657 research outputs found

    Performance assessment for mountain bike based on WSN and Cloud Technologies

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    The mountain bike is one of the most used equipment’s in outdoor sports activities. The thesis describes the design and all development and implementation of Performance Assessment for Mountain Bike based on Wireless Sensor Network (WSN) and Cloud Technologies. The work presents a distributed sensing system for cycling assessment-providing data for objective evaluation of the athlete performance during training. Thus a wireless sensor network attached to the sport equipment provides to the athlete and the coach with performance values during practice. The sensors placed in biker equipment’s behave as nodes of a WSN. This is possible with the developing of IoT-based systems in sports, the tracking and monitoring of athletes in their activities has an important role on his formation as bikers and helps to increase performance, through the analyze of each session. The implemented system performs acquisition, processing and transmission, of data using a ZigBee wireless networks that provide also machine-to-machine communication and data storage in a server located in the cloud. As in many cycling applications use the phone as a module to get the values, this work will be a little different making use of phone/tablet to consult information. The information stored on the cloud server is accessed through a mobile application that analyses and correlates all metrics calculated using the training data obtained during practice. Additional information regarding the health status may be also considered. Therefore, the system permits that athletes perform an unlimited number of trainings that can be accessed at any time through the mobile application by the bikers and coach. Based on capability of the system to save a history of the evolution of each athlete during training the system permits to perform appropriate comparisons between different training sessions and different athlete’s performances.A bicicleta de montanha é um dos equipamentos para desportos no exterior mais usada. A tese descreve todo o desenho, desenvolvimento e implementação de Performance Assessment for Mountain Bike based on WSN and Cloud Technologies. Este apresenta um sistema de deteção distribuída para o aumento do desempenho, melhorar a metodologia da prática do ciclismo e para formação de atletas. Para tal foi desenvolvida e anexada uma rede de sensores que está embutida no equipamento do ciclista, através desta rede de sensores sem fios são obtidos os valores respetivos à interação do utilizador e a sua bicicleta, sendo estes apresentados ao treinador e ao próprio ciclista. Os sensores colocados comportam-se como nós de uma rede de sensores sem fios. Isso é possível com o desenvolvimento de sistemas baseados na Internet das coisas no desporto, a observação da movimentação e monitoramento de atletas nas suas atividades tem um papel importante na sua formação como ciclistas e ajuda a aumentar o desempenho. O sistema é baseado numa rede ZigBee sem fios, que permite a comunicação máquina-para-máquina e o armazenamento de dados num servidor localizado na nuvem. Toda a informação na nuvem pode ser acedida através de uma aplicação mobile que analisa e correlaciona todos os valores calculados usando os dados recolhidos durante o treino efetuado por cada ciclista. Como em muitas aplicações de ciclismo estas usam o telefone como um módulo para obter os valores, neste trabalho o caso é diferente fazendo o uso do telefone/tablet para apenas consultar as informações. Alguma informação sobre o ciclista é fornecida para poder efetuar alguns cálculos, relativos à saúde do ciclista, neste caso toda a energia gasta na prática de um determinado treino. Toda esta informação pode ser acedida através de uma aplicação Android e por consequência num dispositivo Android. Com a aplicação desenvolvida é possível observar e processar toda a informação recolhida através dos sensores implementados, a observação dos dados recolhidos pode ser efetuada pelo treinador responsável, como pelo próprio atleta. Portanto, o sistema permite a realização de um ilimitado número de sessões de treino, estes podem ser consultados a qualquer momento através da aplicação móvel. Fazendo com que seja possível manter um histórico da evolução de cada atleta, podendo assim observar e comparar cada sessão de treino, realizada por cada atleta

    TinyML: Tools, Applications, Challenges, and Future Research Directions

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    In recent years, Artificial Intelligence (AI) and Machine learning (ML) have gained significant interest from both, industry and academia. Notably, conventional ML techniques require enormous amounts of power to meet the desired accuracy, which has limited their use mainly to high-capability devices such as network nodes. However, with many advancements in technologies such as the Internet of Things (IoT) and edge computing, it is desirable to incorporate ML techniques into resource-constrained embedded devices for distributed and ubiquitous intelligence. This has motivated the emergence of the TinyML paradigm which is an embedded ML technique that enables ML applications on multiple cheap, resource- and power-constrained devices. However, during this transition towards appropriate implementation of the TinyML technology, multiple challenges such as processing capacity optimization, improved reliability, and maintenance of learning models' accuracy require timely solutions. In this article, various avenues available for TinyML implementation are reviewed. Firstly, a background of TinyML is provided, followed by detailed discussions on various tools supporting TinyML. Then, state-of-art applications of TinyML using advanced technologies are detailed. Lastly, various research challenges and future directions are identified.Comment: 12 pags, 3 tables, 4 figure

