to steer the numerical solver, such that an optimal tradeoff between computation speed and accuracy can be made
Simulations of amphiphilic fluids using mesoscale lattice-Boltzmann and lattice-gas methods
We compare two recently developed mesoscale models of binary immiscible and
ternary amphiphilic fluids. We describe and compare the algorithms in detail
and discuss their stability properties. The simulation results for the cases of
self-assembly of ternary droplet phases and binary water-amphiphile sponge
phases are compared and discussed. Both models require parallel implementation
and deployment on large scale parallel computing resources in order to achieve
reasonable simulation times for three-dimensional models. The parallelisation
strategies and performance on two distinct parallel architectures are compared
and discussed. Large scale three dimensional simulations of multiphase fluids
requires the extensive use of high performance visualisation techniques in
order to enable the large quantities of complex data to be interpreted. We
report on our experiences with two commercial visualisation products: AVS and
VTK. We also discuss the application and use of novel computational steering
techniques for the more efficient utilisation of high performance computing
resources. We close the paper with some suggestions for the future development
of both models.Comment: 30 pages, 9 figure
Prospects for computational steering of evolutionary computation
Currently, evolutionary computation (EC) typically takes place in batch mode: algorithms are run autonomously, with the user providing little or no intervention or guidance. Although it is rarely possible to specify in advance, on the basis of EC theory, the optimal evolutionary algorithm for a particular problem, it seems likely that experienced EC practitioners possess considerable tacit knowledge of how evolutionary algorithms work. In situations such as this, computational steering (ongoing, informed user intervention in the execution of an otherwise autonomous computational process) has been profitably exploited to improve performance and generate insights into computational processes. In this short paper, prospects for the computational steering of evolutionary computation are assessed, and a prototype example of computational steering applied to a coevolutionary algorithm is presented
Steering in computational science: mesoscale modelling and simulation
This paper outlines the benefits of computational steering for high
performance computing applications. Lattice-Boltzmann mesoscale fluid
simulations of binary and ternary amphiphilic fluids in two and three
dimensions are used to illustrate the substantial improvements which
computational steering offers in terms of resource efficiency and time to
discover new physics. We discuss details of our current steering
implementations and describe their future outlook with the advent of
computational grids.Comment: 40 pages, 11 figures. Accepted for publication in Contemporary
Physic
Large-scale grid-enabled lattice-Boltzmann simulations of complex fluid flow in porous media and under shear
Well designed lattice-Boltzmann codes exploit the essentially embarrassingly
parallel features of the algorithm and so can be run with considerable
efficiency on modern supercomputers. Such scalable codes permit us to simulate
the behaviour of increasingly large quantities of complex condensed matter
systems. In the present paper, we present some preliminary results on the large
scale three-dimensional lattice-Boltzmann simulation of binary immiscible fluid
flows through a porous medium derived from digitised x-ray microtomographic
data of Bentheimer sandstone, and from the study of the same fluids under
shear. Simulations on such scales can benefit considerably from the use of
computational steering and we describe our implementation of steering within
the lattice-Boltzmann code, called LB3D, making use of the RealityGrid steering
library. Our large scale simulations benefit from the new concept of capability
computing, designed to prioritise the execution of big jobs on major
supercomputing resources. The advent of persistent computational grids promises
to provide an optimal environment in which to deploy these mesoscale simulation
methods, which can exploit the distributed nature of compute, visualisation and
storage resources to reach scientific results rapidly; we discuss our work on
the grid-enablement of lattice-Boltzmann methods in this context.Comment: 17 pages, 6 figures, accepted for publication in
Phil.Trans.R.Soc.Lond.
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