1,222 research outputs found
Augmented Reality: An Overview and Five Directions for AR in Education
Augmented Reality (AR) is an emerging form of experience in which the Real World (RW) is enhanced by computer-generated content tied to specific locations and/or activities. Over the last several years, AR applications have become portable and widely available on mobile deÂvices. AR is becoming visible in our audio-visual media (e.g., news, entertainment, sports) and is beginning to enter other aspects of our lives (e.g., e-commerce, travel, marketing) in tangible and exciting ways. Facilitating ubiquitous learning, AR will give learners instant access to location-specific information compiled and provided by numerous sources (2009). Both the 2010 and 2011 Horizon Reports predict that AR will soon see widespread use on US college campuses. In prepaÂration, this paper offers an overview of AR, examines recent AR developments, explores the impact of AR on society, and evaluates the implications of AR for learning and education
An aesthetics of touch: investigating the language of design relating to form
How well can designers communicate qualities of touch?
This paper presents evidence that they have some capability to do so, much of which appears to have been learned, but at present make limited use of such language. Interviews with graduate designer-makers suggest that they are aware of and value the importance of touch and materiality in their work, but lack a vocabulary to fully relate to their detailed explanations of other aspects such as their intent or selection of materials. We believe that more attention should be paid to the verbal dialogue that happens in the design process, particularly as other researchers show that even making-based learning also has a strong verbal element to it. However, verbal language alone does not appear to be adequate for a comprehensive language of touch. Graduate designers-makersâ descriptive practices combined non-verbal manipulation within verbal accounts. We thus argue that haptic vocabularies do not simply describe material qualities, but rather are situated competences that physically demonstrate the presence of haptic qualities. Such competencies are more important than groups of verbal vocabularies in isolation. Design support for developing and extending haptic competences must take this wide range of considerations into account to comprehensively improve designersâ capabilities
DIG-MAN: Integration of digital tools into product development and manufacturing education
General objectives of PRODEM education. Teaching of product development requires various digital tools. Nowadays, the digital
tools usually use computers, which have become a standard element of manufacturing
and teaching environments. In this context, an integration of computer-based technologies
in manufacturing environments plays the crucial and main role, allowing to enrich,
accelerate and integrate different production phases such as product development, design,
manufacturing and inspection. Moreover, the digital tools play important role in management
of production. According to Wdowik and Ratnayake (2019 paper: Open Access
Digital Toolâs Application Potential in Technological Process Planning: SMMEs Perspective,
https://doi.org/10.1007/978-3-030-29996-5_36), the digital tools can be divided
into several main groups such as: machine tools and technological equipment (MTE), devices
(D), internet(intranet)-based tools (I), software (S). The groups are presented in
Fig. 1.1. Machine tools and technological equipment group contains all existing machines and
devices which are commonly used in manufacturing and inspection phase. The group is used in
physical shaping of manufactured products, measurement tasks regarding tools and products,
etc. The next group of devices (D) is proposed to separate the newest trends of using mobile
and computer-based technologies such as smartphones or tablets and indicate the necessity
of increased mobility within production sites. The similar need of separation is in the case of
internet(intranet)-based tools which indicate the growing interest in network-based solutions.
Hence, D and I groups are proposed in order to underline the significance of mobility and
networking. These two groups of the digital tools should also be supported in the nearest
future by the use of 5G networks. The last group of software (S) concerns computer software
produced for the aims of manufacturing environments. There is also a possibility to assign the
defined solutions (e.g. computer programs) to more than one group (e.g. program can be assigned
to software and internet-based tools). The main role of tools allocated inside separate
groups is to support employees, managers and customers of manufacturing firms focused on
abovementioned production phases. The digital tools are being developed in order to increase
efficiency of production, quality of manufactured products and accelerate innovation process
as well as comfort of work. Nowadays, digital also means mobile.
Universities (especially technical), which are focused on higher education and research, have
been continuously developing their teaching programmes since the beginning of industry 3.0
era. They need to prepare their alumni for changing environments of manufacturing enterprises
and new challenges such as Industry 4.0 era, digitalization, networking, remote work,
etc. Most of the teaching environments nowadays, especially those in manufacturing engineering
area, are equipped with many digital tools and meet various challenges regarding an
adaptation, a maintenance and a final usage of the digital tools. The application of these tools
in teaching needs a space, staff and supporting infrastructures. Universities adapt their equipment
and infrastructures to local or national needs of enterprises and the teaching content
is usually focused on currently used technologies. Furthermore, research activities support
teaching process by newly developed innovations.
Figure 1.2 presents how different digital tools are used in teaching environments. Teaching
environments are divided into four groups: lecture rooms, computer laboratories, manufacturing
laboratories and industrial environments. The three groups are characteristic in the
case of universitiesâ infrastructure whilst the fourth one is used for the aims of internships of students or researchers. Nowadays lecture rooms are mainly used for lectures and presentations
which require the direct communication and interaction between teachers and students.
However, such teaching method could also be replaced by the use of remote teaching (e.g.
by the use of e-learning platforms or internet communicators). Unfortunately, remote teaching
leads to limited interaction between people. Nonverbal communication is hence limited.
