38,439 research outputs found

    The Development of a Collaborative Tool to Teach Debugging

    Get PDF
    Debugging is rarely formally taught, despite being used by programmers every day. Research indicates that it is valuable to teach debugging, and suggests that teaching it collaboratively may be maximally effective. The goal of this project is to create a collaborative debugger. The debugger aims to be the ideal platform to teach and learn debugging. This paper briefly reviews relevant literature covering teaching debugging and teaching programming collaboratively. Most of the paper is devoted to the design of the collaborative debugger

    Experiments in Arts Engagement: Case Studies

    Get PDF
    This set of seven case studies provides real-world examples and practical tips to enrich lessons identified in prior report, "Emerging Lessons and Implications from the Exploring Engagement Fund." The nine featured arts organizations vary by size, discipline, and geography. All pursue projects to engage participants from communities of color and low-income groups

    Free and open source software development of IT systems

    Get PDF
    IT system development, integration, deployment, and administration benefit significantly from free and open source software (FOSS) tools and services. Affordability has been a compelling reason for adopting FOSS in computing curricula and equipping computing labs with support infrastructure. Using FOSS systems and services, however, is just the first step in taking advantage of how FOSS development principles and practices can impact student learning in IT degree programs. Above all, FOSS development of IT systems requires changes to how students, instructors, and other contributors work collaboratively and openly and get involved and invested in project activities. In this paper I examine the challenges to engage students in FOSS development projects proposed by real clients. A six-week course project revealed problems with adopting FOSS development and collaboration across different activities and roles that student team members have assumed. Despite these problems, students have showed a genuine and strong interest in gaining more practice with FOSS development. FOSS development teaching was further refined in two other courses to learn about adequate teaching strategies and the competencies that students achieve when they participate in FOSS development of IT systems

    Using an interactive whiteboard and a computer-programming tool to support the development of the key competencies in the New Zealand curriculum

    Get PDF
    Does children’s use of the software Scratch provide potential for the enhancement of key competencies as they work in pairs at the interactive whiteboard (IWB)? This article looks at how children using Scratch collaborated and managed their projects as they set about designing, constructing, testing and evaluating a game for others to play, a task that provided a sustained challenge over six weeks and beyond. The findings showed that the key competencies of participating, contributing, and relating to others were enhanced by the collaborative use of Scratch at the IWB, and that creative and conceptual thinking processes were sustained. Children became increasingly adept at using Scratch, and some children, previously thought to have poor social skills, began to articulate their understandings to others. While a guiding and scaffolding role was evident in teachers’ actions, close monitoring of group progress and direct input from teachers is required to keep the challenge high but achievable, and to extend children’s knowledge and thinking as they use Scratch at the IWB

    Global Teamwork: A Study of Design Learning in Collaborative Virtual Environments

    Get PDF
    With the recent developments in communication and information technologies, using Collaborative Virtual Environments (CVEs) in design activity has experienced a remarkable increase. In this paper we present a collaborative learning activity between the University of Sydney (USYD), and the Istanbul Technical University (ITU). This paper shares our teaching experience and discusses the principles of collaborative design learning in virtual environments. Followed by a study on students’ perception on the courses and collaborative learning in both universities, this paper also suggests future refinements on the course structure and the main areas of collaborative design learning. Keywords: Collaborative Design; Collaborative Virtual Environments; Design Teaching And Learning</p

    ULS FY14 Planning and Budget Report

    Get PDF
    This document was submitted by the University Library System (ULS) to the University of Pittsburgh's provost's office on March 1, 2013. Incorporating the work of the ULS FY14 Planning Task Force, it reports ULS accomplishments for 2012-2013 and strategic priorities for 2013-2014
    • 

    corecore