    Enabling intuitive and efficient physical computing

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    Making tools for technology accessible to everyone is important for diverse and inclusive innovation. Significant effort has already been made to make software innovation more accessible, and this effort has created a movement of citizen developers. These citizen developers have the drive to create, but not necessarily the technical skill to innovate with technology. Software, however, has limited impact in the real world compared to hardware and here, physical computing is democratising access to technological innovation. Using microcontroller programming and networking, citizens can now build interactive devices and systems that respond to the real world. But building a physical computing device is riddled with complexity. Memory efficient but hard to use low-level programming languages are used to program microcontrollers, implementation efficient but hard to use wired protocols are used to compose microcontrollers and peripherals, and energy efficient but hard to configure wireless protocols are used to network devices to each other and to the Internet. This consistent trade off between efficiency and ease of use means that physical computing is inaccessible to some. This thesis seeks to democratise microcontroller programming and networking in order to make physical computing accessible to all. It provides a deep exploration of three areas fundamental to physical computing: programming, hardware composition, and wireless networking, drawing parallels with consumer technologies throughout. Based upon these parallels, it presents requirements for each area that may lead to a more intuitive physical computing experience. It uses these requirements to compare existing work in the space and concludes that no existing technology correctly strikes the balance between efficient operation for microcontrollers and intuitive experiences for citizen developers. It therefore goes onto describe and evaluate three new technologies designed to make physical computing accessible to everyone

    A Review of Low-end, Middle-end and High-end IoT Devices

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    Internet of Things (IoT) devices play a crucial role in the overall development of IoT in providing countless applications in various areas. Due to the increasing interest and rapid technological growth of sensor technology, which have certainly revolutionized the way we live today, a need to provide a detailed analysis of the embedded platforms and boards is consequential. This paper presents a comprehensive survey of the recent and most-widely used commercial and research embedded systems and boards in different classification emphasizing their key attributes including processing and memory capabilities, security features, connectivity and communication interfaces, size, cost and appearance, operating system (OS) support, power specifications and battery life and listing some interesting projects for each device. Through this exploration and discussion, readers can have an overall understanding on this area and foster more subsequent studies

    EYECOM: an innovative approach for computer interaction

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    The world is innovating rapidly, and there is a need for continuous interaction with the technology. Sadly, there do not exist promising options for paralyzed people to interact with the machines i.e., laptops, smartphones, and tabs. A few commercial solutions such as Google Glasses are costly and cannot be afforded by every paralyzed person for such interaction. Towards this end, the thesis proposes a retina-controlled device called EYECOM. The proposed device is constructed from off-the-shelf cost-effective yet robust IoT devices (i.e., Arduino microcontrollers, Xbee wireless sensors, IR diodes, and accelerometer). The device can easily be mounted on to the glasses; the paralyzed person using this device can interact with the machine using simple head movement and eye blinks. The IR detector is located in front of the eye to illuminate the eye region. As a result of illumination, the eye reflects IR light which includes electrical signals and as the eyelids close, the reflected light over eye surface is disrupted, and such change in reflected value is recorded. Further to enable cursor movement onto the computer screen for the paralyzed person a device named accelerometer is used. The accelerometer is a small device, with the size of phalanges, a human thumb bone. The device operates on the principle of axis-based motion sensing and it can be worn as a ring by a paralyzed person. A microcontroller processes the inputs from the IR sensors, accelerometer and transmits them wirelessly via Xbee wireless sensor (i.e., a radio) to another microcontroller attached to the computer. With the help of a proposed algorithm, the microcontroller attached to the computer, on receiving the signals moves cursor onto the computer screen and facilitate performing actions, as simple as opening a document to operating a word-to-speech software. EYECOM has features which can help paralyzed persons to continue their contributions towards the technological world and become an active part of the society. Resultantly, they will be able to perform number of tasks without depending upon others from as simple as reading a newspaper on the computer to activate word-to-voice software

    SYSTEM DETECTION FOR VEHICLE MOVEMENT

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    The main objective for this project is to develop an intelligent robot which can detect an obstacle object that blocking the main road. Besides the system also develop to create one robot system that can follow certain path to be use in moving or transport industries. Then security aspect also has been applied in this project by providing surveillance camera which able to monitor certain activity at one place by transmitting data or image recorded by it to security center. This research is on artificial intelligence knowledge which related to knowledge and intelligence that has been applied to robot system in order to implement the task which is similar or more human can do. All the task are done using latest technology in order to produce the greatest system that can be use by all sides and give benefit to all. From the finish product, I hope this robot can be use for the broad purpose and contribute to the big research of robotic development. From my research, Malaysia is still new with robot development, and with that I hope robot industry can become wider.

    Detection of GSM Based Accident Location, Vehicle Theft and Fuel Theft Using ARM Cortex M-3 Microcontroller

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    In Today's world the amount of vehicle theft, fuel theft and accident of vehicles are increasing day by day. As per the survey made, each year more than a million vehicles are stolen in the U.S (one vehicle every 30 seconds). Vehicle theft occurs not only in metropolitan areas but also it can occur in seedy areas of town. To overcome this limitation, an automotive localization system using GPS and GSM services for the detection of accident location, fuel theft and vehicle theft using ARM Cortex M-3 is proposed. Here, the Vehicle tracking and locking system installed in the vehicle, to track the place and locking engine motor. The place of the vehicle identified using Global Positioning system (GPS) and Global system mobile communication (GSM). These systems constantly watch a moving Vehicle and report the status on demand. When the theft identified, the responsible person send SMS to the ARM Cortex M-3 controller, then controller issue the control signals to stop the engine motor. Authorized person need to send the password to controller to restart the vehicle and open the door which provides more secured, reliable and low cost. The proposed model shows better in its performance
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