Computer laboratories (CLs) usually gather students who solve different problems by the use
of software. Most of the CLs enable teachers to display instructions by using projectors. Physical
gathering in one room enables verbal and nonverbal communication between teachers
and students. Manufacturing laboratories are usually used as the demonstrators of real industrial
environments. They are also perfect places for performing of experiments and building
the proficiency in using of infrastructure. The role of manufacturing labs can be divided as:
âą places which demonstrate the real industrial environments,
âą research sites where new ideas can be developed, improved and tested.
Industrial environment has a crucial role in teaching. It enables an enriched student experience
by providing real industrial challenges and problems
Screening for Neonatal Jaundice by Smartphone Sclera Imaging
Jaundice is observed in over 60% of neonates and must be carefully monitored. Ifsevere cases go unnoticed, death or permanent disability can result. Neonatal jaun-dice causes 100,000 deaths yearly, with low-income countries in Africa and SouthAsia particularly affected. There is an unmet need for an accessible and objectivescreening method. This thesis proposes a smartphone camera-based method forscreening based on quantification of yellow discolouration in the sclera.The primary aim is to develop and test an app to screen for neonatal jaundicethat requires only the smartphone itself. To this end, a novel ambient subtractionmethod is proposed and validated, with less dependence on external hardware orcolour cards than previous app-based methods. Another aim is to investigate thebenefits of screening via the sclera. An existing dataset of newborn sclera images(n=87) is used to show that sclera chromaticity can predict jaundice severity.The neoSCB app is developed to predict total serum bilirubin (TSB) fromambient-subtracted sclera chromaticity via a flash/ no-flash image pair. A studyis conducted in Accra, Ghana to evaluate the app. With 847 capture sessions, thisis the largest study on image-based jaundice detection to date. A model trained onsclera chromaticity is found to be more accurate than one based on skin. The modelis validated on an independent dataset collected at UCLH (n=38).The neoSCB app has a sensitivity of 100% and a specificity of 76% in iden-tifying neonates with TSBâ„250ÎŒmol/L (n=179). This is equivalent to the TcB(JM-105) data collected concurrently, and as good as the best-performing app in theliterature (BiliCam). Following a one-time calibration, neoSCB works without spe-cialist equipment, which could help widen access to effective jaundice screening
Conceptualizing the Co-Existence of Formal and Informal Institutions Within Planning
Conceptualizing the Co-Existence of Formal and Informal
Institutions Within Planning
Hazem Abu-Orf
Faculty of Applied Engineering and Urban Planning, University of Palestine, Gaza, PalestineThe background to this study is addressing how formal and informal institutions might intersect in planning. This
article has at its aim addressing not only the effects that formal and/or informal institutions have but also how both shape each
other. In fulfilling this aim, analysis in this study adopts qualitative research methods, including qualitative interviewing, direct
observation and archival records, which are applied to the Nicosia Master Plan that is considered in this study as a particular
case study because it arguably helps this study to fulfill its aims. The perspective of formal/informal âdialecticsâ, marked by a
âmutual-shapingâ exercise, is applied to this case study. Its application reveals several arguments as follow. First, formal
institutions are found in this study to be blocked from mobilizing any development, however, remain the key determinant. The
second argument concerns informal institutions that have been found to adopt strategies capable of mobilizing development,
nevertheless, these strategies could not obviate the central role of formal institutions. Thirdly, formal institutions formalize
informal institutions by âabsorbingâ the latter into their hierarchy while equally denying any degree of autonomy, nor a role
assigned, to informal institutions. Altogether, the findings revealed in this study stress the importance of the political and
economic contexts of power that are key to how the formal/informal âdialecticsâ occur.University of Palestine, www.up.edu.p
Simple identification tools in FishBase
Simple identification tools for fish species were included in the FishBase information system from its inception. Early tools made use of the relational model and characters like fin ray meristics. Soon pictures and drawings were added as a further help, similar to a field guide. Later came the computerization of existing dichotomous keys, again in combination with pictures and other information, and the ability to restrict possible species by country, area, or taxonomic group. Today, www.FishBase.org offers four different ways to identify species. This paper describes these tools with their advantages and disadvantages, and suggests various options for further
development. It explores the possibility of a holistic and integrated computeraided strategy
Computer Science's Digest Volume 2
This series of textbooks was created for the students of the Systems Engineering
Program at the University of Nariño. They have been intentionally written in English to
promote reading in a foreign language. The textbooks are a collection of reflections and
workshops on specific situations in the field of computer science, based on the authorsâ
experiences.
The main purpose of these textbooks is essentially academic. The way in which the
reflections and workshops were constructed follows a didactic structure, to facilitate
teaching and learning, making use of English as a second language. This book covers Internet and Multimedia Technology, System
Analysis and Design, and Software Engineerin
Creating mobile gesture-based interaction design patterns for older adults : a study of tap and swipe gestures with portuguese seniors
Tese de mestrado. Multimédia. Faculdade de Engenharia. Universidade do Porto. 201
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