238,954 research outputs found
Performance comparison of point and spatial access methods
In the past few years a large number of multidimensional point access methods, also called
multiattribute index structures, has been suggested, all of them claiming good performance. Since no
performance comparison of these structures under arbitrary (strongly correlated nonuniform, short
"ugly") data distributions and under various types of queries has been performed, database
researchers and designers were hesitant to use any of these new point access methods. As shown in
a recent paper, such point access methods are not only important in traditional database applications.
In new applications such as CAD/CIM and geographic or environmental information systems, access
methods for spatial objects are needed. As recently shown such access methods are based on point
access methods in terms of functionality and performance. Our performance comparison naturally
consists of two parts. In part I we w i l l compare multidimensional point access methods, whereas in
part I I spatial access methods for rectangles will be compared. In part I we present a survey and
classification of existing point access methods. Then we carefully select the following four methods
for implementation and performance comparison under seven different data files (distributions) and
various types of queries: the 2-level grid file, the BANG file, the hB-tree and a new scheme, called
the BUDDY hash tree. We were surprised to see one method to be the clear winner which was the
BUDDY hash tree. It exhibits an at least 20 % better average performance than its competitors and is
robust under ugly data and queries. In part I I we compare spatial access methods for rectangles.
After presenting a survey and classification of existing spatial access methods we carefully selected
the following four methods for implementation and performance comparison under six different data
files (distributions) and various types of queries: the R-tree, the BANG file, PLOP hashing and the
BUDDY hash tree. The result presented two winners: the BANG file and the BUDDY hash tree.
This comparison is a first step towards a standardized testbed or benchmark. We offer our data and
query files to each designer of a new point or spatial access method such that he can run his
implementation in our testbed
The combination of spatial access methods and computational geometry in geographic database systems
Geographic database systems, known as geographic information systems (GISs) particularly among non-computer scientists, are one of the most important applications of the very active research area named spatial database systems. Consequently following the database approach, a GIS hag to be seamless, i.e. store the complete area of interest (e.g. the whole world) in one database map. For exhibiting acceptable performance a seamless GIS hag to use spatial access methods. Due to the complexity of query and analysis operations on geographic objects, state-of-the-art computational geomeny concepts have to be used in implementing these operations. In this paper, we present GIS operations based on the compuational geomeny technique plane sweep. Specifically, we show how the two ingredients spatial access methods and computational geomeny concepts can be combined fĂŒr improving the performance of GIS operations. The fruitfulness of this combination is based on the fact that spatial access methods efficiently provide the data at the time when computational geomeny algorithms need it fĂŒr processing. Additionally, this combination avoids page faults and facilitates the parallelization of the algorithms.
A storage and access architecture for efficient query processing in spatial database systems
Due to the high complexity of objects and queries and also due to extremely
large data volumes, geographic database systems impose stringent requirements on their
storage and access architecture with respect to efficient query processing. Performance
improving concepts such as spatial storage and access structures, approximations, object
decompositions and multi-phase query processing have been suggested and analyzed as
single building blocks. In this paper, we describe a storage and access architecture which
is composed from the above building blocks in a modular fashion. Additionally, we incorporate
into our architecture a new ingredient, the scene organization, for efficiently
supporting set-oriented access of large-area region queries. An experimental performance
comparison demonstrates that the concept of scene organization leads to considerable
performance improvements for large-area region queries by a factor of up to 150
Query processing of geometric objects with free form boundarie sin spatial databases
The increasing demand for the use of database systems as an integrating
factor in CAD/CAM applications has necessitated the development of database
systems with appropriate modelling and retrieval capabilities. One essential
problem is the treatment of geometric data which has led to the development of
spatial databases. Unfortunately, most proposals only deal with simple geometric
objects like multidimensional points and rectangles. On the other hand, there has
been a rapid development in the field of representing geometric objects with free
form curves or surfaces, initiated by engineering applications such as mechanical
engineering, aviation or astronautics. Therefore, we propose a concept for the realization
of spatial retrieval operations on geometric objects with free form
boundaries, such as B-spline or Bezier curves, which can easily be integrated in
a database management system. The key concept is the encapsulation of geometric
operations in a so-called query processor. First, this enables the definition of
an interface allowing the integration into the data model and the definition of the
query language of a database system for complex objects. Second, the approach
allows the use of an arbitrary representation of the geometric objects. After a
short description of the query processor, we propose some representations for free
form objects determined by B-spline or Bezier curves. The goal of efficient query
processing in a database environment is achieved using a combination of decomposition
techniques and spatial access methods. Finally, we present some experimental
results indicating that the performance of decomposition techniques is
clearly superior to traditional query processing strategies for geometric objects
with free form boundaries
A reconfigurable real-time morphological system for augmented vision
There is a significant number of visually impaired individuals who suffer sensitivity loss to high spatial frequencies, for whom current optical devices are limited in degree of visual aid and practical application. Digital image and video processing offers a variety of effective visual enhancement methods that can be utilised to obtain a practical augmented vision head-mounted display device. The high spatial frequencies of an image can be extracted by edge detection techniques and overlaid on top of the original image to improve visual perception among the visually impaired. Augmented visual aid devices require highly user-customisable algorithm designs for subjective configuration per task, where current digital image processing visual aids offer very little user-configurable options. This paper presents a highly user-reconfigurable morphological edge enhancement system on field-programmable gate array, where the morphological, internal and external edge gradients can be selected from the presented architecture with specified edge thickness and magnitude. In addition, the morphology architecture supports reconfigurable shape structuring elements and configurable morphological operations. The proposed morphology-based visual enhancement system introduces a high degree of user flexibility in addition to meeting real-time constraints capable of obtaining 93 fps for high-definition image resolution
- âŠ