60,797 research outputs found
Evaluation in a project life‐cycle: The hypermedia CAMILLE project
In the CAL literature, the issue of integrating evaluation into the life‐cycle of a project has often been recommended but less frequently reported, at least for large‐scale hypermedia environments. Indeed, CAL developers face a difficult problem because effective evaluation needs to satisfy the potentially conflicting demands of a variety of audiences (teachers, administrators, the research community, sponsors, etc.). This paper first examines some of the various forms of evaluation adopted by different kinds of audiences. It then reports on evaluations, formative as well as summative, set up by the European CAMILLE project teams in four countries during a large‐scale courseware development project. It stresses the advantages, despite drawbacks and pitfalls, for CAL developers to systematically undertake evaluation. Lastly, it points out some general outcomes concerning learning issues of interest to teachers, trainers and educational advisers. These include topics such as the impact of multimedia, of learner variability and learner autonomy on the effectiveness of learning with respect to language skills
E-Learning for Teachers and Trainers : Innovative Practices, Skills and Competences
Reproduction is authorised provided the source is acknowledged.Final Published versio
How do particle physicists learn the programming concepts they need?
The ability to read, use and develop code efficiently and successfully is a
key ingredient in modern particle physics. We report the experience of a
training program, identified as "Advanced Programming Concepts", that
introduces software concepts, methods and techniques to work effectively on a
daily basis in a HEP experiment or other programming intensive fields. This
paper illustrates the principles, motivations and methods that shape the
"Advanced Computing Concepts" training program, the knowledge base that it
conveys, an analysis of the feedback received so far, and the integration of
these concepts in the software development process of the experiments as well
as its applicability to a wider audience.Comment: 8 pages, 2 figures, CHEP2015 proceeding
Bridging the gap between digital libraries and e-learning
Digital Libraries (DL) are offering access to a vast amount of digital
content, relevant to practically all domains of human knowledge, which makes it
suitable to enhance teaching and learning. Based on a systematic literature review,
this article provides an overview and a gap analysis of educational use of DLs.The research work presented in this paper is partially supported by the FP7 Grant
316087 AComIn ”Advanced Computing for Innovation”, funded by the European Commission in the FP7 Capacity Programme in 2012-2016.peer-reviewe
AM-OER: An Agile Method for the Development of Open Educational Resources
Open Educational Resources have emerged as important elements of education in the contemporary society, promoting life-long and personalized learning that transcends social, eco- nomic and geographical barriers. To achieve the potential of OERs and bring impact on education, it is necessary to increase their development and supply. However, one of the current challenges is how to produce quality and relevant OERs to be reused and adapted to different contexts and learning situations. In this paper we proposed an agile method for the development of OERs – AM-OER, grounded on agile practices from Software Engineering. Learning Design practices from the OULDI project (UK Open University) are also embedded into the AM-OER aiming at improving quality and facilitating reuse and adaptation of OERs. In order to validate AM-OER, an experiment was conducted by applying it in the development of an OER on software testing. The results showed preliminary evidences on the applicability, effectiveness and ef ciency of the method in the development of OERs
Building ArtBots to attract students into STEM learning
There is an increasing worldwide demand for people educated into science and technology. Unfortunately, girls and underprivileged students are often underrepresented in Science, Technology, Engineering and Mathematics (STEM) education programs. We believe that by inclusion of art in these programs, educational activities might become more attractive to a broader audience. In this work we present an example of such an educational activity: an international robotics and art week for secondary school students. This educational activity builds up on the project-based and inquiry learning framework. This article is intended as a brief manual to help others organise such an activity. It also gives insights in how we led a highly heterogeneous group of students into learning STEM and becoming science and technology ambassadors for their peers
Assessments in Mathematics, undergraduate degree
In the sequel, we question the validity of multiple choice questionnaires for
undergraduate level math courses. Our study is based on courses given in major
French universities, to numerous audiences
Advances in Teaching & Learning Day Abstracts 2005
Proceedings of the Advances in Teaching & Learning Day Regional Conference held at The University of Texas Health Science Center at Houston in 2005
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