1,522 research outputs found
Optimally Efficient Prefix Search and Multicast in Structured P2P Networks
Searching in P2P networks is fundamental to all overlay networks.
P2P networks based on Distributed Hash Tables (DHT) are optimized for single
key lookups, whereas unstructured networks offer more complex queries at the
cost of increased traffic and uncertain success rates. Our Distributed Tree
Construction (DTC) approach enables structured P2P networks to perform prefix
search, range queries, and multicast in an optimal way. It achieves this by
creating a spanning tree over the peers in the search area, using only
information available locally on each peer. Because DTC creates a spanning
tree, it can query all the peers in the search area with a minimal number of
messages. Furthermore, we show that the tree depth has the same upper bound as
a regular DHT lookup which in turn guarantees fast and responsive runtime
behavior. By placing objects with a region quadtree, we can perform a prefix
search or a range query in a freely selectable area of the DHT. Our DTC
algorithm is DHT-agnostic and works with most existing DHTs. We evaluate the
performance of DTC over several DHTs by comparing the performance to existing
application-level multicast solutions, we show that DTC sends 30-250% fewer
messages than common solutions
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Distributed simulation and the grid: Position statements
The Grid provides a new and unrivaled technology for large scale distributed simulation as it enables collaboration and the use of distributed computing resources. This panel paper presents the views of four researchers in the area of Distributed Simulation and the Grid. Together we try to identify the main research issues involved in applying Grid technology to distributed simulation and the key future challenges that need to be solved to achieve this goal. Such challenges include not only technical challenges, but also political ones such as management methodology for the Grid and the development of standards. The benefits of the Grid to end-user simulation modelers also are discussed
Mobile object location discovery in unpredictable environments
Emerging mobile and ubiquitous computing environments present hard challenges to software engineering. The use of mobile code has been suggested as a natural fit for simplifing software development for these environments. However, the task of discovering mobile code location becomes a problem in unpredictable environments when using existing strategies, designed with fixed and relatively stable networks in mind. This paper introduces AMOS, a mobile code platform augmented with a structured overlay network. We demonstrate how the location discovery strategy of AMOS has better reliability and scalability properties than existing approaches, with minimal communication overhead. Finally, we demonstrate how AMOS can provide autonomous distribution of effort fairly throughout a network using probabilistic methods that requires no global knowledge of host capabilities
A Statistical Mechanical Load Balancer for the Web
The maximum entropy principle from statistical mechanics states that a closed
system attains an equilibrium distribution that maximizes its entropy. We first
show that for graphs with fixed number of edges one can define a stochastic
edge dynamic that can serve as an effective thermalization scheme, and hence,
the underlying graphs are expected to attain their maximum-entropy states,
which turn out to be Erdos-Renyi (ER) random graphs. We next show that (i) a
rate-equation based analysis of node degree distribution does indeed confirm
the maximum-entropy principle, and (ii) the edge dynamic can be effectively
implemented using short random walks on the underlying graphs, leading to a
local algorithm for the generation of ER random graphs. The resulting
statistical mechanical system can be adapted to provide a distributed and local
(i.e., without any centralized monitoring) mechanism for load balancing, which
can have a significant impact in increasing the efficiency and utilization of
both the Internet (e.g., efficient web mirroring), and large-scale computing
infrastructure (e.g., cluster and grid computing).Comment: 11 Pages, 5 Postscript figures; added references, expanded on
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